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5 Commits
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a9e314b16d
| Author | SHA1 | Date | |
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a9e314b16d | ||
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cda8fff096 | ||
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5ee4c54827 | ||
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68ad71090e | ||
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a82628adaa |
@ -160,6 +160,10 @@ ClientConnection* ClientServices::Connection() {
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return ClientServices::s_currentConnection;
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return ClientServices::s_currentConnection;
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}
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}
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void ClientServices::CharacterDelete(uint64_t guid) {
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ClientServices::Connection()->RequestCharacterDelete(guid);
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}
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void ClientServices::Disconnect() {
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void ClientServices::Disconnect() {
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ClientServices::Connection()->Disconnect();
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ClientServices::Connection()->Disconnect();
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}
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}
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@ -33,6 +33,7 @@ class ClientServices : public LoginResponse {
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// Static functions
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// Static functions
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static void ConnectToSelectedServer();
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static void ConnectToSelectedServer();
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static ClientConnection* Connection();
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static ClientConnection* Connection();
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static void CharacterDelete(uint64_t guid);
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static void Disconnect();
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static void Disconnect();
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static const char* GetCurrentLoginPortal();
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static const char* GetCurrentLoginPortal();
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static const char* GetCurrentLoginServer();
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static const char* GetCurrentLoginServer();
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@ -1,4 +1,5 @@
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#include "glue/CCharacterSelectionScript.hpp"
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#include "glue/CCharacterSelectionScript.hpp"
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#include "CGlueMgr.hpp"
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#include "db/Db.hpp"
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#include "db/Db.hpp"
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#include "glue/CCharacterSelection.hpp"
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#include "glue/CCharacterSelection.hpp"
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#include "object/client/CGUnit_C.hpp"
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#include "object/client/CGUnit_C.hpp"
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@ -157,7 +158,17 @@ int32_t Script_SelectCharacter(lua_State* L) {
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}
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}
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int32_t Script_DeleteCharacter(lua_State* L) {
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int32_t Script_DeleteCharacter(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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if (!lua_isnumber(L, 1)) {
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luaL_error(L, "Usage: DeleteCharacter(index)");
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}
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int32_t index = static_cast<int32_t>(lua_tonumber(L, 1)) - 1;
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if (index >= 0 && index < CCharacterSelection::s_characterList.Count()) {
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CGlueMgr::DeleteCharacter(CCharacterSelection::s_characterList.m_data[index].m_info.guid);
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}
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return 0;
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}
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}
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int32_t Script_RenameCharacter(lua_State* L) {
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int32_t Script_RenameCharacter(lua_State* L) {
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@ -129,6 +129,17 @@ void CGlueMgr::ChangeRealm(const REALM_INFO* realmInfo) {
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ClientServices::Connection()->Connect();
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ClientServices::Connection()->Connect();
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}
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}
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void CGlueMgr::DeleteCharacter(uint64_t guid) {
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if (guid) {
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CGlueMgr::SetIdleState(IDLE_DELETE_CHARACTER);
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auto text = FrameScript_GetText(ClientServices::GetErrorToken(70), -1, GENDER_NOT_APPLICABLE);
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FrameScript_SignalEvent(OPEN_STATUS_DIALOG, "%s%s", "CANCEL", text);
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ClientServices::CharacterDelete(guid);
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}
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}
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void CGlueMgr::EnterWorld() {
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void CGlueMgr::EnterWorld() {
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if (!ClientServices::GetSelectedRealm()) {
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if (!ClientServices::GetSelectedRealm()) {
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return;
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return;
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@ -66,6 +66,7 @@ class CGlueMgr {
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// Static functions
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// Static functions
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static void CancelRealmListQuery();
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static void CancelRealmListQuery();
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static void ChangeRealm(const REALM_INFO* realmInfo);
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static void ChangeRealm(const REALM_INFO* realmInfo);
