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feat(glue): partially implement CCharacterSelection::Shutdown
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@ -195,6 +195,14 @@ void CCharacterSelection::ShowCharacter() {
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CGlueLoading::StartLoad(character->m_component, 0);
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CGlueLoading::StartLoad(character->m_component, 0);
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}
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}
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void CCharacterSelection::Shutdown() {
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// TODO
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CCharacterSelection::s_characterList.Clear();
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// TODO
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}
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void CCharacterSelection::UpdateCharacterList() {
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void CCharacterSelection::UpdateCharacterList() {
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// TODO
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// TODO
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@ -38,6 +38,7 @@ class CCharacterSelection {
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static void SetBackgroundModel(const char* modelPath);
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static void SetBackgroundModel(const char* modelPath);
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static void SetFacing(float facing);
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static void SetFacing(float facing);
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static void ShowCharacter();
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static void ShowCharacter();
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static void Shutdown();
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static void UpdateCharacterList();
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static void UpdateCharacterList();
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};
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};
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@ -1140,6 +1140,10 @@ void CGlueMgr::Suspend() {
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// TODO
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// TODO
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CCharacterSelection::Shutdown();
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// TODO
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if (CGlueMgr::m_simpleTop) {
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if (CGlueMgr::m_simpleTop) {
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delete CGlueMgr::m_simpleTop;
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delete CGlueMgr::m_simpleTop;
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CGlueMgr::m_simpleTop = nullptr;
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CGlueMgr::m_simpleTop = nullptr;
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