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feat(component): add npcBakedTexturePath member to ComponentData
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@ -3,6 +3,7 @@
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#include "component/Types.hpp"
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#include "component/Types.hpp"
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#include "gx/Texture.hpp"
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#include "gx/Texture.hpp"
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#include <storm/String.hpp>
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#include <tempest/Vector.hpp>
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#include <tempest/Vector.hpp>
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#include <cstdint>
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#include <cstdint>
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@ -29,7 +30,7 @@ struct ComponentData {
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int32_t hairStyleID = 0;
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int32_t hairStyleID = 0;
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CM2Model* model = nullptr;
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CM2Model* model = nullptr;
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uint32_t flags = 0x0;
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uint32_t flags = 0x0;
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uint8_t byte28 = 0;
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char npcBakedTexturePath[STORM_MAX_PATH] = { '\0' };
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uint32_t geosets[NUM_GEOSET] = {
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uint32_t geosets[NUM_GEOSET] = {
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001,
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001,
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