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static void DeleteCharacter(uint64_t guid);
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static void DisplayLoginStatus();
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static void DisplayLoginStatus();
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static void EnterWorld();
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static void EnterWorld();
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static void GetCharacterList();
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static void GetCharacterList();
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@ -1,6 +1,7 @@
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#include "net/connection/ClientConnection.hpp"
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#include "net/connection/ClientConnection.hpp"
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#include "net/Login.hpp"
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#include "client/ClientServices.hpp"
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#include "client/ClientServices.hpp"
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#include "common/datastore/CDataStore.hpp"
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#include "net/Login.hpp"
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#include "ui/FrameScript.hpp"
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#include "ui/FrameScript.hpp"
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void ClientConnection::AccountLogin(const char* name, const char* password, int32_t region, WOW_LOCALE locale) {
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void ClientConnection::AccountLogin(const char* name, const char* password, int32_t region, WOW_LOCALE locale) {
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@ -160,3 +161,19 @@ int32_t ClientConnection::PollStatus(WOWCS_OPS& op, const char** msg, int32_t& r
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return this->m_statusComplete;
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return this->m_statusComplete;
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}
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}
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void ClientConnection::RequestCharacterDelete(uint64_t guid) {
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this->Initiate(COP_DELETE_CHARACTER, 70, nullptr);
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if (this->IsConnected()) {
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CDataStore netMsg;
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netMsg.Put(static_cast<uint32_t>(CMSG_CHAR_DELETE));
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netMsg.Put(guid);
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netMsg.Finalize();
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this->Send(&netMsg);
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}
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else {
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this->Cancel(4);
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}
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}
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@ -43,6 +43,7 @@ class ClientConnection : public RealmConnection {
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void Initiate(WOWCS_OPS op, int32_t errorCode, void (*cleanup)());
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void Initiate(WOWCS_OPS op, int32_t errorCode, void (*cleanup)());
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int32_t IsConnected();
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int32_t IsConnected();
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int32_t PollStatus(WOWCS_OPS& op, const char** msg, int32_t& result, int32_t& errorCode);
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int32_t PollStatus(WOWCS_OPS& op, const char** msg, int32_t& result, int32_t& errorCode);
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void RequestCharacterDelete(uint64_t guid);
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};
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};
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#endif
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#endif
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@ -41,6 +41,10 @@ uint32_t CGPlayer::TotalRemoteFieldsSaved() {
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return CGPlayer::GetBaseOffsetSaved() + 173;
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return CGPlayer::GetBaseOffsetSaved() + 173;
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}
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}
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uint32_t CGPlayer::GetMoney() const {
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return this->Player()->coinage;
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}
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uint32_t CGPlayer::GetNextLevelXP() const {
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uint32_t CGPlayer::GetNextLevelXP() const {
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return this->Player()->nextLevelXP;
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return this->Player()->nextLevelXP;
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}
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}
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@ -149,6 +149,7 @@ class CGPlayer {
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static uint32_t TotalRemoteFieldsSaved();
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static uint32_t TotalRemoteFieldsSaved();
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// Public member functions
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// Public member functions
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uint32_t GetMoney() const;
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uint32_t GetNextLevelXP() const;
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uint32_t GetNextLevelXP() const;
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uint32_t GetXP() const;
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uint32_t GetXP() const;
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@ -6,6 +6,12 @@
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#include "ui/Game.hpp"
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#include "ui/Game.hpp"
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#include <storm/Error.hpp>
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#include <storm/Error.hpp>
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CGPlayer_C* CGPlayer_C::GetActivePtr() {
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return static_cast<CGPlayer_C*>(
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ClntObjMgrObjectPtr(ClntObjMgrGetActivePlayer(), TYPE_PLAYER, __FILE__, __LINE__)
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);
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}
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CGPlayer_C::CGPlayer_C(uint32_t time, CClientObjCreate& objCreate) : CGUnit_C(time, objCreate) {
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CGPlayer_C::CGPlayer_C(uint32_t time, CClientObjCreate& objCreate) : CGUnit_C(time, objCreate) {
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// TODO
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// TODO
