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Author SHA1 Message Date
fallenoak
3d02539112
feat(object): add post update handling to ObjectUpdateSecondPass
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2026-01-19 16:11:09 -06:00
fallenoak
1de58d83e5
feat(object): finish reenabling objects in object update handler 2026-01-19 11:23:18 -06:00
19 changed files with 277 additions and 7 deletions

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@ -8,6 +8,10 @@ CGCorpse_C::~CGCorpse_C() {
// TODO // TODO
} }
void CGCorpse_C::PostInit(uint32_t time, const CClientObjCreate& init, bool a4) {
// TODO
}
void CGCorpse_C::SetStorage(uint32_t* storage, uint32_t* saved) { void CGCorpse_C::SetStorage(uint32_t* storage, uint32_t* saved) {
this->CGObject_C::SetStorage(storage, saved); this->CGObject_C::SetStorage(storage, saved);

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@ -12,6 +12,7 @@ class CGCorpse_C : public CGObject_C, public CGCorpse {
// Public member functions // Public member functions
CGCorpse_C(uint32_t time, CClientObjCreate& objCreate); CGCorpse_C(uint32_t time, CClientObjCreate& objCreate);
void PostInit(uint32_t time, const CClientObjCreate& init, bool a4);
void SetStorage(uint32_t* storage, uint32_t* saved); void SetStorage(uint32_t* storage, uint32_t* saved);
}; };

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@ -8,6 +8,10 @@ CGDynamicObject_C::~CGDynamicObject_C() {
// TODO // TODO
} }
void CGDynamicObject_C::PostInit(uint32_t time, const CClientObjCreate& init, bool a4) {
// TODO
}
void CGDynamicObject_C::SetStorage(uint32_t* storage, uint32_t* saved) { void CGDynamicObject_C::SetStorage(uint32_t* storage, uint32_t* saved) {
this->CGObject_C::SetStorage(storage, saved); this->CGObject_C::SetStorage(storage, saved);

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@ -12,6 +12,7 @@ class CGDynamicObject_C : public CGObject_C, public CGDynamicObject {
// Public member functions // Public member functions
CGDynamicObject_C(uint32_t time, CClientObjCreate& objCreate); CGDynamicObject_C(uint32_t time, CClientObjCreate& objCreate);
void PostInit(uint32_t time, const CClientObjCreate& init, bool a4);
void SetStorage(uint32_t* storage, uint32_t* saved); void SetStorage(uint32_t* storage, uint32_t* saved);
}; };

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@ -8,6 +8,10 @@ CGGameObject_C::~CGGameObject_C() {
// TODO // TODO
} }
void CGGameObject_C::PostInit(uint32_t time, const CClientObjCreate& init, bool a4) {
// TODO
}
void CGGameObject_C::SetStorage(uint32_t* storage, uint32_t* saved) { void CGGameObject_C::SetStorage(uint32_t* storage, uint32_t* saved) {
this->CGObject_C::SetStorage(storage, saved); this->CGObject_C::SetStorage(storage, saved);

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@ -12,6 +12,7 @@ class CGGameObject_C : public CGObject_C, public CGGameObject {
// Public member functions // Public member functions
CGGameObject_C(uint32_t time, CClientObjCreate& objCreate); CGGameObject_C(uint32_t time, CClientObjCreate& objCreate);
void PostInit(uint32_t time, const CClientObjCreate& init, bool a4);
void SetStorage(uint32_t* storage, uint32_t* saved); void SetStorage(uint32_t* storage, uint32_t* saved);
}; };

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@ -8,6 +8,10 @@ CGItem_C::~CGItem_C() {
// TODO // TODO
} }
void CGItem_C::PostInit(uint32_t time, const CClientObjCreate& init, bool a4) {
// TODO
}
void CGItem_C::SetStorage(uint32_t* storage, uint32_t* saved) { void CGItem_C::SetStorage(uint32_t* storage, uint32_t* saved) {
this->CGObject_C::SetStorage(storage, saved); this->CGObject_C::SetStorage(storage, saved);

