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feat(component): add BuildComponentArray
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parent
113a98c202
commit
e8487187d8
@ -1,8 +1,12 @@
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#include "component/CCharacterComponent.hpp"
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#include "component/Util.hpp"
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#include "db/Db.hpp"
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#include "model/CM2Model.hpp"
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#include "object/Types.hpp"
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#include <storm/Memory.hpp>
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st_race* CCharacterComponent::s_chrVarArray;
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uint32_t CCharacterComponent::s_chrVarArrayLength;
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int32_t s_bInRenderPrep = 0;
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@ -20,6 +24,18 @@ void CCharacterComponent::Initialize() {
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void CCharacterComponent::Initialize(EGxTexFormat textureFormat, uint32_t textureLevel, int32_t thread, int32_t compress) {
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// TODO
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CCharacterComponent::InitDbData();
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// TODO
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}
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void CCharacterComponent::InitDbData() {
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uint32_t varArrayLength = (g_chrRacesDB.m_maxID + 1) * UNITSEX_NUM_SEXES;
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CCharacterComponent::s_chrVarArrayLength = varArrayLength;
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BuildComponentArray(varArrayLength, &CCharacterComponent::s_chrVarArray);
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// TODO CountFacialFeatures(varArrayLength, &CCharacterComponent::s_characterFacialHairStylesList);
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}
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void CCharacterComponent::CreateBaseTexture() {
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@ -49,11 +49,13 @@ class CCharacterComponent {
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public:
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// Static variables
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static st_race* s_chrVarArray;
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static uint32_t s_chrVarArrayLength;
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// Static functions
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static CCharacterComponent* AllocComponent();
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static void Initialize();
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static void Initialize(EGxTexFormat textureFormat, uint32_t textureLevel, int32_t thread, int32_t compress);
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static void InitDbData();
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// Member variables
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uint32_t m_flags = 0x1 | 0x2 | 0x4;
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129
src/component/Util.cpp
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129
src/component/Util.cpp
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@ -0,0 +1,129 @@
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#include "component/Util.hpp"
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#include "db/Db.hpp"
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#include "object/Types.hpp"
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#include <storm/Memory.hpp>
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int32_t BuildComponentArray(uint32_t varArrayLength, st_race** varArrayPtr) {
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if (!varArrayLength) {
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return 0;
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}
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auto varArray = new (STORM_ALLOC(sizeof(st_race) * varArrayLength)) st_race[varArrayLength];
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int32_t prevRaceID = g_charSectionsDB.GetNumRecords() > 0 ? g_charSectionsDB.GetRecordByIndex(0)->m_raceID : 4;
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int32_t prevSexID = g_charSectionsDB.GetNumRecords() > 0 ? g_charSectionsDB.GetRecordByIndex(0)->m_sexID : 8;
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int32_t prevBaseSection = g_charSectionsDB.GetNumRecords() > 0 ? g_charSectionsDB.GetRecordByIndex(0)->m_baseSection : 12;
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int32_t prevVariationIndex = 0;
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// Build sections
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int32_t variationIndex = 0;
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for (int32_t i = 0; i < g_charSectionsDB.GetNumRecords(); i++) {
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auto sectionsRec = g_charSectionsDB.GetRecordByIndex(i);
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if (sectionsRec->m_baseSection >= NUM_COMPONENT_VARIATIONS) {
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continue;
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}
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auto sectionChange = prevRaceID != sectionsRec->m_raceID
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|| prevSexID != sectionsRec->m_sexID
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|| prevBaseSection != sectionsRec->m_baseSection;
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auto lastRecord = i == g_charSectionsDB.GetNumRecords() - 1;
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if (sectionChange || lastRecord) {
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auto& section = varArray[(prevRaceID * UNITSEX_NUM_SEXES + prevSexID)].sections[prevBaseSection];
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section.variationCount = variationIndex + 1;
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if (section.variationCount > 0) {
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section.variationArray = new (STORM_ALLOC(sizeof(st_variation) * section.variationCount)) st_variation[section.variationCount];
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}
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variationIndex = 0;
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}
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if (variationIndex <= sectionsRec->m_variationIndex) {
