aomizu
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8935c520c0
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feat: Add texture matrix transform support to Metal shaders for animated textures
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2025-12-26 17:03:37 +09:00 |
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aomizu
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7cf7127810
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feat: Implement color animation in Metal shaders by using diffuse and emissive vertex constants for output color.
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2025-12-25 15:11:18 +09:00 |
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aomizu
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7fdd22545f
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feat: Convert GxTex_Argb4444 textures to RGBA8 during Metal upload to simplify handling
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2025-12-25 13:10:25 +09:00 |
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aomizu
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15eafe92d7
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feat: Implement fog and point size in Metal shaders and refine render state processing for textures and other states.
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2025-12-25 13:10:25 +09:00 |
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aomizu
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1ad3679f90
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feat: Implement initial Metal graphics device with comprehensive shader system and pipeline management.
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2025-12-25 13:10:25 +09:00 |
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aomizu
|
81970958a8
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feat: Add debug rendering pipeline to draw a triangle in the Metal backend.
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2025-12-25 13:10:25 +09:00 |
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aomizu
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a9cad5238d
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init metal backend
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2025-12-25 13:10:25 +09:00 |
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