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feat(ui): initialize game UI in ClientInitializeGame
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@@ -18,6 +18,7 @@
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#include "sound/Interface.hpp"
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#include "ui/FrameScript.hpp"
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#include "ui/FrameXML.hpp"
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#include "ui/Game.hpp"
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#include "util/Random.hpp"
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#include "world/World.hpp"
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#include <bc/Debug.hpp>
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@@ -85,6 +86,10 @@ void ClientInitializeGame(uint32_t mapId, C3Vector position) {
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// TODO
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CGGameUI::InitializeGame();
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// TODO
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EventRegister(EVENT_ID_IDLE, ClientIdle);
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// TODO
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