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variationIndex = sectionsRec->m_variationIndex;
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}
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prevRaceID = sectionsRec->m_raceID;
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prevSexID = sectionsRec->m_sexID;
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prevBaseSection = sectionsRec->m_baseSection;
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}
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// Build variations
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prevRaceID = 1;
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prevSexID = 0;
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prevBaseSection = 0;
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prevVariationIndex = 0;
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int32_t colorIndex = 0;
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for (int32_t i = 0; i < g_charSectionsDB.GetNumRecords(); i++) {
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auto sectionsRec = g_charSectionsDB.GetRecordByIndex(i);
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if (sectionsRec->m_baseSection >= NUM_COMPONENT_VARIATIONS) {
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continue;
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}
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auto sectionChange = prevRaceID != sectionsRec->m_raceID
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|| prevSexID != sectionsRec->m_sexID
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|| prevBaseSection != sectionsRec->m_baseSection
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|| prevVariationIndex != sectionsRec->m_variationIndex;
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auto lastRecord = i == g_charSectionsDB.GetNumRecords() - 1;
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if (sectionChange || lastRecord) {
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auto& section = varArray[(prevRaceID * UNITSEX_NUM_SEXES + prevSexID)].sections[prevBaseSection];
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if (section.variationCount > 0) {
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auto& variation = section.variationArray[prevVariationIndex];
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variation.colorCount = colorIndex + 1;
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if (variation.colorCount > 0) {
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variation.colorArray = new (STORM_ALLOC(sizeof(st_color) * variation.colorCount)) st_color[variation.colorCount];
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}
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}
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colorIndex = 0;
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}
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if (colorIndex <= sectionsRec->m_colorIndex) {
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colorIndex = sectionsRec->m_colorIndex;
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}
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prevRaceID = sectionsRec->m_raceID;
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prevSexID = sectionsRec->m_sexID;
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prevBaseSection = sectionsRec->m_baseSection;
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prevVariationIndex = sectionsRec->m_variationIndex;
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}
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// Build colors
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for (int32_t i = 0; i < g_charSectionsDB.GetNumRecords(); i++) {
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auto sectionsRec = g_charSectionsDB.GetRecordByIndex(i);
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if (sectionsRec->m_baseSection >= NUM_COMPONENT_VARIATIONS) {
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continue;
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}
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auto& section = varArray[(sectionsRec->m_raceID * UNITSEX_NUM_SEXES + sectionsRec->m_sexID)].sections[sectionsRec->m_baseSection];
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if (section.variationCount > 0 && sectionsRec->m_variationIndex < section.variationCount) {
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auto& variation = section.variationArray[sectionsRec->m_variationIndex];
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if (variation.colorCount > 0 && sectionsRec->m_colorIndex < variation.colorCount) {
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auto& color = variation.colorArray[sectionsRec->m_colorIndex];
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color.rec = sectionsRec;
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}
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}
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}
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*varArrayPtr = varArray;
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return 1;
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}
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@ -26,4 +26,6 @@ struct st_variation {
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st_color* colorArray = nullptr;
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};
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int32_t BuildComponentArray(uint32_t varArrayLength, st_race** varArrayPtr);
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#endif
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@ -2,11 +2,12 @@
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#define OBJECT_TYPES_HPP
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enum UNIT_SEX {
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UNITSEX_MALE = 0,
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UNITSEX_FEMALE = 1,
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UNITSEX_NONE = 2,
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UNITSEX_MALE = 0,
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UNITSEX_FEMALE = 1,
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UNITSEX_NUM_SEXES = 2,
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UNITSEX_NONE = 2,
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UNITSEX_LAST,
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UNITSEX_BOTH = 3,
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UNITSEX_BOTH = 3,
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};
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#endif
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