feat(ui): add CGGameUI::GetCurrentObjectTrack

This commit is contained in:
fallenoak 2026-02-01 20:16:33 -06:00
parent 184d3b041f
commit 99c00ade9b
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GPG Key ID: 7628F8E61AEA070D
2 changed files with 8 additions and 1 deletions

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@ -21,9 +21,10 @@
#include "util/CStatus.hpp"
#include <common/MD5.hpp>
WOWGUID CGGameUI::s_currentObjectTrack;
CScriptObject* CGGameUI::s_gameTooltip;
CSimpleTop* CGGameUI::s_simpleTop;
WOWGUID CGGameUI::s_lockedTarget;
CSimpleTop* CGGameUI::s_simpleTop;
void LoadScriptFunctions() {
// TODO
@ -58,6 +59,10 @@ void LoadScriptFunctions() {
// TODO
}
WOWGUID& CGGameUI::GetCurrentObjectTrack() {
return CGGameUI::s_currentObjectTrack;
}
WOWGUID& CGGameUI::GetLockedTarget() {
return CGGameUI::s_lockedTarget;
}

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@ -13,6 +13,7 @@ class CGGameUI {
static CSimpleTop* s_simpleTop;
// Static functions
static WOWGUID& GetCurrentObjectTrack();
static WOWGUID& GetLockedTarget();
static void Initialize();
static void InitializeGame();
@ -20,6 +21,7 @@ class CGGameUI {
static void RegisterFrameFactories();
private:
static WOWGUID s_currentObjectTrack;
static WOWGUID s_lockedTarget;
};