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feat(sound): stub SESound::Load
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@ -163,3 +163,9 @@ void SESound::Init(int32_t maxChannels, int32_t* a2, int32_t enableReverb, int32
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void SESound::Log_Write(int32_t line, const char* file, FMOD_RESULT result, const char* fmt, ...) {
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// TODO
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}
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int32_t SESound::Load(const char* filename, int32_t a3, FMOD::SoundGroup* soundGroup1, FMOD::SoundGroup* soundGroup2, bool a6, bool a7, uint32_t a8, int32_t a9, uint32_t a10) {
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// TODO
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return 0;
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}
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@ -20,7 +20,7 @@ class SESound {
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SESoundInternal* m_internal = nullptr;
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// Member functions
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// TODO
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int32_t Load(const char* filename, int32_t a3, FMOD::SoundGroup* soundGroup1, FMOD::SoundGroup* soundGroup2, bool a6, bool a7, uint32_t a8, int32_t a9, uint32_t a10);
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};
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#endif
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