feat(glue): implement Script_SetSelectedRace

This commit is contained in:
fallenoak committed 2025-12-30 22:53:18 -06:00
1 parent def6b42a7b
commit fdbcf6a9f1
7 files changed
+126 -17

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+95
View File
@@ -1,4 +1,5 @@
#include "glue/CCharacterCreation.hpp"
#include "glue/CCharacterSelection.hpp"
#include "component/CCharacterComponent.hpp"
#include "component/Types.hpp"
#include "db/Db.hpp"
@@ -10,6 +11,7 @@
CCharacterComponent* CCharacterCreation::s_character;
CSimpleModelFFX* CCharacterCreation::s_charCustomizeFrame;
float CCharacterCreation::s_charFacing;
CharacterPreferences* CCharacterCreation::s_charPreferences[22][2];
TSFixedArray<const ChrClassesRec*> CCharacterCreation::s_classes;
int32_t CCharacterCreation::s_existingCharacterIndex;
int32_t CCharacterCreation::s_raceIndex;
@@ -262,6 +264,20 @@ void CCharacterCreation::SetFacing(float orientation) {
}
}
void CCharacterCreation::SavePreferences() {
auto raceID = CCharacterCreation::s_races.m_data[CCharacterCreation::s_raceIndex];
auto sexID = CCharacterCreation::s_character->m_data.sexID;
auto preferences = CCharacterCreation::s_charPreferences[raceID][sexID];
if (!preferences) {
preferences = STORM_NEW(CharacterPreferences);
CCharacterCreation::s_charPreferences[raceID][sexID] = preferences;
}
CCharacterCreation::s_character->GetPreferences(preferences);
}
void CCharacterCreation::SetSelectedClass(int32_t classID) {
if (!CCharacterCreation::IsClassValid(classID)) {
return;
@@ -287,3 +303,82 @@ void CCharacterCreation::SetSelectedClass(int32_t classID) {
CGlueLoading::StartLoad(CCharacterCreation::s_character, true);
}
void CCharacterCreation::SetSelectedRace(int32_t raceIndex) {
if (raceIndex >= CCharacterCreation::s_races.Count() || raceIndex == CCharacterCreation::s_raceIndex) {
return;
}
auto selectedRaceID = CCharacterCreation::s_races[raceIndex];
auto selectedSexID = CCharacterCreation::s_character->m_data.sexID;
CCharacterCreation::SavePreferences();
CCharacterCreation::s_raceIndex = raceIndex;
ComponentData data = {};
auto existingCharacter = CCharacterCreation::s_existingCharacterIndex >= 0
? CCharacterSelection::GetCharacterDisplay(CCharacterCreation::s_existingCharacterIndex)
: nullptr;
bool useExistingCharacter = existingCharacter
&& existingCharacter->m_info.raceID == selectedRaceID
&& existingCharacter->m_info.customizeFlags & 0x110000;
bool usePreferences = !useExistingCharacter &&
CCharacterCreation::s_charPreferences[selectedRaceID][selectedSexID];
if (useExistingCharacter) {
data.raceID = existingCharacter->m_info.raceID;
data.sexID = existingCharacter->m_info.sexID;
data.classID = existingCharacter->m_info.classID;
data.skinColorID = existingCharacter->m_info.skinColorID;
data.hairStyleID = existingCharacter->m_info.hairStyleID;
data.hairColorID = existingCharacter->m_info.hairColorID;
data.facialHairStyleID = existingCharacter->m_info.facialHairStyleID;
data.faceID = existingCharacter->m_info.faceID;
CCharacterCreation::CreateComponent(&data, false);
CCharacterCreation::SetSelectedSex(existingCharacter->m_info.sexID);
} else if (usePreferences) {
auto preferences = CCharacterCreation::s_charPreferences[selectedRaceID][selectedSexID];
data.SetPreferences(preferences);
CCharacterCreation::CalcClasses(data.raceID);
if (!CCharacterCreation::IsRaceClassValid(data.raceID, CCharacterCreation::s_selectedClassID)) {
CCharacterCreation::s_selectedClassID = CCharacterCreation::GetRandomClassID();
}
data.classID = CCharacterCreation::s_selectedClassID;
// TODO CCharacterComponent::ValidateComponentData(&data, 0);
CCharacterCreation::CreateComponent(&data, false);
} else {
data.raceID = selectedRaceID;
data.sexID = selectedSexID;
CCharacterCreation::CalcClasses(data.raceID);
if (!CCharacterCreation::IsRaceClassValid(data.raceID, CCharacterCreation::s_selectedClassID)) {
CCharacterCreation::SetSelectedClass(CCharacterCreation::GetRandomClassID());
}
data.classID = CCharacterCreation::s_selectedClassID;
CCharacterCreation::CreateComponent(&data, true);
}
// TODO name gen stuff
CCharacterCreation::Dress();
CGlueLoading::StartLoad(CCharacterCreation::s_character, true);
}
void CCharacterCreation::SetSelectedSex(int32_t sexID) {
// TODO
}
+6
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@@ -7,6 +7,8 @@
class ChrClassesRec;
class CCharacterComponent;
class CSimpleModelFFX;
struct CharacterPreferences;
struct ComponentData;
class CCharacterCreation {
@@ -15,6 +17,7 @@ class CCharacterCreation {
static CCharacterComponent* s_character;
static CSimpleModelFFX* s_charCustomizeFrame;
static float s_charFacing;
static CharacterPreferences* s_charPreferences[22][2];
static TSFixedArray<const ChrClassesRec*> s_classes;
static int32_t s_existingCharacterIndex;
static int32_t s_raceIndex;
@@ -31,9 +34,12 @@ class CCharacterCreation {
static bool IsClassValid(int32_t classID);
static bool IsRaceClassValid(int32_t raceID, int32_t classID);
static void ResetCharCustomizeInfo();
static void SavePreferences();
static void SetCharCustomizeModel(const char* filename);
static void SetFacing(float orientation);
static void SetSelectedClass(int32_t classID);
static void SetSelectedRace(int32_t raceIndex);
static void SetSelectedSex(int32_t sexID);
};
#endif
+9 -1
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@@ -237,7 +237,15 @@ int32_t Script_GetSelectedClass(lua_State* L) {
}
int32_t Script_SetSelectedRace(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
if (!lua_isnumber(L, 1)) {
luaL_error(L, "Usage: SetSelectedRace(index)");
return 0;
}
auto raceIndex = lua_tointeger(L, 1);
CCharacterCreation::SetSelectedRace(raceIndex - 1);
return 0;
}
int32_t Script_SetSelectedSex(lua_State* L) {