Compare commits

..

2 Commits

Author SHA1 Message Date
Tristan 'Natrist' Cormier
215e17d02a
Merge a82628adaa into caf628145d 2026-01-26 10:49:49 -05:00
fallenoak
caf628145d
feat(ui): add ScriptEventsRegisterFunctions
Some checks are pending
Push / ${{ matrix.build.system_name }} / ${{ matrix.build.build_type }} / ${{ matrix.build.compiler_name }} (map[build_type:Release cc:cl compiler_name:MSVC cxx:cl os:windows-latest system_name:Windows test_path:WhoaTest]) (push) Waiting to run
Push / ${{ matrix.build.system_name }} / ${{ matrix.build.build_type }} / ${{ matrix.build.compiler_name }} (map[build_type:Release cc:clang compiler_name:Clang cxx:clang++ os:macos-latest system_name:macOS test_path:WhoaTest]) (push) Waiting to run
Push / ${{ matrix.build.system_name }} / ${{ matrix.build.build_type }} / ${{ matrix.build.compiler_name }} (map[build_type:Release cc:gcc compiler_name:GCC cxx:g++ os:ubuntu-latest system_name:Linux test_path:WhoaTest]) (push) Waiting to run
2026-01-25 22:37:37 -06:00
3 changed files with 880 additions and 0 deletions

View File

@ -3,12 +3,21 @@
#include "ui/FrameXML.hpp"
#include "ui/Key.hpp"
#include "ui/game/CGWorldFrame.hpp"
#include "ui/game/ScriptEvents.hpp"
#include "ui/simple/CSimpleTop.hpp"
#include "util/CStatus.hpp"
#include <common/MD5.hpp>
CSimpleTop* CGGameUI::s_simpleTop;
void LoadScriptFunctions() {
// TODO
ScriptEventsRegisterFunctions();
// TODO
}
void CGGameUI::Initialize() {
// TODO
@ -16,6 +25,10 @@ void CGGameUI::Initialize() {
// TODO
LoadScriptFunctions();
// TODO
CGGameUI::RegisterFrameFactories();
// TODO

