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Author SHA1 Message Date
Tristan 'Natrist' Cormier
ab8f2ac438
Merge c12a79d6e6 into e5150d7d21 2026-02-27 23:10:46 -05:00
10 changed files with 5 additions and 65 deletions

@ -1 +1 @@
Subproject commit 489f2149b74b2ca8302ec1cbcec9c6250057f7a1
Subproject commit 1e5366bbc6935e3363abf5921f0be12f902e790a

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@ -111,10 +111,6 @@ C3Vector CGObject_C::GetPosition() const {
return { 0.0f, 0.0f, 0.0f };
}
WOWGUID CGObject_C::GetTransportGUID() const {
return 0;
}
int32_t CGObject_C::IsInReenable() {
return this->m_inReenable;
}

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@ -40,8 +40,6 @@ class CGObject_C : public CGObject, public TSHashObject<CGObject_C, CHashKeyGUID
// TODO
virtual float GetFacing() const;
// TODO
virtual WOWGUID GetTransportGUID() const;
// TODO
virtual int32_t GetModelFileName(const char*& name) const;
// TODO
virtual int32_t CanHighlight();

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@ -183,14 +183,6 @@ C3Vector CGUnit_C::GetPosition() const {
return this->CGUnit::GetPosition();
}
float CGUnit_C::GetRawSmoothFacing() const {
return this->m_smoothFacing;
}
WOWGUID CGUnit_C::GetTransportGUID() const {
return this->m_localMove.GetTransportGUID();
}
void CGUnit_C::PostInit(uint32_t time, const CClientObjCreate& init, bool a4) {
// TODO

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@ -32,8 +32,6 @@ class CGUnit_C : public CGObject_C, public CGUnit {
// TODO
virtual float GetFacing() const;
// TODO
virtual WOWGUID GetTransportGUID() const;
// TODO
virtual int32_t GetModelFileName(const char*& name) const;
// TODO
virtual int32_t CanHighlight();
@ -44,7 +42,6 @@ class CGUnit_C : public CGObject_C, public CGUnit {
CGUnit_C(uint32_t time, CClientObjCreate& objCreate);
int32_t GetDisplayID() const;
CreatureModelDataRec* GetModelData() const;
float GetRawSmoothFacing() const;
void PostInit(uint32_t time, const CClientObjCreate& init, bool a4);
void PostMovementUpdate(const CClientMoveUpdate& move, int32_t activeMover);
void SetStorage(uint32_t* storage, uint32_t* saved);
@ -68,8 +65,6 @@ class CGUnit_C : public CGObject_C, public CGUnit {
// TODO
int32_t m_localDisplayID = 0;
// TODO
float m_smoothFacing;
// TODO
};
#endif

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@ -1,6 +0,0 @@
#include "object/client/CVehicleCamera_C.hpp"
#include "object/client/CGObject_C.hpp"
int32_t CVehicleCamera_C::ConvertSmoothFacingFromRawToWorld(float& smoothFacing, CGObject_C* relativeTo) {
return 0;
}

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@ -1,13 +0,0 @@
#ifndef OBJECT_CLIENT_C_VEHICLE_CAMERA_C_HPP
#define OBJECT_CLIENT_C_VEHICLE_CAMERA_C_HPP
#include <cstdint>
class CGObject_C;
class CVehicleCamera_C {
public:
// Public static functions
static int32_t ConvertSmoothFacingFromRawToWorld(float& smoothFacing, CGObject_C* relativeTo);
};
#endif

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@ -32,7 +32,3 @@ C3Vector CPassenger::GetPosition(const C3Vector& position) const {
return position;
}
WOWGUID CPassenger::GetTransportGUID() const {
return this->m_transportGUID;
}

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@ -16,7 +16,6 @@ class CPassenger {
float GetFacing(float facing) const;
C3Vector GetPosition() const;
C3Vector GetPosition(const C3Vector& position) const;
WOWGUID GetTransportGUID() const;
protected:
// Protected member variables

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@ -1,12 +1,10 @@
#include "ui/game/CGCamera.hpp"
#include "console/CVar.hpp"
#include "object/Client.hpp"
#include "object/client/CVehicleCamera_C.hpp"
#include "ui/game/Types.hpp"
#include "console/CVar.hpp"
#include "world/World.hpp"
#include <algorithm>
#include <storm/String.hpp>
#include <tempest/Math.hpp>
#include <algorithm>
static CVar* s_cameraView;
@ -77,23 +75,8 @@ int32_t CGCamera::HasModel() const {
}
C33Matrix CGCamera::ParentToWorld() const {
auto relativeTo = ClntObjMgrObjectPtr(this->m_relativeTo, TYPE_OBJECT, __FILE__, __LINE__);
if (!relativeTo) {
return {};
}
float facing;
if (relativeTo->IsA(TYPE_UNIT)) {
facing = static_cast<CGUnit_C*>(relativeTo)->GetRawSmoothFacing();
auto transport = ClntObjMgrObjectPtr(relativeTo->GetTransportGUID(), TYPE_OBJECT, __FILE__, __LINE__);
CVehicleCamera_C::ConvertSmoothFacingFromRawToWorld(facing, transport);
} else {
facing = relativeTo->GetFacing();
}
return C33Matrix::RotationAroundZ(facing);
// TODO
return {};
}
C3Vector CGCamera::Right() const {