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@ -12,6 +12,7 @@ class CGItem_C : public CGObject_C, public CGItem {
// Public member functions // Public member functions
CGItem_C(uint32_t time, CClientObjCreate& objCreate); CGItem_C(uint32_t time, CClientObjCreate& objCreate);
void PostInit(uint32_t time, const CClientObjCreate& init, bool a4);
void SetStorage(uint32_t* storage, uint32_t* saved); void SetStorage(uint32_t* storage, uint32_t* saved);
}; };

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@ -44,6 +44,14 @@ int32_t CGObject_C::IsObjectLocked() {
return this->m_lockCount != 0; return this->m_lockCount != 0;
} }
void CGObject_C::PostReenable() {
// TODO
this->m_inReenable = false;
// TODO
}
void CGObject_C::Reenable() { void CGObject_C::Reenable() {
this->m_disabled = false; this->m_disabled = false;
this->m_inReenable = true; this->m_inReenable = true;
@ -51,6 +59,10 @@ void CGObject_C::Reenable() {
// TODO // TODO
} }
void CGObject_C::PostInit(uint32_t time, const CClientObjCreate& init, bool a4) {
// TODO
}
void CGObject_C::SetBlock(uint32_t block, uint32_t value) { void CGObject_C::SetBlock(uint32_t block, uint32_t value) {
auto storage = reinterpret_cast<uint32_t*>(this->m_obj); auto storage = reinterpret_cast<uint32_t*>(this->m_obj);
storage[block] = value; storage[block] = value;

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@ -25,7 +25,8 @@ class CGObject_C : public CGObject, public TSHashObject<CGObject_C, CHashKeyGUID
// Virtual public member functions // Virtual public member functions
virtual ~CGObject_C(); virtual ~CGObject_C();
virtual void Disable(); virtual void Disable();
// TODO void Reenable();
void PostReenable();
virtual void HandleOutOfRange(OUT_OF_RANGE_TYPE type) {}; virtual void HandleOutOfRange(OUT_OF_RANGE_TYPE type) {};
// TODO // TODO
@ -35,7 +36,7 @@ class CGObject_C : public CGObject, public TSHashObject<CGObject_C, CHashKeyGUID
void AddWorldObject(); void AddWorldObject();
int32_t IsInReenable(); int32_t IsInReenable();
int32_t IsObjectLocked(); int32_t IsObjectLocked();
void Reenable(); void PostInit(uint32_t time, const CClientObjCreate& init, bool a4);
void SetBlock(uint32_t block, uint32_t value); void SetBlock(uint32_t block, uint32_t value);
void SetDisablePending(int32_t pending); void SetDisablePending(int32_t pending);
void SetObjectLocked(int32_t locked); void SetObjectLocked(int32_t locked);

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@ -11,6 +11,10 @@ CGPlayer_C::~CGPlayer_C() {
// TODO // TODO
} }
void CGPlayer_C::PostInit(uint32_t time, const CClientObjCreate& init, bool a4) {
// TODO
}
void CGPlayer_C::SetStorage(uint32_t* storage, uint32_t* saved) { void CGPlayer_C::SetStorage(uint32_t* storage, uint32_t* saved) {
this->CGUnit_C::SetStorage(storage, saved); this->CGUnit_C::SetStorage(storage, saved);

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@ -15,6 +15,7 @@ class CGPlayer_C : public CGUnit_C, public CGPlayer {
// Public member functions // Public member functions
CGPlayer_C(uint32_t time, CClientObjCreate& objCreate); CGPlayer_C(uint32_t time, CClientObjCreate& objCreate);
void PostInit(uint32_t time, const CClientObjCreate& init, bool a4);
void SetStorage(uint32_t* storage, uint32_t* saved); void SetStorage(uint32_t* storage, uint32_t* saved);
}; };

