Compare commits

...

7 Commits

Author SHA1 Message Date
Tristan 'Natrist' Cormier
4525eeff94
Merge e391f966bb into 2145348935 2026-02-17 14:33:57 -05:00
fallenoak
2145348935
feat(world): add CWorld::GetFarClip and CWorld::GetNearClip
Some checks are pending
Push / ${{ matrix.build.system_name }} / ${{ matrix.build.build_type }} / ${{ matrix.build.compiler_name }} (map[build_type:Release cc:cl compiler_name:MSVC cxx:cl os:windows-latest system_name:Windows test_path:WhoaTest]) (push) Waiting to run
Push / ${{ matrix.build.system_name }} / ${{ matrix.build.build_type }} / ${{ matrix.build.compiler_name }} (map[build_type:Release cc:clang compiler_name:Clang cxx:clang++ os:macos-latest system_name:macOS test_path:WhoaTest]) (push) Waiting to run
Push / ${{ matrix.build.system_name }} / ${{ matrix.build.build_type }} / ${{ matrix.build.compiler_name }} (map[build_type:Release cc:gcc compiler_name:GCC cxx:g++ os:ubuntu-latest system_name:Linux test_path:WhoaTest]) (push) Waiting to run
2026-02-17 12:43:28 -06:00
fallenoak
50685c7cc0
chore(build): update typhoon 2026-02-17 12:43:01 -06:00
fallenoak
b3c07f0607
fix(ui): const correctness for CSimpleCamera::FOV 2026-02-17 07:15:14 -06:00
fallenoak
6bcaec1fe7
fix(ui): use FOV getter in CSimpleCamera::SetGxProjectionAndView 2026-02-17 07:06:31 -06:00
fallenoak
4628b7d831
feat(ui): add CSimpleCamera::SetGxProjectionAndView 2026-02-17 07:02:15 -06:00
Tristan Cormier
e391f966bb feat(glue): implement Script_TerminationWithoutNoticeAccepted 2026-01-11 16:57:43 -05:00
6 changed files with 47 additions and 4 deletions

@ -1 +1 @@
Subproject commit dc8f10e407daa8bdf7e90d9438b55d5883780825
Subproject commit 4ba7e0a6c3836254daf97bab159807fae6cab039

View File

@ -204,7 +204,14 @@ int32_t Script_ShowTerminationWithoutNoticeNotice(lua_State* L) {
}
int32_t Script_TerminationWithoutNoticeAccepted(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
if (CGlueMgr::m_acceptedTerminationWithoutNotice) {
lua_pushnumber(L, 1.0);
}
else {
lua_pushnil(L);
}
return 1;
}
int32_t Script_AcceptTerminationWithoutNotice(lua_State* L) {

View File

@ -1,4 +1,5 @@
#include "ui/simple/CSimpleCamera.hpp"
#include "gx/Transform.hpp"
#include "model/Model2.hpp"
#include <tempest/Math.hpp>
@ -63,7 +64,7 @@ CSimpleCamera::CSimpleCamera(float nearZ, float farZ, float fov) {
this->SetFacing(0.0f, 0.0f, 0.0f);
}
float CSimpleCamera::FOV() {
float CSimpleCamera::FOV() const {
return this->m_fov;
}
@ -107,6 +108,25 @@ void CSimpleCamera::SetNearZ(float nearZ) {
this->m_nearZ = nearZ;
}
void CSimpleCamera::SetGxProjectionAndView(const CRect& projRect) {
// Projection
this->m_aspect = (projRect.maxX - projRect.minX) / (projRect.maxY - projRect.minY);
C44Matrix projMat;
GxuXformCreateProjection_Exact(this->FOV() * 0.6f, this->m_aspect, this->m_nearZ, this->m_farZ, projMat);
GxXformSetProjection(projMat);
// View
C3Vector eye;
C44Matrix viewMat;
GxuXformCreateLookAtSgCompat(eye, this->Forward(), this->Up(), viewMat);
GxXformSetView(viewMat);
}
C3Vector CSimpleCamera::Up() const {
return { this->m_facing.c0, this->m_facing.c1, this->m_facing.c2 };
}

View File

@ -2,6 +2,7 @@
#define UI_SIMPLE_C_SIMPLE_CAMERA_HPP
#include <tempest/Matrix.hpp>
#include <tempest/Rect.hpp>
#include <tempest/Vector.hpp>
class CM2Scene;
@ -9,7 +10,7 @@ class CM2Scene;
class CSimpleCamera {
public:
// Virtual public member functions
virtual float FOV();
virtual float FOV() const;
virtual C3Vector Forward() const;
virtual C3Vector Right() const;
virtual C3Vector Up() const;
@ -22,6 +23,7 @@ class CSimpleCamera {
void SetFacing(float yaw, float pitch, float roll);
void SetFarZ(float farZ);
void SetFieldOfView(float fov);
void SetGxProjectionAndView(const CRect& projRect);
void SetNearZ(float nearZ);
protected:

View File

@ -10,9 +10,11 @@ uint32_t CWorld::s_curTimeMs;
float CWorld::s_curTimeSec;
uint32_t CWorld::s_enables;
uint32_t CWorld::s_enables2;
float CWorld::s_farClip;
uint32_t CWorld::s_gameTimeFixed;
float CWorld::s_gameTimeSec;
CM2Scene* CWorld::s_m2Scene;
float CWorld::s_nearClip = 0.1f;
uint32_t CWorld::s_tickTimeFixed;
uint32_t CWorld::s_tickTimeMs;
float CWorld::s_tickTimeSec;
@ -55,6 +57,10 @@ float CWorld::GetCurTimeSec() {
return CWorld::s_curTimeSec;
}
float CWorld::GetFarClip() {
return CWorld::s_farClip;
}
uint32_t CWorld::GetFixedPrecisionTime(float timeSec) {
return static_cast<uint32_t>(timeSec * 1024.0f);
}
@ -71,6 +77,10 @@ CM2Scene* CWorld::GetM2Scene() {
return CWorld::s_m2Scene;
}
float CWorld::GetNearClip() {
return CWorld::s_nearClip;
}
uint32_t CWorld::GetTickTimeFixed() {
return CWorld::s_tickTimeFixed;
}

View File

@ -57,9 +57,11 @@ class CWorld {
static HWORLDOBJECT AddObject(CM2Model* model, void* handler, void* handlerParam, uint64_t param64, uint32_t param32, uint32_t objFlags);
static uint32_t GetCurTimeMs();
static float GetCurTimeSec();
static float GetFarClip();
static uint32_t GetGameTimeFixed();
static float GetGameTimeSec();
static CM2Scene* GetM2Scene();
static float GetNearClip();
static uint32_t GetTickTimeFixed();
static uint32_t GetTickTimeMs();
static float GetTickTimeSec();
@ -72,9 +74,11 @@ class CWorld {
// Private static variables
static uint32_t s_curTimeMs;
static float s_curTimeSec;
static float s_farClip;
static uint32_t s_gameTimeFixed;
static float s_gameTimeSec;
static CM2Scene* s_m2Scene;
static float s_nearClip;
static uint32_t s_tickTimeFixed;
static uint32_t s_tickTimeMs;
static float s_tickTimeSec;