revert: remove non-metal shader init from Client.cpp

This commit is contained in:
aomizu 2025-12-25 13:24:07 +09:00
parent 7fdd22545f
commit 8fb51991e0

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@ -11,7 +11,6 @@
#include "glue/CGlueMgr.hpp"
#include "glue/GlueScriptEvents.hpp"
#include "gx/Screen.hpp"
#include "gx/Shader.hpp"
#include "gx/Texture.hpp"
#include "model/Model2.hpp"
#include "net/Poll.hpp"
@ -236,7 +235,6 @@ int32_t InitializeEngineCallback(const void* a1, void* a2) {
auto m2Flags = M2RegisterCVars();
M2Initialize(m2Flags, 0);
CShaderEffect::InitShaderSystem((M2GetCacheFlags() & 0x8) != 0, 0);
// v4 = *(_DWORD *)(dword_B2FA00 + 48);
// sub_4B61C0(dword_AB6128[v4]);