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feat(sound): add SESound::SetUserData
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12ad89551d
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@ -591,3 +591,11 @@ void SESound::Play() {
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this->m_internal->Play();
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}
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}
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void SESound::SetUserData(SEUserData* userData) {
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if (!this->m_internal) {
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return;
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}
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this->m_internal->m_userData = userData;
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}
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@ -2,10 +2,11 @@
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#define SOUND_SE_SOUND_HPP
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#include "sound/SESoundInternal.hpp"
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#include "sound/SEUserData.hpp"
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#include <cstdint>
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#include <fmod.hpp>
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#include <storm/Hash.hpp>
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#include <storm/Thread.hpp>
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#include <cstdint>
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struct SOUND_INTERNAL_LOOKUP : TSHashObject<SOUND_INTERNAL_LOOKUP, HASHKEY_NONE> {
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SESoundInternal* m_internal;
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@ -38,6 +39,7 @@ class SESound {
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bool IsPlaying();
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int32_t Load(const char* filename, int32_t a3, FMOD::SoundGroup* soundGroup1, FMOD::SoundGroup* soundGroup2, bool a6, bool a7, uint32_t a8, int32_t a9, uint32_t a10);
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void Play();
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void SetUserData(SEUserData* userData);
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private:
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// Private static functions
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@ -6,6 +6,7 @@
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#include <cstdint>
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class SESound;
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class SEUserData;
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class SFile;
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class SoundCacheNode : public TSLinkedNode<SoundCacheNode> {
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@ -29,6 +30,7 @@ class SESoundInternal : public TSLinkedNode<SESoundInternal> {
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FMOD::System* m_fmodSystem;
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FMOD::Channel* m_fmodChannel = nullptr;
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SESound* m_sound = nullptr;
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SEUserData* m_userData = nullptr;
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// TODO
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int32_t m_useCache = 0;
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int32_t m_type = 0;
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@ -1,11 +1,12 @@
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#include "sound/SI2.hpp"
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#include "SoundKitProperties.hpp"
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#include "console/CVar.hpp"
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#include "sound/CVarHandlers.hpp"
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#include "sound/SESound.hpp"
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#include "sound/SI2USERDATA.hpp"
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#include "sound/SOUNDKITDEF.hpp"
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#include "sound/SOUNDKITLOOKUP.hpp"
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#include "sound/SOUNDKITOBJECT.hpp"
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#include "sound/SoundKitProperties.hpp"
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#include "ui/FrameScript.hpp"
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TSGrowableArray<SOUNDKITDEF*> SI2::s_SoundKitDefs;
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@ -383,6 +384,16 @@ int32_t SI2::PlaySoundKit(int32_t id, int32_t a2, SOUNDKITOBJECT* object, SoundK
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// TODO
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auto userData = STORM_NEW(SI2USERDATA);
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userData->m_name = soundKitDef->name ? soundKitDef->name : "<UNKNOWN ERROR>";
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userData->m_ID = id;
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userData->m_def = soundKitDef;
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userData->m_type = properties->m_type;
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// TODO
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sound->SetUserData(userData);
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// TODO
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sound->CompleteLoad();
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// TODO
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