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revert: remove non-metal shader init from Client.cpp
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7fdd22545f
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@ -11,7 +11,6 @@
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#include "glue/CGlueMgr.hpp"
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#include "glue/CGlueMgr.hpp"
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#include "glue/GlueScriptEvents.hpp"
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#include "glue/GlueScriptEvents.hpp"
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#include "gx/Screen.hpp"
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#include "gx/Screen.hpp"
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#include "gx/Shader.hpp"
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#include "gx/Texture.hpp"
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#include "gx/Texture.hpp"
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#include "model/Model2.hpp"
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#include "model/Model2.hpp"
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#include "net/Poll.hpp"
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#include "net/Poll.hpp"
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@ -236,7 +235,6 @@ int32_t InitializeEngineCallback(const void* a1, void* a2) {
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auto m2Flags = M2RegisterCVars();
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auto m2Flags = M2RegisterCVars();
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M2Initialize(m2Flags, 0);
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M2Initialize(m2Flags, 0);
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CShaderEffect::InitShaderSystem((M2GetCacheFlags() & 0x8) != 0, 0);
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// v4 = *(_DWORD *)(dword_B2FA00 + 48);
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// v4 = *(_DWORD *)(dword_B2FA00 + 48);
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// sub_4B61C0(dword_AB6128[v4]);
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// sub_4B61C0(dword_AB6128[v4]);
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