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Author SHA1 Message Date
Tristan 'Natrist' Cormier
fb4266aafd
Merge a82628adaa into 8a062e5631 2026-01-15 12:43:48 -05:00
30 changed files with 34 additions and 424 deletions

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@ -520,9 +520,8 @@ void WowClientDestroy() {
} }
void WowClientInit() { void WowClientInit() {
EventRegister(EVENT_ID_TICK, reinterpret_cast<EVENTHANDLERFUNC>(&CWorld::OnTick));
// TODO // TODO
// EventRegister(EVENT_ID_5, (int)sub_4020E0);
// _cfltcvt_init_0(); // _cfltcvt_init_0();
ClientRegisterConsoleCommands(); ClientRegisterConsoleCommands();

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@ -286,10 +286,12 @@ int32_t SchedulerThreadProcProcess(uint32_t a1) {
} }
} }
float elapsedSec = (currTime - context->m_schedLastIdle) * 0.001; uint32_t v9 = (currTime - context->m_schedLastIdle);
context->m_schedLastIdle = currTime; context->m_schedLastIdle = currTime;
double elapsedSec = v9 * 0.001;
SynthesizeTick(context, currTime, elapsedSec); // TODO
// FrameTime::Update(currTime, elapsedSec);
IEvtTimerDispatch(context); IEvtTimerDispatch(context);

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@ -91,17 +91,3 @@ void SynthesizePoll(EvtContext* context) {
IEvtQueueDispatch(context, EVENT_ID_POLL, nullptr); IEvtQueueDispatch(context, EVENT_ID_POLL, nullptr);
} }
void SynthesizeTick(EvtContext* context, uint32_t currTime, float elapsedSec) {
context->m_critsect.Enter();
bool closed = context->m_schedState == EvtContext::SCHEDSTATE_CLOSED;
context->m_critsect.Leave();
if (closed) {
return;
}
EVENT_DATA_TICK data = { elapsedSec, currTime };
IEvtQueueDispatch(context, EVENT_ID_TICK, &data);
}

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@ -15,6 +15,4 @@ void SynthesizePaint(EvtContext* context);
void SynthesizePoll(EvtContext* context); void SynthesizePoll(EvtContext* context);
void SynthesizeTick(EvtContext* context, uint32_t currTime, float elapsedSec);
#endif #endif

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@ -12,7 +12,7 @@ enum EVENTID {
EVENT_ID_FOCUS = 2, EVENT_ID_FOCUS = 2,
EVENT_ID_CLOSE = 3, EVENT_ID_CLOSE = 3,
EVENT_ID_DESTROY = 4, EVENT_ID_DESTROY = 4,
EVENT_ID_TICK = 5, EVENT_ID_5 = 5,
EVENT_ID_IDLE = 6, EVENT_ID_IDLE = 6,
EVENT_ID_POLL = 7, EVENT_ID_POLL = 7,
EVENT_ID_INITIALIZE = 8, EVENT_ID_INITIALIZE = 8,
@ -259,9 +259,4 @@ struct EVENT_DATA_SIZE {
int32_t h; int32_t h;
}; };
struct EVENT_DATA_TICK {
float tickTimeSec;
uint32_t curTimeMs;
};
#endif #endif

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@ -72,12 +72,6 @@ enum OBJECT_TYPE_ID {
// TODO // TODO
}; };
enum OUT_OF_RANGE_TYPE {
OUT_OF_RANGE_0 = 0,
OUT_OF_RANGE_1 = 1,
OUT_OF_RANGE_2 = 2,
};
enum SHEATHE_TYPE { enum SHEATHE_TYPE {
SHEATHE_0 = 0, SHEATHE_0 = 0,
SHEATHE_1 = 1, SHEATHE_1 = 1,

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@ -4,10 +4,6 @@ CGContainer_C::CGContainer_C(uint32_t time, CClientObjCreate& objCreate) : CGIte
// TODO // TODO
} }
CGContainer_C::~CGContainer_C() {
// TODO
}
void CGContainer_C::SetStorage(uint32_t* storage, uint32_t* saved) { void CGContainer_C::SetStorage(uint32_t* storage, uint32_t* saved) {
this->CGItem_C::SetStorage(storage, saved); this->CGItem_C::SetStorage(storage, saved);

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@ -7,9 +7,6 @@
class CGContainer_C : public CGItem_C, public CGContainer { class CGContainer_C : public CGItem_C, public CGContainer {
public: public:
// Virtual public member functions
virtual ~CGContainer_C();
// Public member functions // Public member functions
CGContainer_C(uint32_t time, CClientObjCreate& objCreate); CGContainer_C(uint32_t time, CClientObjCreate& objCreate);
void SetStorage(uint32_t* storage, uint32_t* saved); void SetStorage(uint32_t* storage, uint32_t* saved);

