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feat(ui): add CGGameUI::RegisterGameCVars
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@ -1,5 +1,6 @@
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#include "ui/game/CGGameUI.hpp"
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#include "client/Client.hpp"
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#include "console/CVar.hpp"
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#include "object/Client.hpp"
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#include "ui/CScriptObject.hpp"
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#include "ui/FrameXML.hpp"
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@ -121,6 +122,7 @@ void CGGameUI::Initialize() {
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LoadScriptFunctions();
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ScriptEventsRegisterEvents();
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CGGameUI::RegisterGameCVars();
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// TODO
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@ -232,3 +234,47 @@ void CGGameUI::RegisterFrameFactories() {
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FrameXML_RegisterFactory("TabardModel", &CGTabardModelFrame::Create, false);
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FrameXML_RegisterFactory("QuestPOIFrame", &CGQuestPOIFrame::Create, false);
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}
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void CGGameUI::RegisterGameCVars() {
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// TODO
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CVar::Register("enableCombatText", "Whether to show floating combat text", 0x10, "1", nullptr, GAME);
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CVar::Register("combatTextFloatMode", "The combat text float mode", 0x10, "1", nullptr, GAME);
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CVar::Register("fctCombatState", nullptr, 0x10, "0", nullptr, GAME);
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CVar::Register("fctDodgeParryMiss", nullptr, 0x10, "0", nullptr, GAME);
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CVar::Register("fctDamageReduction", nullptr, 0x10, "0", nullptr, GAME);
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CVar::Register("fctRepChanges", nullptr, 0x10, "0", nullptr, GAME);
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CVar::Register("fctReactives", nullptr, 0x10, "0", nullptr, GAME);
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CVar::Register("fctFriendlyHealers", nullptr, 0x10, "0", nullptr, GAME);
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CVar::Register("fctComboPoints", nullptr, 0x10, "0", nullptr, GAME);
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CVar::Register("fctLowManaHealth", nullptr, 0x10, "1", nullptr, GAME);
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CVar::Register("fctEnergyGains", nullptr, 0x10, "0", nullptr, GAME);
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CVar::Register("fctPeriodicEnergyGains", nullptr, 0x10, "0", nullptr, GAME);
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CVar::Register("fctHonorGains", nullptr, 0x10, "0", nullptr, GAME);
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CVar::Register("fctAuras", nullptr, 0x10, "0", nullptr, GAME);
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CVar::Register("fctAllSpellMechanics", nullptr, 0x10, "0", nullptr, GAME);
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CVar::Register("fctSpellMechanics", nullptr, 0x10, "0", nullptr, GAME);
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CVar::Register("fctSpellMechanicsOther", nullptr, 0x10, "0", nullptr, GAME);
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CVar::Register("xpBarText", "Whether the XP bar shows the numeric experience value", 0x10, "0", nullptr, GAME);
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CVar::Register("playerStatusText", "Whether the player portrait shows numeric health/mana values", 0x10, "0", nullptr, GAME);
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CVar::Register("petStatusText", "Whether the pet portrait shows numeric health/mana values", 0x10, "0", nullptr, GAME);
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CVar::Register("partyStatusText", "Whether the party portraits shows numeric health/mana values", 0x10, "0", nullptr, GAME);
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CVar::Register("targetStatusText", "Whether the target portrait shows numeric health/mana values", 0x10, "0", nullptr, GAME);
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CVar::Register("statusTextPercentage", "Whether numeric health/mana values are shown as raw values or percentages", 0x10, "0", nullptr, GAME);
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CVar::Register("showPartyBackground", "Show a background behind party members", 0x10, "0", nullptr, GAME);
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CVar::Register("partyBackgroundOpacity", "The opacity of the party background", 0x10, "0.5", nullptr, GAME);
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CVar::Register("hidePartyInRaid", "Whether to hide the party UI while in a raid", 0x10, "0", nullptr, GAME);
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CVar::Register("showPartyPets", "Whether to show pets in the party UI", 0x20, "1", nullptr, GAME);
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CVar::Register("showRaidRange", "Show range indicator in raid UI", 0x20, "0", nullptr, GAME);
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CVar::Register("showArenaEnemyFrames", "Show arena enemy frames while in an Arena", 0x20, "1", nullptr, GAME);
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CVar::Register("showArenaEnemyCastbar", "Show the spell enemies are casting on the Arena Enemy frames", 0x20, "1", nullptr, GAME);
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CVar::Register("showArenaEnemyPets", "Show the enemy team's pets on the ArenaEnemy frames", 0x20, "1", nullptr, GAME);
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CVar::Register("fullSizeFocusFrame", "Increases the size of the focus frame to that of the target frame", 0x20, "0", nullptr, GAME);
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// TODO
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}
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@ -23,6 +23,7 @@ class CGGameUI {
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static int32_t IsRaidMember(const WOWGUID& guid);
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static int32_t IsRaidMemberOrPet(const WOWGUID& guid);
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static void RegisterFrameFactories();
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static void RegisterGameCVars();
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private:
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static WOWGUID s_currentObjectTrack;
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