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feat(ui): partially implement CSimpleFrame_GetAttribute
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@ -180,7 +180,32 @@ int32_t CSimpleFrame_CanChangeAttributes(lua_State* L) {
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}
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int32_t CSimpleFrame_GetAttribute(lua_State* L) {
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auto type = CSimpleFrame::GetObjectType();
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auto frame = static_cast<CSimpleFrame*>(FrameScript_GetObjectThis(L, type));
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// 3 argument form
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if (lua_gettop(L) == 4 && lua_isstring(L, 3)) {
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// TODO 3 argument form isn't handled yet
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WHOA_UNIMPLEMENTED(0);
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}
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// 1 argument form
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if (lua_isstring(L, 2)) {
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auto attrName = lua_tostring(L, 2);
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int32_t luaRef;
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if (frame->GetAttribute(attrName, luaRef)) {
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lua_rawgeti(L, LUA_REGISTRYINDEX, luaRef);
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} else {
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lua_pushnil(L);
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}
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return 1;
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}
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// Invalid call
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luaL_error(L, "Usage: %s:GetAttribute(\"name\")", frame->GetDisplayName());
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return 0;
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}
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int32_t CSimpleFrame_SetAttribute(lua_State* L) {
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