feat(component): add npcBakedTexturePath member to ComponentData

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fallenoak 2025-10-27 16:16:17 -05:00
parent 206b8f7a54
commit b4d519338a
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@ -3,6 +3,7 @@
#include "component/Types.hpp" #include "component/Types.hpp"
#include "gx/Texture.hpp" #include "gx/Texture.hpp"
#include <storm/String.hpp>
#include <tempest/Vector.hpp> #include <tempest/Vector.hpp>
#include <cstdint> #include <cstdint>
@ -29,7 +30,7 @@ struct ComponentData {
int32_t hairStyleID = 0; int32_t hairStyleID = 0;
CM2Model* model = nullptr; CM2Model* model = nullptr;
uint32_t flags = 0x0; uint32_t flags = 0x0;
uint8_t byte28 = 0; char npcBakedTexturePath[STORM_MAX_PATH] = { '\0' };
uint32_t geosets[NUM_GEOSET] = { uint32_t geosets[NUM_GEOSET] = {
001, 001,