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@ -4,10 +4,6 @@ CGCorpse_C::CGCorpse_C(uint32_t time, CClientObjCreate& objCreate) : CGObject_C(
// TODO // TODO
} }
CGCorpse_C::~CGCorpse_C() {
// TODO
}
void CGCorpse_C::SetStorage(uint32_t* storage, uint32_t* saved) { void CGCorpse_C::SetStorage(uint32_t* storage, uint32_t* saved) {
this->CGObject_C::SetStorage(storage, saved); this->CGObject_C::SetStorage(storage, saved);

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@ -7,9 +7,6 @@
class CGCorpse_C : public CGObject_C, public CGCorpse { class CGCorpse_C : public CGObject_C, public CGCorpse {
public: public:
// Virtual public member functions
virtual ~CGCorpse_C();
// Public member functions // Public member functions
CGCorpse_C(uint32_t time, CClientObjCreate& objCreate); CGCorpse_C(uint32_t time, CClientObjCreate& objCreate);
void SetStorage(uint32_t* storage, uint32_t* saved); void SetStorage(uint32_t* storage, uint32_t* saved);

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@ -4,10 +4,6 @@ CGDynamicObject_C::CGDynamicObject_C(uint32_t time, CClientObjCreate& objCreate)
// TODO // TODO
} }
CGDynamicObject_C::~CGDynamicObject_C() {
// TODO
}
void CGDynamicObject_C::SetStorage(uint32_t* storage, uint32_t* saved) { void CGDynamicObject_C::SetStorage(uint32_t* storage, uint32_t* saved) {
this->CGObject_C::SetStorage(storage, saved); this->CGObject_C::SetStorage(storage, saved);

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@ -7,9 +7,6 @@
class CGDynamicObject_C : public CGObject_C, public CGDynamicObject { class CGDynamicObject_C : public CGObject_C, public CGDynamicObject {
public: public:
// Virtual public member functions
virtual ~CGDynamicObject_C();
// Public member functions // Public member functions
CGDynamicObject_C(uint32_t time, CClientObjCreate& objCreate); CGDynamicObject_C(uint32_t time, CClientObjCreate& objCreate);
void SetStorage(uint32_t* storage, uint32_t* saved); void SetStorage(uint32_t* storage, uint32_t* saved);

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@ -4,10 +4,6 @@ CGGameObject_C::CGGameObject_C(uint32_t time, CClientObjCreate& objCreate) : CGO
// TODO // TODO
} }
CGGameObject_C::~CGGameObject_C() {
// TODO
}
void CGGameObject_C::SetStorage(uint32_t* storage, uint32_t* saved) { void CGGameObject_C::SetStorage(uint32_t* storage, uint32_t* saved) {
this->CGObject_C::SetStorage(storage, saved); this->CGObject_C::SetStorage(storage, saved);

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@ -7,9 +7,6 @@
class CGGameObject_C : public CGObject_C, public CGGameObject { class CGGameObject_C : public CGObject_C, public CGGameObject {
public: public:
// Virtual public member functions
virtual ~CGGameObject_C();
// Public member functions // Public member functions
CGGameObject_C(uint32_t time, CClientObjCreate& objCreate); CGGameObject_C(uint32_t time, CClientObjCreate& objCreate);
void SetStorage(uint32_t* storage, uint32_t* saved); void SetStorage(uint32_t* storage, uint32_t* saved);

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@ -4,10 +4,6 @@ CGItem_C::CGItem_C(uint32_t time, CClientObjCreate& objCreate) : CGObject_C(time
// TODO // TODO
} }
CGItem_C::~CGItem_C() {
// TODO
}
void CGItem_C::SetStorage(uint32_t* storage, uint32_t* saved) { void CGItem_C::SetStorage(uint32_t* storage, uint32_t* saved) {
this->CGObject_C::SetStorage(storage, saved); this->CGObject_C::SetStorage(storage, saved);

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@ -7,9 +7,6 @@
class CGItem_C : public CGObject_C, public CGItem { class CGItem_C : public CGObject_C, public CGItem {
public: public:
// Virtual public member functions
virtual ~CGItem_C();
// Public member functions // Public member functions
CGItem_C(uint32_t time, CClientObjCreate& objCreate); CGItem_C(uint32_t time, CClientObjCreate& objCreate);
void SetStorage(uint32_t* storage, uint32_t* saved); void SetStorage(uint32_t* storage, uint32_t* saved);