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}
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}
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@ -14,20 +20,28 @@ CGPlayer_C::~CGPlayer_C() {
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// TODO
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// TODO
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}
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}
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uint32_t CGPlayer_C::GetActiveNextLevelXP() const {
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uint32_t CGPlayer_C::GetMoney() const {
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if (this->GetGUID() != ClntObjMgrGetActivePlayer()) {
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if (this->GetGUID() != ClntObjMgrGetActivePlayer()) {
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return 0;
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return 0;
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}
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}
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return this->GetNextLevelXP();
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return this->CGPlayer::GetMoney();
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}
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}
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uint32_t CGPlayer_C::GetActiveXP() const {
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uint32_t CGPlayer_C::GetNextLevelXP() const {
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if (this->GetGUID() != ClntObjMgrGetActivePlayer()) {
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if (this->GetGUID() != ClntObjMgrGetActivePlayer()) {
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return 0;
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return 0;
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}
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}
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return this->GetXP();
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return this->CGPlayer::GetNextLevelXP();
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}
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uint32_t CGPlayer_C::GetXP() const {
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if (this->GetGUID() != ClntObjMgrGetActivePlayer()) {
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return 0;
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}
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return this->CGPlayer::GetXP();
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}
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}
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void CGPlayer_C::PostInit(uint32_t time, const CClientObjCreate& init, bool a4) {
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void CGPlayer_C::PostInit(uint32_t time, const CClientObjCreate& init, bool a4) {
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@ -10,13 +10,17 @@ class CreatureModelDataRec;
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class CGPlayer_C : public CGUnit_C, public CGPlayer {
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class CGPlayer_C : public CGUnit_C, public CGPlayer {
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public:
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public:
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// Public static functions
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static CGPlayer_C* GetActivePtr();
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// Virtual public member functions
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// Virtual public member functions
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virtual ~CGPlayer_C();
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virtual ~CGPlayer_C();
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// Public member functions
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// Public member functions
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CGPlayer_C(uint32_t time, CClientObjCreate& objCreate);
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CGPlayer_C(uint32_t time, CClientObjCreate& objCreate);
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uint32_t GetActiveNextLevelXP() const;
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uint32_t GetMoney() const;
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uint32_t GetActiveXP() const;
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uint32_t GetNextLevelXP() const;
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uint32_t GetXP() const;
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void PostInit(uint32_t time, const CClientObjCreate& init, bool a4);
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void PostInit(uint32_t time, const CClientObjCreate& init, bool a4);
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void PostInitActivePlayer();
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void PostInitActivePlayer();
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void SetStorage(uint32_t* storage, uint32_t* saved);
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void SetStorage(uint32_t* storage, uint32_t* saved);
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@ -25,6 +25,7 @@
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#include <common/MD5.hpp>
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#include <common/MD5.hpp>
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WOWGUID CGGameUI::s_currentObjectTrack;
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WOWGUID CGGameUI::s_currentObjectTrack;
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uint32_t CGGameUI::s_cursorMoney;
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CScriptObject* CGGameUI::s_gameTooltip;
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CScriptObject* CGGameUI::s_gameTooltip;
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bool CGGameUI::s_inWorld;
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bool CGGameUI::s_inWorld;
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WOWGUID CGGameUI::s_lockedTarget;
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WOWGUID CGGameUI::s_lockedTarget;
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@ -94,6 +95,10 @@ WOWGUID& CGGameUI::GetCurrentObjectTrack() {
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return CGGameUI::s_currentObjectTrack;
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return CGGameUI::s_currentObjectTrack;
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}
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}
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uint32_t CGGameUI::GetCursorMoney() {
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return CGGameUI::s_cursorMoney;
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}
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WOWGUID& CGGameUI::GetLockedTarget() {
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WOWGUID& CGGameUI::GetLockedTarget() {
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return CGGameUI::s_lockedTarget;
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return CGGameUI::s_lockedTarget;
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}
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}
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@ -15,6 +15,7 @@ class CGGameUI {
