feat(ui): add CSimpleStatusBar::OnLayerUpdate
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This commit is contained in:
fallenoak 2026-02-05 07:05:28 -06:00
parent 534e05be93
commit aa22dd952a
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GPG Key ID: 7628F8E61AEA070D
2 changed files with 53 additions and 0 deletions

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@ -28,6 +28,16 @@ void CSimpleStatusBar::RegisterScriptMethods(lua_State* L) {
FrameScript_Object::FillScriptMethodTable(L, SimpleStatusBarMethods, NUM_SIMPLE_STATUS_BAR_SCRIPT_METHODS);
}
float CSimpleStatusBar::GetAnimValue() const {
auto range = this->m_maxValue - this->m_minValue;
if (range <= 0.0f) {
return 0.0f;
}
return (this->m_value - this->m_minValue) / range;
}
FrameScript_Object::ScriptIx* CSimpleStatusBar::GetScriptByName(const char* name, ScriptData& data) {
auto script = this->CSimpleFrame::GetScriptByName(name, data);
@ -129,6 +139,46 @@ void CSimpleStatusBar::LoadXML(const XMLNode* node, CStatus* status) {
}
}
void CSimpleStatusBar::OnLayerUpdate(float elapsedSec) {
this->CSimpleFrame::OnLayerUpdate(elapsedSec);
if (!this->m_changed || !this->m_rangeSet || !this->m_valueSet || !this->m_barTexture) {
return;
}
auto animValue = this->GetAnimValue();
if (animValue <= 0.0f) {
this->m_barTexture->Hide();
this->m_changed = false;
return;
}
float width, height;
this->GetSize(width, height, false);
auto fill = 1.0f - animValue;
this->m_barTexture->Show();
if (this->m_orientation == ORIENTATION_VERTICAL) {
this->m_barTexture->SetPoint(FRAMEPOINT_BOTTOMLEFT, this, FRAMEPOINT_BOTTOMLEFT, 0.0f, 0.0f, true);
this->m_barTexture->SetPoint(FRAMEPOINT_BOTTOMRIGHT, this, FRAMEPOINT_BOTTOMRIGHT, 0.0f, 0.0f, true);
this->m_barTexture->SetPoint(FRAMEPOINT_TOPLEFT, this, FRAMEPOINT_TOPLEFT, 0.0f, -(fill * height), true);
this->m_barTexture->SetPoint(FRAMEPOINT_TOPRIGHT, this, FRAMEPOINT_TOPRIGHT, 0.0f, -(fill * height), true);
} else {
this->m_barTexture->SetPoint(FRAMEPOINT_TOPLEFT, this, FRAMEPOINT_TOPLEFT, 0.0f, 0.0f, true);
this->m_barTexture->SetPoint(FRAMEPOINT_BOTTOMLEFT, this, FRAMEPOINT_BOTTOMLEFT, 0.0f, 0.0f, true);
this->m_barTexture->SetPoint(FRAMEPOINT_TOPRIGHT, this, FRAMEPOINT_TOPRIGHT, -(fill * width), 0.0f, true);
this->m_barTexture->SetPoint(FRAMEPOINT_BOTTOMRIGHT, this, FRAMEPOINT_BOTTOMRIGHT, -(fill * width), 0.0f, true);
}
this->m_changed = false;
}
void CSimpleStatusBar::RunOnMinMaxChangedScript() {
if (!this->m_onMinMaxChanged.luaRef) {
return;

View File

@ -19,6 +19,8 @@ class CSimpleStatusBar : public CSimpleFrame {
virtual ScriptIx* GetScriptByName(const char* name, ScriptData& data);
virtual bool IsA(int32_t type);
// TODO
virtual void OnLayerUpdate(float elapsedSec);
// TODO
virtual void SetValue(float value);
virtual void LoadXML(const XMLNode* node, CStatus* status);
@ -28,6 +30,7 @@ class CSimpleStatusBar : public CSimpleFrame {
, m_changed(false)
, m_rangeSet(false)
, m_valueSet(false) {};
float GetAnimValue() const;
float GetMaxValue() const;
float GetMinValue() const;
float GetValue() const;