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@ -1,53 +1,19 @@
#include "object/client/CGObject_C.hpp" #include "object/client/CGObject_C.hpp"
#include "object/client/ObjMgr.hpp" #include "object/client/ObjMgr.hpp"
#include "world/World.hpp"
CGObject_C::CGObject_C(uint32_t time, CClientObjCreate& objCreate) { CGObject_C::CGObject_C(uint32_t time, CClientObjCreate& objCreate) {
// TODO // TODO
this->m_lockCount = 0;
this->m_disabled = false;
this->m_inReenable = false;
this->m_postInited = false;
this->m_flag19 = false;
this->m_disablePending = false;
// TODO
ClntObjMgrLinkInNewObject(this); ClntObjMgrLinkInNewObject(this);
// TODO // TODO
} }
CGObject_C::~CGObject_C() {
// TODO
}
void CGObject_C::AddWorldObject() { void CGObject_C::AddWorldObject() {
// TODO // TODO
} }
void CGObject_C::Disable() {
// TODO
this->m_disabled = true;
// TODO other flag manipulation
this->m_disableTimeMs = CWorld::GetCurTimeMs();
}
int32_t CGObject_C::IsInReenable() {
return this->m_inReenable;
}
int32_t CGObject_C::IsObjectLocked() {
return this->m_lockCount != 0;
}
void CGObject_C::Reenable() { void CGObject_C::Reenable() {
this->m_disabled = false;
this->m_inReenable = true;
// TODO // TODO
} }
@ -57,23 +23,7 @@ void CGObject_C::SetBlock(uint32_t block, uint32_t value) {
} }
void CGObject_C::SetDisablePending(int32_t pending) { void CGObject_C::SetDisablePending(int32_t pending) {
if (pending) { // TODO
this->m_disablePending = true;
} else {
this->m_disablePending = false;
}
}
void CGObject_C::SetObjectLocked(int32_t locked) {
if (locked) {
if (this->m_lockCount != 0xFFFF) {
this->m_lockCount++;
}
} else {
if (this->m_lockCount != 0) {
this->m_lockCount--;
}
}
} }
void CGObject_C::SetStorage(uint32_t* storage, uint32_t* saved) { void CGObject_C::SetStorage(uint32_t* storage, uint32_t* saved) {

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@ -12,33 +12,14 @@ class CGObject_C : public CGObject, public TSHashObject<CGObject_C, CHashKeyGUID
public: public:
// Public member variables // Public member variables
TSLink<CGObject_C> m_link; TSLink<CGObject_C> m_link;
uint32_t m_disableTimeMs;
// TODO
uint32_t m_lockCount : 16;
uint32_t m_disabled : 1;
uint32_t m_inReenable : 1;
uint32_t m_postInited : 1;
uint32_t m_flag19 : 1;
uint32_t m_disablePending : 1;
// TODO
// Virtual public member functions
virtual ~CGObject_C();
virtual void Disable();
// TODO
virtual void HandleOutOfRange(OUT_OF_RANGE_TYPE type) {};
// TODO
// Public member functions // Public member functions
CGObject_C() = default; CGObject_C() = default;
CGObject_C(uint32_t time, CClientObjCreate& objCreate); CGObject_C(uint32_t time, CClientObjCreate& objCreate);
void AddWorldObject(); void AddWorldObject();
int32_t IsInReenable();
int32_t IsObjectLocked();
void Reenable(); void Reenable();
void SetBlock(uint32_t block, uint32_t value); void SetBlock(uint32_t block, uint32_t value);
void SetDisablePending(int32_t pending); void SetDisablePending(int32_t pending);
void SetObjectLocked(int32_t locked);
void SetStorage(uint32_t* storage, uint32_t* saved); void SetStorage(uint32_t* storage, uint32_t* saved);
void SetTypeID(OBJECT_TYPE_ID typeID); void SetTypeID(OBJECT_TYPE_ID typeID);
}; };

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@ -7,10 +7,6 @@ CGPlayer_C::CGPlayer_C(uint32_t time, CClientObjCreate& objCreate) : CGUnit_C(ti
// TODO // TODO
} }
CGPlayer_C::~CGPlayer_C() {
// TODO
}
void CGPlayer_C::SetStorage(uint32_t* storage, uint32_t* saved) { void CGPlayer_C::SetStorage(uint32_t* storage, uint32_t* saved) {
this->CGUnit_C::SetStorage(storage, saved); this->CGUnit_C::SetStorage(storage, saved);

