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7 Commits
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bfa3c4f82b
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bfa3c4f82b | ||
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2145348935 | ||
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50685c7cc0 | ||
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b3c07f0607 | ||
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6bcaec1fe7 | ||
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4628b7d831 | ||
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c12a79d6e6 |
@ -1 +1 @@
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Subproject commit dc8f10e407daa8bdf7e90d9438b55d5883780825
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Subproject commit 4ba7e0a6c3836254daf97bab159807fae6cab039
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@ -84,6 +84,26 @@ CONSOLELINE::~CONSOLELINE() {
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}
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}
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void CONSOLELINE::Backspace() {
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if (this->inputpos > this->inputstart) {
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if (this->chars <= this->inputpos) {
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this->buffer[this->inputpos - 1] = '\0';
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}
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else {
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memcpy(
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&this->buffer[this->inputpos - 1],
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&this->buffer[this->inputpos],
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this->chars - this->inputpos + 1
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);
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}
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this->inputpos--;
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this->chars--;
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SetInputString(this->buffer);
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}
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}
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void DrawBackground() {
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uint16_t indices[] = {
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0, 1, 2, 3
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@ -19,6 +19,7 @@ class CONSOLELINE : public TSLinkedNode<CONSOLELINE> {
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// Member functions
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~CONSOLELINE();
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void Backspace();
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};
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void ConsoleScreenAnimate(float elapsedSec);
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@ -1,4 +1,5 @@
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#include "ui/simple/CSimpleCamera.hpp"
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#include "gx/Transform.hpp"
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#include "model/Model2.hpp"
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#include <tempest/Math.hpp>
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@ -63,7 +64,7 @@ CSimpleCamera::CSimpleCamera(float nearZ, float farZ, float fov) {
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this->SetFacing(0.0f, 0.0f, 0.0f);
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}
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float CSimpleCamera::FOV() {
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float CSimpleCamera::FOV() const {
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return this->m_fov;
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}
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@ -107,6 +108,25 @@ void CSimpleCamera::SetNearZ(float nearZ) {
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this->m_nearZ = nearZ;
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}
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void CSimpleCamera::SetGxProjectionAndView(const CRect& projRect) {
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// Projection
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this->m_aspect = (projRect.maxX - projRect.minX) / (projRect.maxY - projRect.minY);
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C44Matrix projMat;
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GxuXformCreateProjection_Exact(this->FOV() * 0.6f, this->m_aspect, this->m_nearZ, this->m_farZ, projMat);
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GxXformSetProjection(projMat);
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// View
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C3Vector eye;
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C44Matrix viewMat;
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GxuXformCreateLookAtSgCompat(eye, this->Forward(), this->Up(), viewMat);
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GxXformSetView(viewMat);
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}
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C3Vector CSimpleCamera::Up() const {
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return { this->m_facing.c0, this->m_facing.c1, this->m_facing.c2 };
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}
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@ -2,6 +2,7 @@
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#define UI_SIMPLE_C_SIMPLE_CAMERA_HPP
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#include <tempest/Matrix.hpp>
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#include <tempest/Rect.hpp>
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#include <tempest/Vector.hpp>
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class CM2Scene;
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@ -9,7 +10,7 @@ class CM2Scene;
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class CSimpleCamera {
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public:
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// Virtual public member functions
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virtual float FOV();
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virtual float FOV() const;
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virtual C3Vector Forward() const;
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virtual C3Vector Right() const;
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virtual C3Vector Up() const;
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@ -22,6 +23,7 @@ class CSimpleCamera {
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void SetFacing(float yaw, float pitch, float roll);
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void SetFarZ(float farZ);
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void SetFieldOfView(float fov);
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void SetGxProjectionAndView(const CRect& projRect);
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void SetNearZ(float nearZ);
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protected:
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@ -10,9 +10,11 @@ uint32_t CWorld::s_curTimeMs;
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float CWorld::s_curTimeSec;
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uint32_t CWorld::s_enables;
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uint32_t CWorld::s_enables2;
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float CWorld::s_farClip;
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uint32_t CWorld::s_gameTimeFixed;
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float CWorld::s_gameTimeSec;
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CM2Scene* CWorld::s_m2Scene;
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float CWorld::s_nearClip = 0.1f;
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uint32_t CWorld::s_tickTimeFixed;
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uint32_t CWorld::s_tickTimeMs;
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float CWorld::s_tickTimeSec;
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@ -55,6 +57,10 @@ float CWorld::GetCurTimeSec() {
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return CWorld::s_curTimeSec;
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}
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float CWorld::GetFarClip() {
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return CWorld::s_farClip;
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}
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uint32_t CWorld::GetFixedPrecisionTime(float timeSec) {
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return static_cast<uint32_t>(timeSec * 1024.0f);
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}
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@ -71,6 +77,10 @@ CM2Scene* CWorld::GetM2Scene() {
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return CWorld::s_m2Scene;
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}
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float CWorld::GetNearClip() {
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return CWorld::s_nearClip;
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}
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uint32_t CWorld::GetTickTimeFixed() {
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return CWorld::s_tickTimeFixed;
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}
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@ -57,9 +57,11 @@ class CWorld {
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static HWORLDOBJECT AddObject(CM2Model* model, void* handler, void* handlerParam, uint64_t param64, uint32_t param32, uint32_t objFlags);
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static uint32_t GetCurTimeMs();
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static float GetCurTimeSec();
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static float GetFarClip();
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static uint32_t GetGameTimeFixed();
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static float GetGameTimeSec();
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static CM2Scene* GetM2Scene();
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static float GetNearClip();
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static uint32_t GetTickTimeFixed();
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static uint32_t GetTickTimeMs();
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static float GetTickTimeSec();
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@ -72,9 +74,11 @@ class CWorld {
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// Private static variables
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static uint32_t s_curTimeMs;
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static float s_curTimeSec;
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static float s_farClip;
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static uint32_t s_gameTimeFixed;
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static float s_gameTimeSec;
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static CM2Scene* s_m2Scene;
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static float s_nearClip;
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static uint32_t s_tickTimeFixed;
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static uint32_t s_tickTimeMs;
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static float s_tickTimeSec;
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