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1 Commits

Author SHA1 Message Date
Alex Tiernan-Berry
96503de55b
Merge 0573235a70 into 2711c752ba 2026-02-15 20:29:29 -06:00
2 changed files with 4 additions and 38 deletions

View File

@ -1,6 +1,4 @@
#include "ui/simple/CSimpleCamera.hpp" #include "ui/simple/CSimpleCamera.hpp"
#include "gx/Transform.hpp"
#include "model/Model2.hpp"
#include <tempest/Math.hpp> #include <tempest/Math.hpp>
namespace { namespace {
@ -54,7 +52,7 @@ void BuildBillboardMatrix(const C3Vector& direction, C33Matrix& rotation) {
} }
CSimpleCamera::CSimpleCamera(float nearZ, float farZ, float fov) { CSimpleCamera::CSimpleCamera(float nearZ, float farZ, float fov) {
this->m_scene = nullptr; this->float10 = 0.0f;
this->m_nearZ = nearZ; this->m_nearZ = nearZ;
this->m_farZ = farZ; this->m_farZ = farZ;
@ -64,7 +62,7 @@ CSimpleCamera::CSimpleCamera(float nearZ, float farZ, float fov) {
this->SetFacing(0.0f, 0.0f, 0.0f); this->SetFacing(0.0f, 0.0f, 0.0f);
} }
float CSimpleCamera::FOV() const { float CSimpleCamera::FOV() {
return this->m_fov; return this->m_fov;
} }
@ -72,14 +70,6 @@ C3Vector CSimpleCamera::Forward() const {
return { this->m_facing.a0, this->m_facing.a1, this->m_facing.a2 }; return { this->m_facing.a0, this->m_facing.a1, this->m_facing.a2 };
} }
CM2Scene* CSimpleCamera::GetScene() {
if (!this->m_scene) {
this->m_scene = M2CreateScene();
}
return this->m_scene;
}
C3Vector CSimpleCamera::Right() const { C3Vector CSimpleCamera::Right() const {
return { this->m_facing.b0, this->m_facing.b1, this->m_facing.b2 }; return { this->m_facing.b0, this->m_facing.b1, this->m_facing.b2 };
} }
@ -108,25 +98,6 @@ void CSimpleCamera::SetNearZ(float nearZ) {
this->m_nearZ = nearZ; this->m_nearZ = nearZ;
} }
void CSimpleCamera::SetGxProjectionAndView(const CRect& projRect) {
// Projection
this->m_aspect = (projRect.maxX - projRect.minX) / (projRect.maxY - projRect.minY);
C44Matrix projMat;
GxuXformCreateProjection_Exact(this->FOV() * 0.6f, this->m_aspect, this->m_nearZ, this->m_farZ, projMat);
GxXformSetProjection(projMat);
// View
C3Vector eye;
C44Matrix viewMat;
GxuXformCreateLookAtSgCompat(eye, this->Forward(), this->Up(), viewMat);
GxXformSetView(viewMat);
}
C3Vector CSimpleCamera::Up() const { C3Vector CSimpleCamera::Up() const {
return { this->m_facing.c0, this->m_facing.c1, this->m_facing.c2 }; return { this->m_facing.c0, this->m_facing.c1, this->m_facing.c2 };
} }

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@ -2,34 +2,29 @@
#define UI_SIMPLE_C_SIMPLE_CAMERA_HPP #define UI_SIMPLE_C_SIMPLE_CAMERA_HPP
#include <tempest/Matrix.hpp> #include <tempest/Matrix.hpp>
#include <tempest/Rect.hpp>
#include <tempest/Vector.hpp> #include <tempest/Vector.hpp>
class CM2Scene;
class CSimpleCamera { class CSimpleCamera {
public: public:
// Virtual public member functions // Virtual public member functions
virtual float FOV() const; virtual float FOV();
virtual C3Vector Forward() const; virtual C3Vector Forward() const;
virtual C3Vector Right() const; virtual C3Vector Right() const;
virtual C3Vector Up() const; virtual C3Vector Up() const;
// Public member functions // Public member functions
CSimpleCamera(float nearZ, float farZ, float fov); CSimpleCamera(float nearZ, float farZ, float fov);
CM2Scene* GetScene();
void SetFacing(const C3Vector& forward); void SetFacing(const C3Vector& forward);
void SetFacing(const C3Vector& forward, const C3Vector& up); void SetFacing(const C3Vector& forward, const C3Vector& up);
void SetFacing(float yaw, float pitch, float roll); void SetFacing(float yaw, float pitch, float roll);
void SetFarZ(float farZ); void SetFarZ(float farZ);
void SetFieldOfView(float fov); void SetFieldOfView(float fov);
void SetGxProjectionAndView(const CRect& projRect);
void SetNearZ(float nearZ); void SetNearZ(float nearZ);
protected: protected:
// Protected member variables // Protected member variables
CM2Scene* m_scene;
C3Vector m_position; C3Vector m_position;
float float10;
C33Matrix m_facing; C33Matrix m_facing;
float m_nearZ; float m_nearZ;
float m_farZ; float m_farZ;