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@ -10,9 +10,6 @@ class CreatureModelDataRec;
class CGPlayer_C : public CGUnit_C, public CGPlayer { class CGPlayer_C : public CGUnit_C, public CGPlayer {
public: public:
// Virtual public member functions
virtual ~CGPlayer_C();
// Public member functions // Public member functions
CGPlayer_C(uint32_t time, CClientObjCreate& objCreate); CGPlayer_C(uint32_t time, CClientObjCreate& objCreate);
void SetStorage(uint32_t* storage, uint32_t* saved); void SetStorage(uint32_t* storage, uint32_t* saved);

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@ -93,10 +93,6 @@ CGUnit_C::CGUnit_C(uint32_t time, CClientObjCreate& objCreate) : CGObject_C(time
// TODO // TODO
} }
CGUnit_C::~CGUnit_C() {
// TODO
}
void CGUnit_C::SetStorage(uint32_t* storage, uint32_t* saved) { void CGUnit_C::SetStorage(uint32_t* storage, uint32_t* saved) {
this->CGObject_C::SetStorage(storage, saved); this->CGObject_C::SetStorage(storage, saved);

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@ -15,9 +15,6 @@ class CGUnit_C : public CGObject_C, public CGUnit {
static const char* GetDisplayClassNameFromRecord(const ChrClassesRec* classRec, UNIT_SEX sex, UNIT_SEX* displaySex); static const char* GetDisplayClassNameFromRecord(const ChrClassesRec* classRec, UNIT_SEX sex, UNIT_SEX* displaySex);
static const char* GetDisplayRaceNameFromRecord(const ChrRacesRec* raceRec, UNIT_SEX sex, UNIT_SEX* displaySex); static const char* GetDisplayRaceNameFromRecord(const ChrRacesRec* raceRec, UNIT_SEX sex, UNIT_SEX* displaySex);
// Virtual public member functions
virtual ~CGUnit_C();
// Public member functions // Public member functions
CGUnit_C(uint32_t time, CClientObjCreate& objCreate); CGUnit_C(uint32_t time, CClientObjCreate& objCreate);
void SetStorage(uint32_t* storage, uint32_t* saved); void SetStorage(uint32_t* storage, uint32_t* saved);

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@ -13,7 +13,7 @@ class ClntObjMgr {
// Member variables // Member variables
TSHashTable<CGObject_C, CHashKeyGUID> m_objects; TSHashTable<CGObject_C, CHashKeyGUID> m_objects;
TSHashTable<CGObject_C, CHashKeyGUID> m_lazyCleanupObjects; TSHashTable<CGObject_C, CHashKeyGUID> m_lazyCleanupObjects;
STORM_EXPLICIT_LIST(CGObject_C, m_link) m_lazyCleanupFifo[NUM_CLIENT_OBJECT_TYPES - 1]; // TODO
STORM_EXPLICIT_LIST(CGObject_C, m_link) m_visibleObjects; STORM_EXPLICIT_LIST(CGObject_C, m_link) m_visibleObjects;
STORM_EXPLICIT_LIST(CGObject_C, m_link) m_reenabledObjects; STORM_EXPLICIT_LIST(CGObject_C, m_link) m_reenabledObjects;
// TODO // TODO

