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feat(ui): implement Script_GetTerrainMip
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@ -291,7 +291,11 @@ int32_t Script_SetGamma(lua_State* L) {
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}
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int32_t Script_GetTerrainMip(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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auto shadowLevelVar = CVar::Lookup("shadowLevel");
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lua_pushnumber(L, 1.0 - shadowLevelVar->GetInt());
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return 1;
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}
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int32_t Script_SetTerrainMip(lua_State* L) {
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