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feat(world): populate CMapBaseObj
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@ -1,6 +1,7 @@
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#include "world/map/CMap.hpp"
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#include <storm/String.hpp>
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STORM_EXPLICIT_LIST(CMapBaseObj, m_lameAssLink) CMap::s_entityList;
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char CMap::s_mapName[256];
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char CMap::s_mapPath[256];
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char CMap::s_wdtFilename[256];
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@ -1,11 +1,14 @@
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#ifndef WORLD_MAP_C_MAP_HPP
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#define WORLD_MAP_C_MAP_HPP
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#include "world/map/CMapBaseObj.hpp"
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#include <storm/List.hpp>
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#include <cstdint>
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class CMap {
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public:
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// Static variables
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static STORM_EXPLICIT_LIST(CMapBaseObj, m_lameAssLink) s_entityList;
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static char s_mapName[];
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static char s_mapPath[];
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static char s_wdtFilename[];
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5
src/world/map/CMapBaseObj.cpp
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5
src/world/map/CMapBaseObj.cpp
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#include "world/map/CMapBaseObj.hpp"
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uint32_t CMapBaseObj::GetType() {
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return this->m_type;
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}
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@ -1,9 +1,54 @@
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#ifndef WORLD_MAP_C_MAP_BASE_OBJ_HPP
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#define WORLD_MAP_C_MAP_BASE_OBJ_HPP
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#include <storm/List.hpp>
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#include <cstdint>
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class CM2Lighting;
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class CMapBaseObj;
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class CMapBaseObjLink {
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public:
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// Member variables
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uint32_t memHandle;
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CMapBaseObj* owner;
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CMapBaseObj* ref;
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TSLink<CMapBaseObjLink> refLink;
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TSLink<CMapBaseObjLink> ownerLink;
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};
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class CMapBaseObj {
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public:
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// Enums
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enum {
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Type_BaseObj = 0x1,
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Type_Area = 0x2,
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Type_Chunk = 0x4,
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Type_MapObjDef = 0x8,
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Type_MapObjDefGroup = 0x10,
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Type_Entity = 0x20,
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Type_DoodadDef = 0x40,
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Type_Light = 0x80,
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};
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// Public member variables
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uint32_t m_memHandle;
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TSLink<CMapBaseObj> m_lameAssLink;
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STORM_EXPLICIT_LIST(CMapBaseObjLink, ownerLink) m_parentLinkList;
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// TODO
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// Public virtual member functions
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virtual ~CMapBaseObj() = default;
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virtual void SelectLights(CM2Lighting* lighting) {};
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virtual void SelectUnderwater(CM2Lighting* lighting) {};
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// Public member functions
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uint32_t GetType();
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protected:
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// Protected member variables
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uint16_t m_type = Type_BaseObj;
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};
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#endif
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