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@ -34,65 +34,22 @@ int32_t SkipPartialObjectUpdate(CDataStore* msg) {
} }
void UpdateOutOfRangeObjects(CDataStore* msg) { void UpdateOutOfRangeObjects(CDataStore* msg) {
uint32_t count; WHOA_UNIMPLEMENTED();
msg->Get(count);
// TODO CVehiclePassenger_C::StartAddingPendingRescueTransitions();
auto startPos = msg->Tell();
// Pass 1
for (int32_t i = 0; i < count; i++) {
SmartGUID guid;
*msg >> guid;
if (guid == ClntObjMgrGetActivePlayer()) {
continue;
}
auto object = FindActiveObject(guid);
if (object) {
HandleObjectOutOfRangePass1(object, OUT_OF_RANGE_0);
}
}
msg->Seek(startPos);
// Pass 2
for (int32_t i = 0; i < count; i++) {
SmartGUID guid;
*msg >> guid;
if (guid == ClntObjMgrGetActivePlayer()) {
continue;
}
auto object = FindActiveObject(guid);
if (object && !object->IsObjectLocked()) {
HandleObjectOutOfRangePass2(object);
}
}
// TODO CVehiclePassenger_C::ExecutePendingRescueTransitions();
} }
int32_t UpdateObject(CDataStore* msg) { int32_t UpdateObject(CDataStore* msg) {
SmartGUID guid; SmartGUID guid;
*msg >> guid; *msg >> guid;
int32_t reenable; int32_t reenabled;
auto object = GetUpdateObject(guid, &reenable); auto object = GetUpdateObject(guid, &reenabled);
if (object) { if (object) {
if (!FillInPartialObjectData(object, object->m_obj->m_guid, msg, false, false)) { if (!FillInPartialObjectData(object, object->m_obj->m_guid, msg, false, false)) {
return 0; return 0;
} }
if (reenable) { if (reenabled) {
object->Reenable(); object->Reenable();
} }
@ -210,8 +167,8 @@ int32_t CreateObject(CDataStore* msg, uint32_t time) {
msg->Get(_typeID); msg->Get(_typeID);
auto typeID = static_cast<OBJECT_TYPE_ID>(_typeID); auto typeID = static_cast<OBJECT_TYPE_ID>(_typeID);
int32_t reenable; int32_t reenabled;
auto existingObject = GetUpdateObject(guid, &reenable); auto existingObject = GetUpdateObject(guid, &reenabled);
if (existingObject) { if (existingObject) {
CClientObjCreate::Skip(msg); CClientObjCreate::Skip(msg);
@ -220,7 +177,7 @@ int32_t CreateObject(CDataStore* msg, uint32_t time) {
return 0; return 0;
} }
if (reenable) { if (reenabled) {
existingObject->Reenable(); existingObject->Reenable();
} }
@ -236,7 +193,7 @@ int32_t CreateObject(CDataStore* msg, uint32_t time) {
ClntObjMgrSetActivePlayer(guid); ClntObjMgrSetActivePlayer(guid);
} }
auto newObject = ClntObjMgrAllocObject(typeID, guid); auto newObject = static_cast<CGObject_C*>(ClntObjMgrAllocObject(typeID, guid));
SetupObjectStorage(typeID, newObject, guid); SetupObjectStorage(typeID, newObject, guid);
@ -262,10 +219,10 @@ void UpdateInRangeObjects(CDataStore* msg) {
*msg >> guid; *msg >> guid;
if (guid != ClntObjMgrGetActivePlayer()) { if (guid != ClntObjMgrGetActivePlayer()) {
int32_t reenable; int32_t reenabled;
auto object = GetUpdateObject(guid, &reenable); auto object = GetUpdateObject(guid, &reenabled);
if (object && reenable) { if (object && reenabled) {
object->Reenable(); object->Reenable();
} }
} }
@ -384,8 +341,6 @@ int32_t ObjectUpdateHandler(void* param, NETMESSAGE msgId, uint32_t time, CDataS
uint32_t updateCount; uint32_t updateCount;
msg->Get(updateCount); msg->Get(updateCount);
// If first update type is out of range, handle it before continuing with normal processing
auto startPos = msg->Tell(); auto startPos = msg->Tell();
uint8_t firstUpdateType; uint8_t firstUpdateType;
@ -400,8 +355,6 @@ int32_t ObjectUpdateHandler(void* param, NETMESSAGE msgId, uint32_t time, CDataS
msg->Seek(startPos); msg->Seek(startPos);
} }
// Process all updates in two passes (creates, updates and disables objects as appropriate)
int32_t result = 0; int32_t result = 0;
if (ObjectUpdateFirstPass(msg, time, updateIdx, updateCount)) { if (ObjectUpdateFirstPass(msg, time, updateIdx, updateCount)) {
@ -409,31 +362,11 @@ int32_t ObjectUpdateHandler(void* param, NETMESSAGE msgId, uint32_t time, CDataS
result = ObjectUpdateSecondPass(msg, time, updateCount); result = ObjectUpdateSecondPass(msg, time, updateCount);
} }
// Garbage collect objects disabled more than 2 minutes ago (catch all) // TODO
for (int32_t typeID = ID_OBJECT; typeID < NUM_CLIENT_OBJECT_TYPES; typeID++) {
GarbageCollect(static_cast<OBJECT_TYPE_ID>(typeID), 120000);
}
return result; return result;
} }
int32_t OnObjectDestroy(void* param, NETMESSAGE msgId, uint32_t time, CDataStore* msg) { int32_t OnObjectDestroy(void* param, NETMESSAGE msgId, uint32_t time, CDataStore* msg) {
WOWGUID guid; WHOA_UNIMPLEMENTED(0);
msg->Get(guid);
uint8_t dead;
msg->Get(dead);
auto object = FindActiveObject(guid);
if (object) {
// TODO handle unit death
if (HandleObjectOutOfRangePass1(object, OUT_OF_RANGE_1)) {
HandleObjectOutOfRangePass2(object);
}
}
return 1;
} }

