style(gx): name CGxDevice::BufData params in header files

This commit is contained in:
Joshua Achorn 2023-03-20 15:44:57 -04:00
parent 83e881f3aa
commit bc293c4b2d
3 changed files with 3 additions and 3 deletions

View File

@ -120,7 +120,7 @@ class CGxDevice {
virtual void PoolSizeSet(CGxPool*, uint32_t) = 0;
virtual char* BufLock(CGxBuf*);
virtual int32_t BufUnlock(CGxBuf*, uint32_t);
virtual void BufData(CGxBuf*, void*, size_t, uintptr_t);
virtual void BufData(CGxBuf* buf, void* data, size_t size, uintptr_t offset);
virtual int32_t TexCreate(EGxTexTarget, uint32_t, uint32_t, uint32_t, EGxTexFormat, EGxTexFormat, CGxTexFlags, void*, void (*)(EGxTexCommand, uint32_t, uint32_t, uint32_t, uint32_t, void*, uint32_t&, const void*&), const char*, CGxTex*&);
virtual void TexDestroy(CGxTex* texId);
virtual void ShaderCreate(CGxShader*[], EGxShTarget, const char*, const char*, int32_t);

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@ -258,7 +258,7 @@ class CGxDeviceD3d : public CGxDevice {
virtual void PoolSizeSet(CGxPool* pool, uint32_t size);
virtual char* BufLock(CGxBuf* buf);
virtual int32_t BufUnlock(CGxBuf* buf, uint32_t size);
virtual void BufData(CGxBuf*, void*, size_t, uintptr_t);
virtual void BufData(CGxBuf* buf, void* data, size_t size, uintptr_t offset);
virtual void IShaderCreate(CGxShader* shader);
virtual void ShaderCreate(CGxShader* shaders[], EGxShTarget target, const char* a4, const char* a5, int32_t permutations);
virtual int32_t StereoEnabled();

View File

@ -43,7 +43,7 @@ class CGxDeviceGLL : public CGxDevice {
virtual void PoolSizeSet(CGxPool*, uint32_t);
virtual char* BufLock(CGxBuf*);
virtual int32_t BufUnlock(CGxBuf*, uint32_t);
virtual void BufData(CGxBuf*, void*, size_t, uintptr_t);
virtual void BufData(CGxBuf* buf, void* data, size_t size, uintptr_t offset);
virtual void TexDestroy(CGxTex* texId);
virtual void IShaderCreate(CGxShader*);
virtual void ShaderCreate(CGxShader*[], EGxShTarget, const char*, const char*, int32_t);