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fix(model): correctly set identity in CM2Model::SetWorldTransform
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@ -1989,8 +1989,7 @@ void CM2Model::SetVisible(int32_t visible) {
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}
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void CM2Model::SetWorldTransform(const C3Vector& position, float orientation, float scale) {
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C44Matrix(this->matrixB4);
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this->matrixB4.Identity();
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this->matrixB4.RotateAroundZ(orientation);
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this->matrixB4.Scale(scale);
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this->matrixB4.d0 = position.x;
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