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feat(ui): add ScriptEventsRegisterEvents
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@ -11,8 +11,6 @@
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#include <storm/String.hpp>
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#include <storm/String.hpp>
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#include <tempest/Vector.hpp>
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#include <tempest/Vector.hpp>
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const char* g_scriptEvents[722];
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int32_t g_glueFrameScriptGenders[] = {
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int32_t g_glueFrameScriptGenders[] = {
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2, // UNIT_SEX_MALE
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2, // UNIT_SEX_MALE
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3, // UNIT_SEX_FEMALE
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3, // UNIT_SEX_FEMALE
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@ -154,8 +152,10 @@ void FrameScript_CreateEvents(const char* names[], uint32_t count) {
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FrameScript::s_scriptEvents.SetCount(count);
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FrameScript::s_scriptEvents.SetCount(count);
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for (int32_t i = 0; i < count; i++) {
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for (int32_t i = 0; i < count; i++) {
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auto event = FrameScript::s_scriptEventsHash.New(names[i], 0, 0);
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if (names[i]) {
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FrameScript::s_scriptEvents[i] = event;
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auto event = FrameScript::s_scriptEventsHash.New(names[i], 0, 0);
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FrameScript::s_scriptEvents[i] = event;
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}
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}
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}
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}
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}
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@ -40,7 +40,6 @@ class FrameScript_EventObject : public TSHashObject<FrameScript_EventObject, HAS
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};
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};
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extern int32_t g_glueFrameScriptGenders[UNITSEX_LAST];
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extern int32_t g_glueFrameScriptGenders[UNITSEX_LAST];
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extern const char* g_scriptEvents[722];
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namespace FrameScript {
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namespace FrameScript {
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extern void* s_mempool;
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extern void* s_mempool;
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@ -80,6 +80,7 @@ void CGGameUI::Initialize() {
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// TODO
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// TODO
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LoadScriptFunctions();
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LoadScriptFunctions();
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ScriptEventsRegisterEvents();
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// TODO
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// TODO
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@ -10,6 +10,10 @@
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#include "util/StringTo.hpp"
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#include "util/StringTo.hpp"
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#include "util/Unimplemented.hpp"
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#include "util/Unimplemented.hpp"
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#define NUM_SCRIPT_EVENTS 722
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const char* g_scriptEvents[NUM_SCRIPT_EVENTS];
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namespace {
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namespace {
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int32_t Script_UnitExists(lua_State* L) {
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int32_t Script_UnitExists(lua_State* L) {
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@ -1597,3 +1601,7 @@ void ScriptEventsInitialize() {
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g_scriptEvents[720] = "CHAT_MSG_BN_INLINE_TOAST_BROADCAST_INFORM";
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g_scriptEvents[720] = "CHAT_MSG_BN_INLINE_TOAST_BROADCAST_INFORM";
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g_scriptEvents[721] = "CHAT_MSG_BN_INLINE_TOAST_CONVERSATION";
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g_scriptEvents[721] = "CHAT_MSG_BN_INLINE_TOAST_CONVERSATION";
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}
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}
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void ScriptEventsRegisterEvents() {
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FrameScript_CreateEvents(g_scriptEvents, NUM_SCRIPT_EVENTS);
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}
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@ -1,8 +1,12 @@
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#ifndef UI_GAME_SCRIPT_EVENTS_HPP
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#ifndef UI_GAME_SCRIPT_EVENTS_HPP
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#define UI_GAME_SCRIPT_EVENTS_HPP
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#define UI_GAME_SCRIPT_EVENTS_HPP
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extern const char* g_scriptEvents[];
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void ScriptEventsInitialize();
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void ScriptEventsInitialize();
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void ScriptEventsRegisterEvents();
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void ScriptEventsRegisterFunctions();
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void ScriptEventsRegisterFunctions();
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#endif
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#endif
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