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fix(net): correct layout of CHARACTER_INFO struct
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7cbda9339f
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@ -1,6 +1,7 @@
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#ifndef NET_TYPES_HPP
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#ifndef NET_TYPES_HPP
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#define NET_TYPES_HPP
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#define NET_TYPES_HPP
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#include "object/Types.hpp"
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#include <tempest/Vector.hpp>
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#include <tempest/Vector.hpp>
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#include <cstdint>
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#include <cstdint>
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@ -1186,12 +1187,6 @@ struct REALM_INFO {
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uint16_t revision;
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uint16_t revision;
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};
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};
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struct INVENTORY_ITEM {
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uint8_t type;
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uint32_t displayID;
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uint32_t auraID;
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};
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struct CHARACTER_INFO {
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struct CHARACTER_INFO {
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uint64_t guid;
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uint64_t guid;
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char name[48];
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char name[48];
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@ -1199,7 +1194,9 @@ struct CHARACTER_INFO {
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uint32_t zoneID;
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uint32_t zoneID;
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uint32_t guildID;
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uint32_t guildID;
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C3Vector position;
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C3Vector position;
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INVENTORY_ITEM items[23];
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uint32_t inventoryItemDisplayID[NUM_INVENTORY_SLOTS];
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uint32_t inventoryItemType[NUM_INVENTORY_SLOTS];
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uint32_t inventoryItemVisualID[NUM_INVENTORY_SLOTS];
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uint32_t petDisplayInfoID;
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uint32_t petDisplayInfoID;
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uint32_t petExperienceLevel;
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uint32_t petExperienceLevel;
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uint32_t petCreatureFamilyID;
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uint32_t petCreatureFamilyID;
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@ -1,6 +1,7 @@
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#include "net/connection/RealmConnection.hpp"
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#include "net/connection/RealmConnection.hpp"
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#include "net/connection/RealmResponse.hpp"
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#include "net/connection/RealmResponse.hpp"
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#include "net/Types.hpp"
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#include "net/Types.hpp"
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#include "object/Types.hpp"
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#include <common/DataStore.hpp>
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#include <common/DataStore.hpp>
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#include <common/SHA1.hpp>
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#include <common/SHA1.hpp>
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#include <storm/String.hpp>
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#include <storm/String.hpp>
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@ -246,10 +247,19 @@ int32_t RealmConnection::HandleCharEnum(uint32_t msgId, uint32_t time, CDataStor
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msg->Get(character.petExperienceLevel);
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msg->Get(character.petExperienceLevel);
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msg->Get(character.petCreatureFamilyID);
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msg->Get(character.petCreatureFamilyID);
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for (auto& item : character.items) {
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for (int32_t s = 0; s < NUM_INVENTORY_SLOTS; s++) {
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msg->Get(item.displayID);
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uint32_t displayID;
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msg->Get(item.type);
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msg->Get(displayID);
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msg->Get(item.auraID);
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uint8_t itemType;
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msg->Get(itemType);
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uint32_t visualID;
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msg->Get(visualID);
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character.inventoryItemDisplayID[s] = displayID;
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character.inventoryItemType[s] = itemType;
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character.inventoryItemVisualID[s] = visualID;
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}
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}
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}
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}
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