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feat(component): initialize prep functions
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8b418a68b1
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@ -13,6 +13,7 @@ st_race* CCharacterComponent::s_chrVarArray;
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uint32_t CCharacterComponent::s_chrVarArrayLength;
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EGxTexFormat CCharacterComponent::s_gxFormat;
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uint32_t CCharacterComponent::s_mipLevels;
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PREP_FUNC* CCharacterComponent::s_prepFunc[];
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MipBits* CCharacterComponent::s_textureBuffer;
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MipBits* CCharacterComponent::s_textureBufferCompressed;
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uint32_t CCharacterComponent::s_textureSize;
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@ -40,6 +41,17 @@ void CCharacterComponent::Initialize(EGxTexFormat textureFormat, uint32_t textur
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s_pathEnd = s_path;
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CCharacterComponent::s_prepFunc[SECTION_ARM_UPPER] = &CCharacterComponent::RenderPrepAU;
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CCharacterComponent::s_prepFunc[SECTION_ARM_LOWER] = &CCharacterComponent::RenderPrepAL;
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CCharacterComponent::s_prepFunc[SECTION_HAND] = &CCharacterComponent::RenderPrepHA;
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CCharacterComponent::s_prepFunc[SECTION_TORSO_UPPER] = &CCharacterComponent::RenderPrepTU;
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CCharacterComponent::s_prepFunc[SECTION_TORSO_LOWER] = &CCharacterComponent::RenderPrepTL;
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CCharacterComponent::s_prepFunc[SECTION_LEG_UPPER] = &CCharacterComponent::RenderPrepLU;
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CCharacterComponent::s_prepFunc[SECTION_LEG_LOWER] = &CCharacterComponent::RenderPrepLL;
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CCharacterComponent::s_prepFunc[SECTION_FOOT] = &CCharacterComponent::RenderPrepFO;
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CCharacterComponent::s_prepFunc[SECTION_HEAD_UPPER] = &CCharacterComponent::RenderPrepHU;
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CCharacterComponent::s_prepFunc[SECTION_HEAD_LOWER] = &CCharacterComponent::RenderPrepHL;
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// TODO
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// Clamp mip levels between 6 and 9
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@ -80,6 +92,46 @@ void CCharacterComponent::InitDbData() {
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// TODO CountFacialFeatures(varArrayLength, &CCharacterComponent::s_characterFacialHairStylesList);
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}
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void CCharacterComponent::RenderPrepAL(CCharacterComponent* component) {
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// TODO
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}
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void CCharacterComponent::RenderPrepAU(CCharacterComponent* component) {
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// TODO
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}
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void CCharacterComponent::RenderPrepFO(CCharacterComponent* component) {
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// TODO
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}
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void CCharacterComponent::RenderPrepHA(CCharacterComponent* component) {
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// TODO
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}
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void CCharacterComponent::RenderPrepHL(CCharacterComponent* component) {
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// TODO
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}
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void CCharacterComponent::RenderPrepHU(CCharacterComponent* component) {
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// TODO
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}
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void CCharacterComponent::RenderPrepLL(CCharacterComponent* component) {
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// TODO
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}
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void CCharacterComponent::RenderPrepLU(CCharacterComponent* component) {
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// TODO
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}
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void CCharacterComponent::RenderPrepTL(CCharacterComponent* component) {
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// TODO
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}
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void CCharacterComponent::RenderPrepTU(CCharacterComponent* component) {
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// TODO
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}
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void CCharacterComponent::UpdateBaseTexture(EGxTexCommand cmd, uint32_t width, uint32_t height, uint32_t depth, uint32_t mipLevel, void* userArg, uint32_t& texelStrideInBytes, const void*& texels) {
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auto component = static_cast<CCharacterComponent*>(userArg);
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@ -6,12 +6,15 @@
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#include <cstdint>
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class CACHEENTRY;
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class CCharacterComponent;
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class CharSectionsRec;
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class CM2Model;
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struct MipBits;
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struct st_race;
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typedef void (PREP_FUNC)(CCharacterComponent* component);
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struct ComponentData {
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int32_t raceID = 0;
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int32_t sexID = 0;
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@ -55,6 +58,7 @@ class CCharacterComponent {
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static uint32_t s_chrVarArrayLength;
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static EGxTexFormat s_gxFormat;
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static uint32_t s_mipLevels;
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static PREP_FUNC* s_prepFunc[NUM_COMPONENT_SECTIONS];
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static MipBits* s_textureBuffer;
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static MipBits* s_textureBufferCompressed;
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static uint32_t s_textureSize;
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@ -64,6 +68,16 @@ class CCharacterComponent {
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static void Initialize();
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static void Initialize(EGxTexFormat textureFormat, uint32_t textureLevel, int32_t thread, int32_t compress);
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static void InitDbData();
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static void RenderPrepAL(CCharacterComponent* component);
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static void RenderPrepAU(CCharacterComponent* component);
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static void RenderPrepFO(CCharacterComponent* component);
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static void RenderPrepHA(CCharacterComponent* component);
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static void RenderPrepHL(CCharacterComponent* component);
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static void RenderPrepHU(CCharacterComponent* component);
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static void RenderPrepLL(CCharacterComponent* component);
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static void RenderPrepLU(CCharacterComponent* component);
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static void RenderPrepTL(CCharacterComponent* component);
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static void RenderPrepTU(CCharacterComponent* component);
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static void UpdateBaseTexture(EGxTexCommand cmd, uint32_t width, uint32_t height, uint32_t depth, uint32_t mipLevel, void* userArg, uint32_t& texelStrideInBytes, const void*& texels);
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// Member variables
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