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feat(sound): add SOUNDKITDEF
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27
src/sound/SOUNDKITDEF.hpp
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27
src/sound/SOUNDKITDEF.hpp
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#ifndef SOUND_SOUND_KIT_DEF_HPP
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#define SOUND_SOUND_KIT_DEF_HPP
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#include "db/Db.hpp"
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#include <fmod.hpp>
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#include <cstdint>
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class SOUNDKITDEF {
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public:
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const char* name;
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const char* files[10] = {};
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float minDistance;
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float distanceCutoff;
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float volume;
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int32_t ID;
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uint32_t flags;
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int32_t fileCount = 0;
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int32_t selectedIndex = -1;
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// TODO: 0x48 - 0x94
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FMOD::SoundGroup* soundGroup1;
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FMOD::SoundGroup* soundGroup2;
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// TODO: 0xA0 - 0xA4
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int32_t advancedID = 0;
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SoundEntriesAdvancedRec* advanced;
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};
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#endif
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