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Author SHA1 Message Date
Marco Tylus
8bd4e08c80
Merge 8935c520c0 into 7d491570e4 2026-02-16 15:14:20 -08:00
9 changed files with 10 additions and 99 deletions

@ -1 +1 @@
Subproject commit 4ba7e0a6c3836254daf97bab159807fae6cab039
Subproject commit dc8f10e407daa8bdf7e90d9438b55d5883780825

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@ -1,5 +1,4 @@
#include "ui/simple/CSimpleCamera.hpp"
#include "gx/Transform.hpp"
#include "model/Model2.hpp"
#include <tempest/Math.hpp>
@ -64,7 +63,7 @@ CSimpleCamera::CSimpleCamera(float nearZ, float farZ, float fov) {
this->SetFacing(0.0f, 0.0f, 0.0f);
}
float CSimpleCamera::FOV() const {
float CSimpleCamera::FOV() {
return this->m_fov;
}
@ -108,25 +107,6 @@ void CSimpleCamera::SetNearZ(float nearZ) {
this->m_nearZ = nearZ;
}
void CSimpleCamera::SetGxProjectionAndView(const CRect& projRect) {
// Projection
this->m_aspect = (projRect.maxX - projRect.minX) / (projRect.maxY - projRect.minY);
C44Matrix projMat;
GxuXformCreateProjection_Exact(this->FOV() * 0.6f, this->m_aspect, this->m_nearZ, this->m_farZ, projMat);
GxXformSetProjection(projMat);
// View
C3Vector eye;
C44Matrix viewMat;
GxuXformCreateLookAtSgCompat(eye, this->Forward(), this->Up(), viewMat);
GxXformSetView(viewMat);
}
C3Vector CSimpleCamera::Up() const {
return { this->m_facing.c0, this->m_facing.c1, this->m_facing.c2 };
}

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@ -2,7 +2,6 @@
#define UI_SIMPLE_C_SIMPLE_CAMERA_HPP
#include <tempest/Matrix.hpp>
#include <tempest/Rect.hpp>
#include <tempest/Vector.hpp>
class CM2Scene;
@ -10,7 +9,7 @@ class CM2Scene;
class CSimpleCamera {
public:
// Virtual public member functions
virtual float FOV() const;
virtual float FOV();
virtual C3Vector Forward() const;
virtual C3Vector Right() const;
virtual C3Vector Up() const;
@ -23,7 +22,6 @@ class CSimpleCamera {
void SetFacing(float yaw, float pitch, float roll);
void SetFarZ(float farZ);
void SetFieldOfView(float fov);
void SetGxProjectionAndView(const CRect& projRect);
void SetNearZ(float nearZ);
protected:

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@ -2,7 +2,6 @@
#include "gx/Gx.hpp"
#include "gx/Shader.hpp"
#include "model/Model2.hpp"
#include "world/CWorldParam.hpp"
#include "world/Map.hpp"
#include "world/Weather.hpp"
#include <storm/Memory.hpp>
@ -11,36 +10,14 @@ uint32_t CWorld::s_curTimeMs;
float CWorld::s_curTimeSec;
uint32_t CWorld::s_enables;
uint32_t CWorld::s_enables2;
float CWorld::s_farClip;
uint32_t CWorld::s_gameTimeFixed;
float CWorld::s_gameTimeSec;
CM2Scene* CWorld::s_m2Scene;
float CWorld::s_nearClip = 0.1f;
float CWorld::s_prevFarClip;
uint32_t CWorld::s_tickTimeFixed;
uint32_t CWorld::s_tickTimeMs;
float CWorld::s_tickTimeSec;
Weather* CWorld::s_weather;
namespace {
float AdjustFarClip(float farClip, int32_t mapID) {
float minFarClip = 183.33333f;
float maxFarClip = 1583.3334f;
if (mapID < 530 || mapID == 575 || mapID == 543) {
if (!CWorldParam::cvar_farClipOverride || CWorldParam::cvar_farClipOverride->GetInt() < 1) {
maxFarClip = 791.66669f;
}
} else if (false /* TODO OsGetPhysicalMemory() <= 1073741824 */) {
maxFarClip = 791.66669f;
}
return std::min(std::max(farClip, minFarClip), maxFarClip);
}
}
HWORLDOBJECT CWorld::AddObject(CM2Model* model, void* handler, void* handlerParam, uint64_t param64, uint32_t param32, uint32_t objFlags) {
auto entity = CMap::AllocEntity(objFlags & 0x8 ? true : false);
@ -78,10 +55,6 @@ float CWorld::GetCurTimeSec() {
return CWorld::s_curTimeSec;
}
float CWorld::GetFarClip() {
return CWorld::s_farClip;
}
uint32_t CWorld::GetFixedPrecisionTime(float timeSec) {
return static_cast<uint32_t>(timeSec * 1024.0f);
}
@ -98,10 +71,6 @@ CM2Scene* CWorld::GetM2Scene() {
return CWorld::s_m2Scene;
}
float CWorld::GetNearClip() {
return CWorld::s_nearClip;
}
uint32_t CWorld::GetTickTimeFixed() {
return CWorld::s_tickTimeFixed;
}
@ -164,14 +133,10 @@ void CWorld::Initialize() {
// TODO
}
void CWorld::LoadMap(const char* mapName, const C3Vector& position, int32_t mapID) {
CWorld::s_farClip = AdjustFarClip(CWorldParam::cvar_farClip->GetFloat(), mapID);
CWorld::s_nearClip = 0.2f;
CWorld::s_prevFarClip = CWorld::s_farClip;
void CWorld::LoadMap(const char* mapName, const C3Vector& position, int32_t zoneID) {
// TODO
CMap::Load(mapName, mapID);
CMap::Load(mapName, zoneID);
// TODO
}
@ -182,24 +147,6 @@ int32_t CWorld::OnTick(const EVENT_DATA_TICK* data, void* param) {
return 1;
}
void CWorld::SetFarClip(float farClip) {
farClip = AdjustFarClip(farClip, CMap::s_mapID);
if (CWorld::s_farClip == farClip) {
return;
}
CWorld::s_prevFarClip = CWorld::s_farClip;
CWorld::s_farClip = farClip;
// TODO CMapRenderChunk::DirtyPools();
CWorld::s_nearClip = 0.2f;
// TODO dword_D1C410 = 1;
// TODO dword_ADEEE0 = 1;
}
void CWorld::SetUpdateTime(float tickTimeSec, uint32_t curTimeMs) {
auto tickTimeFixed = CWorld::GetFixedPrecisionTime(tickTimeSec);

