mirror of
https://github.com/whoahq/whoa.git
synced 2026-02-02 08:42:45 +03:00
style(gx): name CGxDevice::BufData params in header files
This commit is contained in:
parent
83e881f3aa
commit
bc293c4b2d
@ -120,7 +120,7 @@ class CGxDevice {
|
|||||||
virtual void PoolSizeSet(CGxPool*, uint32_t) = 0;
|
virtual void PoolSizeSet(CGxPool*, uint32_t) = 0;
|
||||||
virtual char* BufLock(CGxBuf*);
|
virtual char* BufLock(CGxBuf*);
|
||||||
virtual int32_t BufUnlock(CGxBuf*, uint32_t);
|
virtual int32_t BufUnlock(CGxBuf*, uint32_t);
|
||||||
virtual void BufData(CGxBuf*, void*, size_t, uintptr_t);
|
virtual void BufData(CGxBuf* buf, void* data, size_t size, uintptr_t offset);
|
||||||
virtual int32_t TexCreate(EGxTexTarget, uint32_t, uint32_t, uint32_t, EGxTexFormat, EGxTexFormat, CGxTexFlags, void*, void (*)(EGxTexCommand, uint32_t, uint32_t, uint32_t, uint32_t, void*, uint32_t&, const void*&), const char*, CGxTex*&);
|
virtual int32_t TexCreate(EGxTexTarget, uint32_t, uint32_t, uint32_t, EGxTexFormat, EGxTexFormat, CGxTexFlags, void*, void (*)(EGxTexCommand, uint32_t, uint32_t, uint32_t, uint32_t, void*, uint32_t&, const void*&), const char*, CGxTex*&);
|
||||||
virtual void TexDestroy(CGxTex* texId);
|
virtual void TexDestroy(CGxTex* texId);
|
||||||
virtual void ShaderCreate(CGxShader*[], EGxShTarget, const char*, const char*, int32_t);
|
virtual void ShaderCreate(CGxShader*[], EGxShTarget, const char*, const char*, int32_t);
|
||||||
|
|||||||
@ -258,7 +258,7 @@ class CGxDeviceD3d : public CGxDevice {
|
|||||||
virtual void PoolSizeSet(CGxPool* pool, uint32_t size);
|
virtual void PoolSizeSet(CGxPool* pool, uint32_t size);
|
||||||
virtual char* BufLock(CGxBuf* buf);
|
virtual char* BufLock(CGxBuf* buf);
|
||||||
virtual int32_t BufUnlock(CGxBuf* buf, uint32_t size);
|
virtual int32_t BufUnlock(CGxBuf* buf, uint32_t size);
|
||||||
virtual void BufData(CGxBuf*, void*, size_t, uintptr_t);
|
virtual void BufData(CGxBuf* buf, void* data, size_t size, uintptr_t offset);
|
||||||
virtual void IShaderCreate(CGxShader* shader);
|
virtual void IShaderCreate(CGxShader* shader);
|
||||||
virtual void ShaderCreate(CGxShader* shaders[], EGxShTarget target, const char* a4, const char* a5, int32_t permutations);
|
virtual void ShaderCreate(CGxShader* shaders[], EGxShTarget target, const char* a4, const char* a5, int32_t permutations);
|
||||||
virtual int32_t StereoEnabled();
|
virtual int32_t StereoEnabled();
|
||||||
|
|||||||
@ -43,7 +43,7 @@ class CGxDeviceGLL : public CGxDevice {
|
|||||||
virtual void PoolSizeSet(CGxPool*, uint32_t);
|
virtual void PoolSizeSet(CGxPool*, uint32_t);
|
||||||
virtual char* BufLock(CGxBuf*);
|
virtual char* BufLock(CGxBuf*);
|
||||||
virtual int32_t BufUnlock(CGxBuf*, uint32_t);
|
virtual int32_t BufUnlock(CGxBuf*, uint32_t);
|
||||||
virtual void BufData(CGxBuf*, void*, size_t, uintptr_t);
|
virtual void BufData(CGxBuf* buf, void* data, size_t size, uintptr_t offset);
|
||||||
virtual void TexDestroy(CGxTex* texId);
|
virtual void TexDestroy(CGxTex* texId);
|
||||||
virtual void IShaderCreate(CGxShader*);
|
virtual void IShaderCreate(CGxShader*);
|
||||||
virtual void ShaderCreate(CGxShader*[], EGxShTarget, const char*, const char*, int32_t);
|
virtual void ShaderCreate(CGxShader*[], EGxShTarget, const char*, const char*, int32_t);
|
||||||
|
|||||||
Loading…
Reference in New Issue
Block a user