View File

@ -0,0 +1,861 @@
#include "ui/game/ScriptEvents.hpp"
#include "ui/FrameScript.hpp"
#include "ui/ScriptFunctions.hpp"
#include "ui/ScriptFunctionsShared.hpp"
#include "util/Unimplemented.hpp"
int32_t Script_UnitExists(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitIsVisible(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitIsUnit(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitIsPlayer(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitIsInMyGuild(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitIsCorpse(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitIsPartyLeader(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitGroupRolesAssigned(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitIsRaidOfficer(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitInParty(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitPlayerOrPetInParty(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitInRaid(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitPlayerOrPetInRaid(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitPlayerControlled(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitIsAFK(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitIsDND(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitIsPVP(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitIsPVPSanctuary(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitIsPVPFreeForAll(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitFactionGroup(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitReaction(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitIsEnemy(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitIsFriend(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitCanCooperate(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitCanAssist(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitCanAttack(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitIsCharmed(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitIsPossessed(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_PlayerCanTeleport(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitClassification(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitSelectionColor(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitGUID(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitName(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitPVPName(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitXP(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitXPMax(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitHealth(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitHealthMax(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitMana(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitManaMax(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitPower(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitPowerMax(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitPowerType(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitOnTaxi(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitIsFeignDeath(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitIsDead(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitIsGhost(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitIsDeadOrGhost(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitIsConnected(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitAffectingCombat(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitSex(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitLevel(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetMoney(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetHonorCurrency(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetArenaCurrency(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitRace(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitClass(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitClassBase(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitResistance(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitStat(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitAttackBothHands(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitDamage(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitRangedDamage(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitRangedAttack(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitAttackSpeed(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitAttackPower(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitRangedAttackPower(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitDefense(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitArmor(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitCharacterPoints(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitBuff(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitDebuff(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitAura(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitIsTapped(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitIsTappedByPlayer(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitIsTappedByAllThreatList(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitIsTrivial(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitHasRelicSlot(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_SetPortraitTexture(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_HasFullControl(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetComboPoints(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_IsInGuild(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_IsGuildLeader(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_IsArenaTeamCaptain(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_IsInArenaTeam(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_IsResting(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetCombatRating(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetCombatRatingBonus(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetMaxCombatRatingBonus(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetDodgeChance(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetBlockChance(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetShieldBlock(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetParryChance(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetCritChanceFromAgility(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetSpellCritChanceFromIntellect(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetCritChance(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetRangedCritChance(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetSpellCritChance(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetSpellBonusDamage(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetSpellBonusHealing(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetPetSpellBonusDamage(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetSpellPenetration(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetArmorPenetration(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetAttackPowerForStat(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitCreatureType(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitCreatureFamily(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetResSicknessDuration(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetPVPSessionStats(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetPVPYesterdayStats(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetPVPLifetimeStats(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitPVPRank(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetPVPRankInfo(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetPVPRankProgress(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitCastingInfo(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitChannelInfo(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_IsLoggedIn(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_IsFlyableArea(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_IsIndoors(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_IsOutdoors(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_IsOutOfBounds(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_IsFalling(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_IsSwimming(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_IsFlying(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_IsMounted(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_IsStealthed(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitIsSameServer(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetUnitHealthModifier(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetUnitMaxHealthModifier(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetUnitPowerModifier(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetUnitHealthRegenRateFromSpirit(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetUnitManaRegenRateFromSpirit(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetManaRegen(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetPowerRegen(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetRuneCooldown(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetRuneCount(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetRuneType(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_ReportPlayerIsPVPAFK(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_PlayerIsPVPInactive(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetExpertise(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetExpertisePercent(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitInBattleground(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitInRange(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetUnitSpeed(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetUnitPitch(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitInVehicle(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitUsingVehicle(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitControllingVehicle(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitInVehicleControlSeat(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitHasVehicleUI(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitTargetsVehicleInRaidUI(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitVehicleSkin(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitVehicleSeatCount(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitVehicleSeatInfo(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitSwitchToVehicleSeat(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_CanSwitchVehicleSeat(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetVehicleUIIndicator(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetVehicleUIIndicatorSeat(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitThreatSituation(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitDetailedThreatSituation(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitIsControlling(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_EjectPassengerFromSeat(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_CanEjectPassengerFromSeat(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_RespondInstanceLock(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetPlayerFacing(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetPlayerInfoByGUID(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetItemStats(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetItemStatDelta(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_IsXPUserDisabled(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_FillLocalizedClassList(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static FrameScript_Method s_UnitFunctions[] = {
{ "UnitExists", &Script_UnitExists },
{ "UnitIsVisible", &Script_UnitIsVisible },
{ "UnitIsUnit", &Script_UnitIsUnit },
{ "UnitIsPlayer", &Script_UnitIsPlayer },
{ "UnitIsInMyGuild", &Script_UnitIsInMyGuild },
{ "UnitIsCorpse", &Script_UnitIsCorpse },
{ "UnitIsPartyLeader", &Script_UnitIsPartyLeader },
{ "UnitGroupRolesAssigned", &Script_UnitGroupRolesAssigned },
{ "UnitIsRaidOfficer", &Script_UnitIsRaidOfficer },
{ "UnitInParty", &Script_UnitInParty },
{ "UnitPlayerOrPetInParty", &Script_UnitPlayerOrPetInParty },
{ "UnitInRaid", &Script_UnitInRaid },
{ "UnitPlayerOrPetInRaid", &Script_UnitPlayerOrPetInRaid },
{ "UnitPlayerControlled", &Script_UnitPlayerControlled },
{ "UnitIsAFK", &Script_UnitIsAFK },
{ "UnitIsDND", &Script_UnitIsDND },
{ "UnitIsPVP", &Script_UnitIsPVP },
{ "UnitIsPVPSanctuary", &Script_UnitIsPVPSanctuary },
{ "UnitIsPVPFreeForAll", &Script_UnitIsPVPFreeForAll },
{ "UnitFactionGroup", &Script_UnitFactionGroup },
{ "UnitReaction", &Script_UnitReaction },
{ "UnitIsEnemy", &Script_UnitIsEnemy },
{ "UnitIsFriend", &Script_UnitIsFriend },
{ "UnitCanCooperate", &Script_UnitCanCooperate },
{ "UnitCanAssist", &Script_UnitCanAssist },
{ "UnitCanAttack", &Script_UnitCanAttack },
{ "UnitIsCharmed", &Script_UnitIsCharmed },
{ "UnitIsPossessed", &Script_UnitIsPossessed },
{ "PlayerCanTeleport", &Script_PlayerCanTeleport },
{ "UnitClassification", &Script_UnitClassification },
{ "UnitSelectionColor", &Script_UnitSelectionColor },
{ "UnitGUID", &Script_UnitGUID },
{ "UnitName", &Script_UnitName },
{ "UnitPVPName", &Script_UnitPVPName },
{ "UnitXP", &Script_UnitXP },
{ "UnitXPMax", &Script_UnitXPMax },
{ "UnitHealth", &Script_UnitHealth },
{ "UnitHealthMax", &Script_UnitHealthMax },
{ "UnitMana", &Script_UnitMana },