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@ -67,15 +67,15 @@ void MirrorInitialize() {
// TODO // TODO
} }
CGObject_C* ClntObjMgrAllocObject(OBJECT_TYPE_ID typeID, WOWGUID guid) { void* ClntObjMgrAllocObject(OBJECT_TYPE_ID typeID, WOWGUID guid) {
auto playerGUID = ClntObjMgrGetActivePlayer(); auto playerGUID = ClntObjMgrGetActivePlayer();
// Heap allocate player object for current player // Heap allocate player object for current player
if (guid == playerGUID) { if (guid == playerGUID) {
return static_cast<CGObject_C*>(STORM_ALLOC(sizeof(CGPlayer_C) + CGPlayer::GetDataSize() + CGPlayer::GetDataSizeSaved())); return STORM_ALLOC(sizeof(CGPlayer_C) + CGPlayer::GetDataSize() + CGPlayer::GetDataSizeSaved());
} }
GarbageCollect(typeID, 10000); // TODO GarbageCollect(typeID, 10000);
uint32_t memHandle; uint32_t memHandle;
void* mem; void* mem;
@ -85,40 +85,9 @@ CGObject_C* ClntObjMgrAllocObject(OBJECT_TYPE_ID typeID, WOWGUID guid) {
} }
// TODO pointer should be fetched via ObjectPtr // TODO pointer should be fetched via ObjectPtr
auto object = static_cast<CGObject_C*>(mem); static_cast<CGObject_C*>(mem)->m_memHandle = memHandle;
object->m_memHandle = memHandle;
return object; return mem;
}
void ClntObjMgrFreeObject(CGObject_C* object) {
auto playerGUID = ClntObjMgrGetActivePlayer();
auto isActivePlayer = object->m_obj->m_guid == playerGUID;
switch (object->m_obj->m_type) {
case TYPE_OBJECT:
case HIER_TYPE_ITEM:
case HIER_TYPE_CONTAINER:
case HIER_TYPE_UNIT:
case HIER_TYPE_PLAYER:
case HIER_TYPE_GAMEOBJECT:
case HIER_TYPE_DYNAMICOBJECT:
case HIER_TYPE_CORPSE: {
object->~CGObject_C();
break;
}
default: {
break;
}
}
if (isActivePlayer) {
STORM_FREE(object);
} else {
ObjectFree(s_objHeapId[object->m_typeID], object->m_memHandle);
}
} }
WOWGUID ClntObjMgrGetActivePlayer() { WOWGUID ClntObjMgrGetActivePlayer() {

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@ -6,12 +6,10 @@
#include "object/Types.hpp" #include "object/Types.hpp"
#include <cstdint> #include <cstdint>
CGObject_C* ClntObjMgrAllocObject(OBJECT_TYPE_ID typeID, WOWGUID guid); void* ClntObjMgrAllocObject(OBJECT_TYPE_ID typeID, WOWGUID guid);
WOWGUID ClntObjMgrGetActivePlayer(); WOWGUID ClntObjMgrGetActivePlayer();
void ClntObjMgrFreeObject(CGObject_C* object);
ClntObjMgr* ClntObjMgrGetCurrent(); ClntObjMgr* ClntObjMgrGetCurrent();
uint32_t ClntObjMgrGetMapID(); uint32_t ClntObjMgrGetMapID();