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@ -57,30 +57,24 @@ class CWorld {
static HWORLDOBJECT AddObject(CM2Model* model, void* handler, void* handlerParam, uint64_t param64, uint32_t param32, uint32_t objFlags);
static uint32_t GetCurTimeMs();
static float GetCurTimeSec();
static float GetFarClip();
static uint32_t GetGameTimeFixed();
static float GetGameTimeSec();
static CM2Scene* GetM2Scene();
static float GetNearClip();
static uint32_t GetTickTimeFixed();
static uint32_t GetTickTimeMs();
static float GetTickTimeSec();
static void Initialize();
static void LoadMap(const char* mapName, const C3Vector& position, int32_t mapID);
static void LoadMap(const char* mapName, const C3Vector& position, int32_t zoneID);
static int32_t OnTick(const EVENT_DATA_TICK* data, void* param);
static void SetFarClip(float farClip);
static void SetUpdateTime(float tickTimeSec, uint32_t curTimeMs);
private:
// Private static variables
static uint32_t s_curTimeMs;
static float s_curTimeSec;
static float s_farClip;
static uint32_t s_gameTimeFixed;
static float s_gameTimeSec;
static CM2Scene* s_m2Scene;
static float s_nearClip;
static float s_prevFarClip;
static uint32_t s_tickTimeFixed;
static uint32_t s_tickTimeMs;
static float s_tickTimeSec;

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@ -1,5 +1,4 @@
#include "world/CWorldParam.hpp"
#include "world/CWorld.hpp"
#include "console/CVar.hpp"
CVar* CWorldParam::cvar_baseMip;
@ -54,8 +53,7 @@ bool CWorldParam::ExtShadowQualityCallback(CVar* var, const char* oldValue, cons
}
bool CWorldParam::FarClipCallback(CVar* var, const char* oldValue, const char* value, void* arg) {
CWorld::SetFarClip(SStrToFloat(value));
// TODO
return true;
}

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@ -1,7 +1,7 @@
#ifndef WORLD_C_WORLD_PARAM_HPP
#define WORLD_C_WORLD_PARAM_HPP
#include "console/CVar.hpp"
class CVar;
class CWorldParam {
public:

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@ -28,7 +28,6 @@ uint32_t* CMap::s_mapObjDefGroupHeap;
uint32_t* CMap::s_mapObjDefHeap;
uint32_t* CMap::s_mapObjGroupHeap;
uint32_t* CMap::s_mapObjHeap;
int32_t CMap::s_mapID = -1;
char CMap::s_mapName[256];
char CMap::s_mapPath[256];
char CMap::s_wdtFilename[256];
@ -62,7 +61,7 @@ void CMap::Initialize() {
// TODO
}
void CMap::Load(const char* mapName, int32_t mapID) {
void CMap::Load(const char* mapName, int32_t zoneID) {
// TODO
auto nameOfs = SStrCopy(CMap::s_mapPath, "World\\Maps\\");
@ -73,10 +72,6 @@ void CMap::Load(const char* mapName, int32_t mapID) {
SStrPrintf(CMap::s_wdtFilename, sizeof(CMap::s_wdtFilename), "%s\\%s.wdt", CMap::s_mapPath, CMap::s_mapName);
// TODO
CMap::s_mapID = mapID;
// TODO
}
void CMap::MapMemInitialize() {

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@ -23,7 +23,6 @@ class CMap {
static uint32_t* s_mapObjDefHeap;
static uint32_t* s_mapObjGroupHeap;
static uint32_t* s_mapObjHeap;
static int32_t s_mapID;
static char s_mapName[];
static char s_mapPath[];
static char s_wdtFilename[];
@ -31,7 +30,7 @@ class CMap {
// Static functions
static CMapEntity* AllocEntity(int32_t a1);
static void Initialize();
static void Load(const char* mapName, int32_t mapID);
static void Load(const char* mapName, int32_t zoneID);
static void MapMemInitialize();
};