{ "UnitManaMax", &Script_UnitManaMax },
{ "UnitPower", &Script_UnitPower },
{ "UnitPowerMax", &Script_UnitPowerMax },
{ "UnitPowerType", &Script_UnitPowerType },
{ "UnitOnTaxi", &Script_UnitOnTaxi },
{ "UnitIsFeignDeath", &Script_UnitIsFeignDeath },
{ "UnitIsDead", &Script_UnitIsDead },
{ "UnitIsGhost", &Script_UnitIsGhost },
{ "UnitIsDeadOrGhost", &Script_UnitIsDeadOrGhost },
{ "UnitIsConnected", &Script_UnitIsConnected },
{ "UnitAffectingCombat", &Script_UnitAffectingCombat },
{ "UnitSex", &Script_UnitSex },
{ "UnitLevel", &Script_UnitLevel },
{ "GetMoney", &Script_GetMoney },
{ "GetHonorCurrency", &Script_GetHonorCurrency },
{ "GetArenaCurrency", &Script_GetArenaCurrency },
{ "UnitRace", &Script_UnitRace },
{ "UnitClass", &Script_UnitClass },
{ "UnitClassBase", &Script_UnitClassBase },
{ "UnitResistance", &Script_UnitResistance },
{ "UnitStat", &Script_UnitStat },
{ "UnitAttackBothHands", &Script_UnitAttackBothHands },
{ "UnitDamage", &Script_UnitDamage },
{ "UnitRangedDamage", &Script_UnitRangedDamage },
{ "UnitRangedAttack", &Script_UnitRangedAttack },
{ "UnitAttackSpeed", &Script_UnitAttackSpeed },
{ "UnitAttackPower", &Script_UnitAttackPower },
{ "UnitRangedAttackPower", &Script_UnitRangedAttackPower },
{ "UnitDefense", &Script_UnitDefense },
{ "UnitArmor", &Script_UnitArmor },
{ "UnitCharacterPoints", &Script_UnitCharacterPoints },
{ "UnitBuff", &Script_UnitBuff },
{ "UnitDebuff", &Script_UnitDebuff },
{ "UnitAura", &Script_UnitAura },
{ "UnitIsTapped", &Script_UnitIsTapped },
{ "UnitIsTappedByPlayer", &Script_UnitIsTappedByPlayer },
{ "UnitIsTappedByAllThreatList", &Script_UnitIsTappedByAllThreatList },
{ "UnitIsTrivial", &Script_UnitIsTrivial },
{ "UnitHasRelicSlot", &Script_UnitHasRelicSlot },
{ "SetPortraitTexture", &Script_SetPortraitTexture },
{ "HasFullControl", &Script_HasFullControl },
{ "GetComboPoints", &Script_GetComboPoints },
{ "IsInGuild", &Script_IsInGuild },
{ "IsGuildLeader", &Script_IsGuildLeader },
{ "IsArenaTeamCaptain", &Script_IsArenaTeamCaptain },
{ "IsInArenaTeam", &Script_IsInArenaTeam },
{ "IsResting", &Script_IsResting },
{ "GetCombatRating", &Script_GetCombatRating },
{ "GetCombatRatingBonus", &Script_GetCombatRatingBonus },
{ "GetMaxCombatRatingBonus", &Script_GetMaxCombatRatingBonus },
{ "GetDodgeChance", &Script_GetDodgeChance },
{ "GetBlockChance", &Script_GetBlockChance },
{ "GetShieldBlock", &Script_GetShieldBlock },
{ "GetParryChance", &Script_GetParryChance },
{ "GetCritChanceFromAgility", &Script_GetCritChanceFromAgility },
{ "GetSpellCritChanceFromIntellect", &Script_GetSpellCritChanceFromIntellect },
{ "GetCritChance", &Script_GetCritChance },
{ "GetRangedCritChance", &Script_GetRangedCritChance },
{ "GetSpellCritChance", &Script_GetSpellCritChance },
{ "GetSpellBonusDamage", &Script_GetSpellBonusDamage },
{ "GetSpellBonusHealing", &Script_GetSpellBonusHealing },
{ "GetPetSpellBonusDamage", &Script_GetPetSpellBonusDamage },
{ "GetSpellPenetration", &Script_GetSpellPenetration },
{ "GetArmorPenetration", &Script_GetArmorPenetration },
{ "GetAttackPowerForStat", &Script_GetAttackPowerForStat },
{ "UnitCreatureType", &Script_UnitCreatureType },
{ "UnitCreatureFamily", &Script_UnitCreatureFamily },
{ "GetResSicknessDuration", &Script_GetResSicknessDuration },
{ "GetPVPSessionStats", &Script_GetPVPSessionStats },
{ "GetPVPYesterdayStats", &Script_GetPVPYesterdayStats },
{ "GetPVPLifetimeStats", &Script_GetPVPLifetimeStats },
{ "UnitPVPRank", &Script_UnitPVPRank },
{ "GetPVPRankInfo", &Script_GetPVPRankInfo },
{ "GetPVPRankProgress", &Script_GetPVPRankProgress },
{ "UnitCastingInfo", &Script_UnitCastingInfo },
{ "UnitChannelInfo", &Script_UnitChannelInfo },
{ "IsLoggedIn", &Script_IsLoggedIn },
{ "IsFlyableArea", &Script_IsFlyableArea },
{ "IsIndoors", &Script_IsIndoors },
{ "IsOutdoors", &Script_IsOutdoors },
{ "IsOutOfBounds", &Script_IsOutOfBounds },
{ "IsFalling", &Script_IsFalling },
{ "IsSwimming", &Script_IsSwimming },
{ "IsFlying", &Script_IsFlying },
{ "IsMounted", &Script_IsMounted },
{ "IsStealthed", &Script_IsStealthed },
{ "UnitIsSameServer", &Script_UnitIsSameServer },
{ "GetUnitHealthModifier", &Script_GetUnitHealthModifier },
{ "GetUnitMaxHealthModifier", &Script_GetUnitMaxHealthModifier },
{ "GetUnitPowerModifier", &Script_GetUnitPowerModifier },
{ "GetUnitHealthRegenRateFromSpirit", &Script_GetUnitHealthRegenRateFromSpirit },
{ "GetUnitManaRegenRateFromSpirit", &Script_GetUnitManaRegenRateFromSpirit },
{ "GetManaRegen", &Script_GetManaRegen },
{ "GetPowerRegen", &Script_GetPowerRegen },
{ "GetRuneCooldown", &Script_GetRuneCooldown },
{ "GetRuneCount", &Script_GetRuneCount },
{ "GetRuneType", &Script_GetRuneType },
{ "ReportPlayerIsPVPAFK", &Script_ReportPlayerIsPVPAFK },
{ "PlayerIsPVPInactive", &Script_PlayerIsPVPInactive },
{ "GetExpertise", &Script_GetExpertise },
{ "GetExpertisePercent", &Script_GetExpertisePercent },
{ "UnitInBattleground", &Script_UnitInBattleground },
{ "UnitInRange", &Script_UnitInRange },
{ "GetUnitSpeed", &Script_GetUnitSpeed },
{ "GetUnitPitch", &Script_GetUnitPitch },
{ "UnitInVehicle", &Script_UnitInVehicle },
{ "UnitUsingVehicle", &Script_UnitUsingVehicle },
{ "UnitControllingVehicle", &Script_UnitControllingVehicle },
{ "UnitInVehicleControlSeat", &Script_UnitInVehicleControlSeat },
{ "UnitHasVehicleUI", &Script_UnitHasVehicleUI },
{ "UnitTargetsVehicleInRaidUI", &Script_UnitTargetsVehicleInRaidUI },
{ "UnitVehicleSkin", &Script_UnitVehicleSkin },
{ "UnitVehicleSeatCount", &Script_UnitVehicleSeatCount },
{ "UnitVehicleSeatInfo", &Script_UnitVehicleSeatInfo },
{ "UnitSwitchToVehicleSeat", &Script_UnitSwitchToVehicleSeat },
{ "CanSwitchVehicleSeat", &Script_CanSwitchVehicleSeat },
{ "GetVehicleUIIndicator", &Script_GetVehicleUIIndicator },
{ "GetVehicleUIIndicatorSeat", &Script_GetVehicleUIIndicatorSeat },
{ "UnitThreatSituation", &Script_UnitThreatSituation },
{ "UnitDetailedThreatSituation", &Script_UnitDetailedThreatSituation },
{ "UnitIsControlling", &Script_UnitIsControlling },
{ "EjectPassengerFromSeat", &Script_EjectPassengerFromSeat },
{ "CanEjectPassengerFromSeat", &Script_CanEjectPassengerFromSeat },
{ "RespondInstanceLock", &Script_RespondInstanceLock },
{ "GetPlayerFacing", &Script_GetPlayerFacing },
{ "GetPlayerInfoByGUID", &Script_GetPlayerInfoByGUID },
{ "GetItemStats", &Script_GetItemStats },
{ "GetItemStatDelta", &Script_GetItemStatDelta },
{ "IsXPUserDisabled", &Script_IsXPUserDisabled },
{ "FillLocalizedClassList", &Script_FillLocalizedClassList },
};
void ScriptEventsRegisterFunctions() {
SystemRegisterFunctions();
for (auto& func : s_UnitFunctions) {
FrameScript_RegisterFunction(func.name, func.method);
}
}

View File

@ -0,0 +1,6 @@
#ifndef UI_GAME_SCRIPT_EVENTS_HPP
#define UI_GAME_SCRIPT_EVENTS_HPP
void ScriptEventsRegisterFunctions();
#endif