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@ -9,37 +9,13 @@
#include "object/client/CGPlayer_C.hpp" #include "object/client/CGPlayer_C.hpp"
#include "object/client/CGUnit_C.hpp" #include "object/client/CGUnit_C.hpp"
#include "object/client/ObjMgr.hpp" #include "object/client/ObjMgr.hpp"
#include <common/Time.hpp>
CGObject_C* FindActiveObject(WOWGUID guid) { CGObject_C* FindActiveObject(WOWGUID guid) {
return ClntObjMgrGetCurrent()->m_objects.Ptr(guid, CHashKeyGUID(guid)); return ClntObjMgrGetCurrent()->m_objects.Ptr(guid, CHashKeyGUID(guid));
} }
/** CGObject_C* GetUpdateObject(WOWGUID guid, int32_t* reenabled) {
* Given an object type and collection age, free the object at the head of that type's FIFO queue *reenabled = false;
* if it was disabled longer ago than the collection age. Only frees at most one object per call.
*/
void GarbageCollect(OBJECT_TYPE_ID typeID, uint32_t collectAgeMs) {
auto object = ClntObjMgrGetCurrent()->m_lazyCleanupFifo[typeID - 1].Head();
if (!object) {
return;
}
uint32_t disableAgeMs = OsGetAsyncTimeMsPrecise() - object->m_disableTimeMs;
if (disableAgeMs < collectAgeMs) {
return;
}
ClntObjMgrGetCurrent()->m_lazyCleanupObjects.Unlink(object);
object->m_link.Unlink();
ClntObjMgrFreeObject(object);
}
CGObject_C* GetUpdateObject(WOWGUID guid, int32_t* reenable) {
*reenable = false;
// Active object // Active object
@ -68,7 +44,7 @@ CGObject_C* GetUpdateObject(WOWGUID guid, int32_t* reenable) {
!ClntObjMgrGetCurrent()->m_visibleObjects.IsLinked(disabledObject) !ClntObjMgrGetCurrent()->m_visibleObjects.IsLinked(disabledObject)
&& !ClntObjMgrGetCurrent()->m_reenabledObjects.IsLinked(disabledObject) && !ClntObjMgrGetCurrent()->m_reenabledObjects.IsLinked(disabledObject)
) { ) {
*reenable = true; *reenabled = true;
ClntObjMgrGetCurrent()->m_reenabledObjects.LinkToTail(disabledObject); ClntObjMgrGetCurrent()->m_reenabledObjects.LinkToTail(disabledObject);
} }
@ -80,36 +56,6 @@ CGObject_C* GetUpdateObject(WOWGUID guid, int32_t* reenable) {
return nullptr; return nullptr;
} }
int32_t HandleObjectOutOfRangePass1(CGObject_C* object, OUT_OF_RANGE_TYPE type) {
// TODO arena unit out of range handling
object->HandleOutOfRange(type);
if (object->IsObjectLocked()) {
object->SetDisablePending(true);
return false;
}
object->SetDisablePending(false);
object->Disable();
return true;
}
void HandleObjectOutOfRangePass2(CGObject_C* object) {
// TODO ClearObjectMirrorHandlers(object);
ClntObjMgrGetCurrent()->m_objects.Unlink(object);
if (ClntObjMgrGetCurrent()->m_visibleObjects.IsLinked(object)) {
ClntObjMgrGetCurrent()->m_visibleObjects.UnlinkNode(object);
}
ClntObjMgrGetCurrent()->m_lazyCleanupObjects.Insert(object, object->m_hashval, CHashKeyGUID(object->m_key));
ClntObjMgrGetCurrent()->m_lazyCleanupFifo[object->m_typeID - 1].LinkToTail(object);
}
void InitObject(CGObject_C* object, uint32_t time, CClientObjCreate& objCreate) { void InitObject(CGObject_C* object, uint32_t time, CClientObjCreate& objCreate) {
switch (object->m_typeID) { switch (object->m_typeID) {
case ID_ITEM: { case ID_ITEM: {

View File

@ -1,7 +1,6 @@
#ifndef OBJECT_CLIENT_UTIL_HPP #ifndef OBJECT_CLIENT_UTIL_HPP
#define OBJECT_CLIENT_UTIL_HPP #define OBJECT_CLIENT_UTIL_HPP
#include "object/Types.hpp"
#include "util/GUID.hpp" #include "util/GUID.hpp"
#include <cstdint> #include <cstdint>
@ -10,13 +9,7 @@ class CGObject_C;
CGObject_C* FindActiveObject(WOWGUID guid); CGObject_C* FindActiveObject(WOWGUID guid);
void GarbageCollect(OBJECT_TYPE_ID typeID, uint32_t collectAgeMs); CGObject_C* GetUpdateObject(WOWGUID guid, int32_t* reenabled);
CGObject_C* GetUpdateObject(WOWGUID guid, int32_t* reenable);
int32_t HandleObjectOutOfRangePass1(CGObject_C* object, OUT_OF_RANGE_TYPE type);
void HandleObjectOutOfRangePass2(CGObject_C* object);
void InitObject(CGObject_C* object, uint32_t time, CClientObjCreate& objCreate); void InitObject(CGObject_C* object, uint32_t time, CClientObjCreate& objCreate);

