feat(world): initialize map allocation heaps

This commit is contained in:
fallenoak 2026-01-22 15:46:17 -06:00
parent aa62781560
commit ba6f00d96c
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GPG Key ID: 7628F8E61AEA070D
14 changed files with 179 additions and 0 deletions

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@ -88,6 +88,10 @@ void CWorld::Initialize() {
// TODO // TODO
CMap::Initialize();
// TODO
CWorld::s_weather = STORM_NEW(Weather); CWorld::s_weather = STORM_NEW(Weather);
// TODO // TODO

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@ -0,0 +1,9 @@
#ifndef WORLD_MAP_C_CHUNK_LIQUID_HPP
#define WORLD_MAP_C_CHUNK_LIQUID_HPP
class CChunkLiquid {
public:
// TODO
};
#endif

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@ -1,11 +1,45 @@
#include "world/map/CMap.hpp" #include "world/map/CMap.hpp"
#include "world/map/CChunkLiquid.hpp"
#include "world/map/CMapArea.hpp"
#include "world/map/CMapAreaLow.hpp"
#include "world/map/CMapCacheLight.hpp"
#include "world/map/CMapChunk.hpp"
#include "world/map/CMapDoodadDef.hpp"
#include "world/map/CMapEntity.hpp"
#include "world/map/CMapLight.hpp"
#include "world/map/CMapObj.hpp"
#include "world/map/CMapObjDef.hpp"
#include "world/map/CMapObjDefGroup.hpp"
#include "world/map/CMapObjGroup.hpp"
#include <common/ObjectAlloc.hpp>
#include <storm/String.hpp> #include <storm/String.hpp>
uint32_t* CMap::s_areaHeap;
uint32_t* CMap::s_areaLowHeap;
uint32_t* CMap::s_baseObjLinkHeap;
uint32_t* CMap::s_cacheLightHeap;
uint32_t* CMap::s_chunkHeap;
uint32_t* CMap::s_chunkLiquidHeap;
uint32_t* CMap::s_doodadDefHeap;
uint32_t* CMap::s_entityHeap;
STORM_EXPLICIT_LIST(CMapBaseObj, m_lameAssLink) CMap::s_entityList; STORM_EXPLICIT_LIST(CMapBaseObj, m_lameAssLink) CMap::s_entityList;
uint32_t* CMap::s_lightHeap;
uint32_t* CMap::s_mapObjDefGroupHeap;
uint32_t* CMap::s_mapObjDefHeap;
uint32_t* CMap::s_mapObjGroupHeap;
uint32_t* CMap::s_mapObjHeap;
char CMap::s_mapName[256]; char CMap::s_mapName[256];
char CMap::s_mapPath[256]; char CMap::s_mapPath[256];
char CMap::s_wdtFilename[256]; char CMap::s_wdtFilename[256];
void CMap::Initialize() {
// TODO
CMap::MapMemInitialize();
// TODO
}
void CMap::Load(const char* mapName, int32_t zoneID) { void CMap::Load(const char* mapName, int32_t zoneID) {
// TODO // TODO
@ -18,3 +52,20 @@ void CMap::Load(const char* mapName, int32_t zoneID) {
// TODO // TODO
} }
void CMap::MapMemInitialize() {
CMap::s_lightHeap = STORM_NEW(uint32_t)(ObjectAllocAddHeap(sizeof(CMapLight), 128, "WLIGHT", true));
CMap::s_cacheLightHeap = STORM_NEW(uint32_t)(ObjectAllocAddHeap(sizeof(CMapCacheLight), 256, "WCACHELIGHT", true));
CMap::s_mapObjGroupHeap = STORM_NEW(uint32_t)(ObjectAllocAddHeap(sizeof(CMapObjGroup), 128, "WMAPOBJGROUP", true));
CMap::s_mapObjHeap = STORM_NEW(uint32_t)(ObjectAllocAddHeap(sizeof(CMapObj), 32, "WMAPOBJ", true));
CMap::s_baseObjLinkHeap = STORM_NEW(uint32_t)(ObjectAllocAddHeap(sizeof(CMapBaseObjLink), 10000, "WBASEOBJLINK", true));
CMap::s_areaHeap = STORM_NEW(uint32_t)(ObjectAllocAddHeap(sizeof(CMapArea), 16, "WAREA", true));
// CMap::s_areaMedHeap = STORM_NEW(uint32_t)(ObjectAllocAddHeap(sizeof(CMapAreaMed), 16, "WAREAMED", true)); ??
CMap::s_areaLowHeap = STORM_NEW(uint32_t)(ObjectAllocAddHeap(sizeof(CMapAreaLow), 16, "WAREALOW", true));
CMap::s_chunkHeap = STORM_NEW(uint32_t)(ObjectAllocAddHeap(sizeof(CMapChunk), 256, "WCHUNK", true));
CMap::s_doodadDefHeap = STORM_NEW(uint32_t)(ObjectAllocAddHeap(sizeof(CMapDoodadDef), 5000, "WDOODADDEF", true));
CMap::s_entityHeap = STORM_NEW(uint32_t)(ObjectAllocAddHeap(sizeof(CMapEntity), 128, "WENTITY", true));
CMap::s_mapObjDefGroupHeap = STORM_NEW(uint32_t)(ObjectAllocAddHeap(sizeof(CMapObjDefGroup), 128, "WMAPOBJDEFGROUP", true));
CMap::s_mapObjDefHeap = STORM_NEW(uint32_t)(ObjectAllocAddHeap(sizeof(CMapObjDef), 64, "WMAPOBJDEF", true));
CMap::s_chunkLiquidHeap = STORM_NEW(uint32_t)(ObjectAllocAddHeap(sizeof(CChunkLiquid), 64, "WCHUNKLIQUID", true));
}

