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1 Commits

Author SHA1 Message Date
Tristan 'Natrist' Cormier
0227a0e8ba
Merge e391f966bb into 7d491570e4 2026-02-16 11:01:39 -05:00
5 changed files with 3 additions and 39 deletions

@ -1 +1 @@
Subproject commit 4ba7e0a6c3836254daf97bab159807fae6cab039
Subproject commit dc8f10e407daa8bdf7e90d9438b55d5883780825

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@ -1,5 +1,4 @@
#include "ui/simple/CSimpleCamera.hpp"
#include "gx/Transform.hpp"
#include "model/Model2.hpp"
#include <tempest/Math.hpp>
@ -64,7 +63,7 @@ CSimpleCamera::CSimpleCamera(float nearZ, float farZ, float fov) {
this->SetFacing(0.0f, 0.0f, 0.0f);
}
float CSimpleCamera::FOV() const {
float CSimpleCamera::FOV() {
return this->m_fov;
}
@ -108,25 +107,6 @@ void CSimpleCamera::SetNearZ(float nearZ) {
this->m_nearZ = nearZ;
}
void CSimpleCamera::SetGxProjectionAndView(const CRect& projRect) {
// Projection
this->m_aspect = (projRect.maxX - projRect.minX) / (projRect.maxY - projRect.minY);
C44Matrix projMat;
GxuXformCreateProjection_Exact(this->FOV() * 0.6f, this->m_aspect, this->m_nearZ, this->m_farZ, projMat);
GxXformSetProjection(projMat);
// View
C3Vector eye;
C44Matrix viewMat;
GxuXformCreateLookAtSgCompat(eye, this->Forward(), this->Up(), viewMat);
GxXformSetView(viewMat);
}
C3Vector CSimpleCamera::Up() const {
return { this->m_facing.c0, this->m_facing.c1, this->m_facing.c2 };
}

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@ -2,7 +2,6 @@
#define UI_SIMPLE_C_SIMPLE_CAMERA_HPP
#include <tempest/Matrix.hpp>
#include <tempest/Rect.hpp>
#include <tempest/Vector.hpp>
class CM2Scene;
@ -10,7 +9,7 @@ class CM2Scene;
class CSimpleCamera {
public:
// Virtual public member functions
virtual float FOV() const;
virtual float FOV();
virtual C3Vector Forward() const;
virtual C3Vector Right() const;
virtual C3Vector Up() const;
@ -23,7 +22,6 @@ class CSimpleCamera {
void SetFacing(float yaw, float pitch, float roll);
void SetFarZ(float farZ);
void SetFieldOfView(float fov);
void SetGxProjectionAndView(const CRect& projRect);
void SetNearZ(float nearZ);
protected:

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@ -10,11 +10,9 @@ uint32_t CWorld::s_curTimeMs;
float CWorld::s_curTimeSec;
uint32_t CWorld::s_enables;
uint32_t CWorld::s_enables2;
float CWorld::s_farClip;
uint32_t CWorld::s_gameTimeFixed;
float CWorld::s_gameTimeSec;
CM2Scene* CWorld::s_m2Scene;
float CWorld::s_nearClip = 0.1f;
uint32_t CWorld::s_tickTimeFixed;
uint32_t CWorld::s_tickTimeMs;
float CWorld::s_tickTimeSec;
@ -57,10 +55,6 @@ float CWorld::GetCurTimeSec() {
return CWorld::s_curTimeSec;
}
float CWorld::GetFarClip() {
return CWorld::s_farClip;
}
uint32_t CWorld::GetFixedPrecisionTime(float timeSec) {
return static_cast<uint32_t>(timeSec * 1024.0f);
}
@ -77,10 +71,6 @@ CM2Scene* CWorld::GetM2Scene() {
return CWorld::s_m2Scene;
}
float CWorld::GetNearClip() {
return CWorld::s_nearClip;
}
uint32_t CWorld::GetTickTimeFixed() {
return CWorld::s_tickTimeFixed;
}

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@ -57,11 +57,9 @@ class CWorld {
static HWORLDOBJECT AddObject(CM2Model* model, void* handler, void* handlerParam, uint64_t param64, uint32_t param32, uint32_t objFlags);
static uint32_t GetCurTimeMs();
static float GetCurTimeSec();
static float GetFarClip();
static uint32_t GetGameTimeFixed();
static float GetGameTimeSec();
static CM2Scene* GetM2Scene();
static float GetNearClip();
static uint32_t GetTickTimeFixed();
static uint32_t GetTickTimeMs();
static float GetTickTimeSec();
@ -74,11 +72,9 @@ class CWorld {
// Private static variables
static uint32_t s_curTimeMs;
static float s_curTimeSec;
static float s_farClip;
static uint32_t s_gameTimeFixed;
static float s_gameTimeSec;
static CM2Scene* s_m2Scene;
static float s_nearClip;
static uint32_t s_tickTimeFixed;
static uint32_t s_tickTimeMs;
static float s_tickTimeSec;