View File

@ -6,49 +6,10 @@
#include "world/Weather.hpp" #include "world/Weather.hpp"
#include <storm/Memory.hpp> #include <storm/Memory.hpp>
uint32_t CWorld::s_curTimeMs;
float CWorld::s_curTimeSec;
uint32_t CWorld::s_enables; uint32_t CWorld::s_enables;
uint32_t CWorld::s_enables2; uint32_t CWorld::s_enables2;
uint32_t CWorld::s_gameTimeFixed;
float CWorld::s_gameTimeSec;
uint32_t CWorld::s_tickTimeFixed;
uint32_t CWorld::s_tickTimeMs;
float CWorld::s_tickTimeSec;
Weather* CWorld::s_weather; Weather* CWorld::s_weather;
uint32_t CWorld::GetCurTimeMs() {
return CWorld::s_curTimeMs;
}
float CWorld::GetCurTimeSec() {
return CWorld::s_curTimeSec;
}
uint32_t CWorld::GetFixedPrecisionTime(float timeSec) {
return static_cast<uint32_t>(timeSec * 1024.0f);
}
uint32_t CWorld::GetGameTimeFixed() {
return CWorld::s_gameTimeFixed;
}
float CWorld::GetGameTimeSec() {
return CWorld::s_gameTimeSec;
}
uint32_t CWorld::GetTickTimeFixed() {
return CWorld::s_tickTimeFixed;
}
uint32_t CWorld::GetTickTimeMs() {
return CWorld::s_tickTimeMs;
}
float CWorld::GetTickTimeSec() {
return CWorld::s_tickTimeSec;
}
void CWorld::Initialize() { void CWorld::Initialize() {
CWorld::s_enables |= CWorld::s_enables |=
Enables::Enable_1 Enables::Enable_1
@ -65,9 +26,6 @@ void CWorld::Initialize() {
| Enables::Enable_Particulates | Enables::Enable_Particulates
| Enables::Enable_LowDetail; | Enables::Enable_LowDetail;
CWorld::s_gameTimeFixed = 0;
CWorld::s_gameTimeSec = 0.0f;
// TODO // TODO
if (GxCaps().m_shaderTargets[GxSh_Pixel] > GxShPS_none) { if (GxCaps().m_shaderTargets[GxSh_Pixel] > GxShPS_none) {
@ -100,23 +58,3 @@ void CWorld::LoadMap(const char* mapName, const C3Vector& position, int32_t zone
// TODO // TODO
} }
int32_t CWorld::OnTick(const EVENT_DATA_TICK* data, void* param) {
CWorld::SetUpdateTime(data->tickTimeSec, data->curTimeMs);
return 1;
}
void CWorld::SetUpdateTime(float tickTimeSec, uint32_t curTimeMs) {
auto tickTimeFixed = CWorld::GetFixedPrecisionTime(tickTimeSec);
CWorld::s_curTimeMs = curTimeMs;
CWorld::s_curTimeSec = static_cast<float>(curTimeMs) * 0.001f;
CWorld::s_gameTimeFixed += tickTimeFixed;
CWorld::s_gameTimeSec += tickTimeSec;
CWorld::s_tickTimeFixed = tickTimeFixed;
CWorld::s_tickTimeMs = static_cast<uint32_t>(tickTimeSec * 1000.0f);
CWorld::s_tickTimeSec = tickTimeSec;
}

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@ -1,7 +1,6 @@
#ifndef WORLD_C_WORLD_HPP #ifndef WORLD_C_WORLD_HPP
#define WORLD_C_WORLD_HPP #define WORLD_C_WORLD_HPP
#include "event/Event.hpp"
#include <tempest/Vector.hpp> #include <tempest/Vector.hpp>
#include <cstdint> #include <cstdint>
@ -45,36 +44,14 @@ class CWorld {
Enable_HwPcf = 0x2 Enable_HwPcf = 0x2
}; };
// Public static variables // Static variables
static uint32_t s_enables; static uint32_t s_enables;
static uint32_t s_enables2; static uint32_t s_enables2;
static Weather* s_weather; static Weather* s_weather;
// Public static functions // Static functions
static uint32_t GetCurTimeMs(); static void Initialize(void);
static float GetCurTimeSec();
static uint32_t GetGameTimeFixed();
static float GetGameTimeSec();
static uint32_t GetTickTimeFixed();
static uint32_t GetTickTimeMs();
static float GetTickTimeSec();
static void Initialize();
static void LoadMap(const char* mapName, const C3Vector& position, int32_t zoneID); static void LoadMap(const char* mapName, const C3Vector& position, int32_t zoneID);
static int32_t OnTick(const EVENT_DATA_TICK* data, void* param);
static void SetUpdateTime(float tickTimeSec, uint32_t curTimeMs);
private:
// Private static variables
static uint32_t s_curTimeMs;
static float s_curTimeSec;
static uint32_t s_gameTimeFixed;
static float s_gameTimeSec;
static uint32_t s_tickTimeFixed;
static uint32_t s_tickTimeMs;
static float s_tickTimeSec;
// Private static functions
static uint32_t GetFixedPrecisionTime(float timeSec);
}; };
#endif #endif