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@ -8,13 +8,28 @@
class CMap { class CMap {
public: public:
// Static variables // Static variables
static uint32_t* s_areaHeap;
static uint32_t* s_areaLowHeap;
static uint32_t* s_baseObjLinkHeap;
static uint32_t* s_cacheLightHeap;
static uint32_t* s_chunkHeap;
static uint32_t* s_chunkLiquidHeap;
static uint32_t* s_doodadDefHeap;
static uint32_t* s_entityHeap;
static STORM_EXPLICIT_LIST(CMapBaseObj, m_lameAssLink) s_entityList; static STORM_EXPLICIT_LIST(CMapBaseObj, m_lameAssLink) s_entityList;
static uint32_t* s_lightHeap;
static uint32_t* s_mapObjDefGroupHeap;
static uint32_t* s_mapObjDefHeap;
static uint32_t* s_mapObjGroupHeap;
static uint32_t* s_mapObjHeap;
static char s_mapName[]; static char s_mapName[];
static char s_mapPath[]; static char s_mapPath[];
static char s_wdtFilename[]; static char s_wdtFilename[];
// Static functions // Static functions
static void Initialize();
static void Load(const char* mapName, int32_t zoneID); static void Load(const char* mapName, int32_t zoneID);
static void MapMemInitialize();
}; };
#endif #endif

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@ -0,0 +1,11 @@
#ifndef WORLD_MAP_C_MAP_AREA_HPP
#define WORLD_MAP_C_MAP_AREA_HPP
#include "world/map/CMapBaseObj.hpp"
class CMapArea : public CMapBaseObj {
public:
// TODO
};
#endif

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@ -0,0 +1,9 @@
#ifndef WORLD_MAP_C_MAP_AREA_LOW_HPP
#define WORLD_MAP_C_MAP_AREA_LOW_HPP
class CMapAreaLow {
public:
// TODO
};
#endif

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@ -0,0 +1,9 @@
#ifndef WORLD_MAP_C_MAP_CACHE_LIGHT_HPP
#define WORLD_MAP_C_MAP_CACHE_LIGHT_HPP
class CMapCacheLight {
public:
// TODO
};
#endif

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@ -0,0 +1,11 @@
#ifndef WORLD_MAP_C_MAP_CHUNK_HPP
#define WORLD_MAP_C_MAP_CHUNK_HPP
#include "world/map/CMapBaseObj.hpp"
class CMapChunk : public CMapBaseObj {
public:
// TODO
};
#endif

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@ -0,0 +1,11 @@
#ifndef WORLD_MAP_C_MAP_DOODAD_DEF_HPP
#define WORLD_MAP_C_MAP_DOODAD_DEF_HPP
#include "world/map/CMapStaticEntity.hpp"
class CMapDoodadDef : public CMapStaticEntity {
public:
// TODO
};
#endif

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@ -0,0 +1,11 @@
#ifndef WORLD_MAP_C_MAP_LIGHT_HPP
#define WORLD_MAP_C_MAP_LIGHT_HPP
#include "world/map/CMapBaseObj.hpp"
class CMapLight : public CMapBaseObj {
public:
// TODO
};
#endif

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@ -0,0 +1,9 @@
#ifndef WORLD_MAP_C_MAP_OBJ_HPP
#define WORLD_MAP_C_MAP_OBJ_HPP
class CMapObj {
public:
// TODO
};
#endif

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@ -0,0 +1,11 @@
#ifndef WORLD_MAP_C_MAP_OBJ_DEF_HPP
#define WORLD_MAP_C_MAP_OBJ_DEF_HPP
#include "world/map/CMapBaseObj.hpp"
class CMapObjDef : public CMapBaseObj {
public:
// TODO
};
#endif

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@ -0,0 +1,9 @@
#ifndef WORLD_MAP_C_MAP_OBJ_DEF_GROUP_HPP
#define WORLD_MAP_C_MAP_OBJ_DEF_GROUP_HPP
class CMapObjDefGroup : public CMapBaseObj {
public:
// TODO
};
#endif

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@ -0,0 +1,9 @@
#ifndef WORLD_MAP_C_MAP_OBJ_GROUP_HPP
#define WORLD_MAP_C_MAP_OBJ_GROUP_HPP
class CMapObjGroup {
public:
// TODO
};
#endif