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// Static functions
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// Static functions
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static void EnterWorld();
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static void EnterWorld();
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static WOWGUID& GetCurrentObjectTrack();
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static WOWGUID& GetCurrentObjectTrack();
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static uint32_t GetCursorMoney();
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static WOWGUID& GetLockedTarget();
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static WOWGUID& GetLockedTarget();
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static void Initialize();
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static void Initialize();
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static void InitializeGame();
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static void InitializeGame();
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@ -25,6 +26,7 @@ class CGGameUI {
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private:
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private:
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static WOWGUID s_currentObjectTrack;
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static WOWGUID s_currentObjectTrack;
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static uint32_t s_cursorMoney;
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static bool s_inWorld;
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static bool s_inWorld;
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static WOWGUID s_lockedTarget;
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static WOWGUID s_lockedTarget;
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static bool s_loggingIn;
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static bool s_loggingIn;
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@ -3,6 +3,7 @@
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#include "gx/Coordinate.hpp"
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#include "gx/Coordinate.hpp"
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#include "ui/FrameScript.hpp"
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#include "ui/FrameScript.hpp"
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#include "ui/ScriptFunctionsShared.hpp"
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#include "ui/ScriptFunctionsShared.hpp"
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#include "ui/game/CGGameUI.hpp"
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#include "ui/simple/CSimpleTop.hpp"
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#include "ui/simple/CSimpleTop.hpp"
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#include "util/StringTo.hpp"
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#include "util/StringTo.hpp"
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#include "util/Unimplemented.hpp"
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#include "util/Unimplemented.hpp"
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@ -502,7 +503,9 @@ int32_t Script_ForceQuit(lua_State* L) {
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}
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}
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int32_t Script_GetCursorMoney(lua_State* L) {
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int32_t Script_GetCursorMoney(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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lua_pushnumber(L, CGGameUI::GetCursorMoney());
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return 1;
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}
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}
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int32_t Script_DropCursorMoney(lua_State* L) {
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int32_t Script_DropCursorMoney(lua_State* L) {
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@ -189,7 +189,7 @@ int32_t Script_UnitXP(lua_State* L) {
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float xp = 0.0f;
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float xp = 0.0f;
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if (unit && unit->IsA(TYPE_PLAYER)) {
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if (unit && unit->IsA(TYPE_PLAYER)) {
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xp = static_cast<CGPlayer_C*>(unit)->GetActiveXP();
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xp = static_cast<CGPlayer_C*>(unit)->GetXP();
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}
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}
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|
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lua_pushnumber(L, xp);
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lua_pushnumber(L, xp);
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@ -209,7 +209,7 @@ int32_t Script_UnitXPMax(lua_State* L) {
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float xpMax = 0.0f;
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float xpMax = 0.0f;
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|
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if (unit && unit->IsA(TYPE_PLAYER)) {
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if (unit && unit->IsA(TYPE_PLAYER)) {
|
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xpMax = static_cast<CGPlayer_C*>(unit)->GetActiveNextLevelXP();
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xpMax = static_cast<CGPlayer_C*>(unit)->GetNextLevelXP();
|
||||||
}
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}
|
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|
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lua_pushnumber(L, xpMax);
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lua_pushnumber(L, xpMax);
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@ -282,7 +282,15 @@ int32_t Script_UnitLevel(lua_State* L) {
|
|||||||
}
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}
|
||||||
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|
||||||
int32_t Script_GetMoney(lua_State* L) {
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int32_t Script_GetMoney(lua_State* L) {
|
||||||
WHOA_UNIMPLEMENTED(0);
|
auto player = CGPlayer_C::GetActivePtr();
|
||||||
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|
||||||
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if (player) {
|
||||||
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lua_pushnumber(L, player->GetMoney());
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||||||
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} else {
|
||||||
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lua_pushnumber(L, 0.0f);
|
||||||
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}
|
||||||
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|
||||||
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return 1;
|
||||||
}
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}
|
||||||
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|
||||||
int32_t Script_GetHonorCurrency(lua_State* L) {
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int32_t Script_GetHonorCurrency(lua_State* L) {
|
||||||
|
|||||||
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