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@ -1,6 +1,8 @@
#include "object/client/CGUnit_C.hpp" #include "object/client/CGUnit_C.hpp"
#include "db/Db.hpp" #include "db/Db.hpp"
WOWGUID CGUnit_C::s_activeMover;
const char* CGUnit_C::GetDisplayClassNameFromRecord(const ChrClassesRec* classRec, UNIT_SEX sex, UNIT_SEX* displaySex) { const char* CGUnit_C::GetDisplayClassNameFromRecord(const ChrClassesRec* classRec, UNIT_SEX sex, UNIT_SEX* displaySex) {
if (displaySex) { if (displaySex) {
*displaySex = sex; *displaySex = sex;
@ -97,6 +99,14 @@ CGUnit_C::~CGUnit_C() {
// TODO // TODO
} }
void CGUnit_C::PostInit(uint32_t time, const CClientObjCreate& init, bool a4) {
// TODO
}
void CGUnit_C::PostMovementUpdate(const CClientMoveUpdate& move, int32_t activeMover) {
// TODO
}
void CGUnit_C::SetStorage(uint32_t* storage, uint32_t* saved) { void CGUnit_C::SetStorage(uint32_t* storage, uint32_t* saved) {
this->CGObject_C::SetStorage(storage, saved); this->CGObject_C::SetStorage(storage, saved);

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@ -5,12 +5,16 @@
#include "object/client/CGObject_C.hpp" #include "object/client/CGObject_C.hpp"
#include "object/client/CGUnit.hpp" #include "object/client/CGUnit.hpp"
#include "object/Types.hpp" #include "object/Types.hpp"
#include "util/GUID.hpp"
class ChrClassesRec; class ChrClassesRec;
class ChrRacesRec; class ChrRacesRec;
class CGUnit_C : public CGObject_C, public CGUnit { class CGUnit_C : public CGObject_C, public CGUnit {
public: public:
// Public static variables
static WOWGUID s_activeMover;
// Public static functions // Public static functions
static const char* GetDisplayClassNameFromRecord(const ChrClassesRec* classRec, UNIT_SEX sex, UNIT_SEX* displaySex); static const char* GetDisplayClassNameFromRecord(const ChrClassesRec* classRec, UNIT_SEX sex, UNIT_SEX* displaySex);
static const char* GetDisplayRaceNameFromRecord(const ChrRacesRec* raceRec, UNIT_SEX sex, UNIT_SEX* displaySex); static const char* GetDisplayRaceNameFromRecord(const ChrRacesRec* raceRec, UNIT_SEX sex, UNIT_SEX* displaySex);
@ -20,6 +24,8 @@ class CGUnit_C : public CGObject_C, public CGUnit {
// Public member functions // Public member functions
CGUnit_C(uint32_t time, CClientObjCreate& objCreate); CGUnit_C(uint32_t time, CClientObjCreate& objCreate);
void PostInit(uint32_t time, const CClientObjCreate& init, bool a4);
void PostMovementUpdate(const CClientMoveUpdate& move, int32_t activeMover);
void SetStorage(uint32_t* storage, uint32_t* saved); void SetStorage(uint32_t* storage, uint32_t* saved);
}; };

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@ -28,9 +28,123 @@ enum UPDATE_TYPE {
UPDATE_IN_RANGE = 5, UPDATE_IN_RANGE = 5,
}; };
int32_t SkipPartialObjectUpdate(CDataStore* msg) { void SkipSetOfObjects(CDataStore* msg) {
// TODO uint32_t count;
return 0; msg->Get(count);
for (int32_t i = 0; i < count; i++) {
SmartGUID guid;
*msg >> guid;
}
}
int32_t PostInitObject(CDataStore* msg, uint32_t time, bool a3) {
SmartGUID guid;
*msg >> guid;
uint8_t _typeID;
msg->Get(_typeID);
auto typeID = static_cast<OBJECT_TYPE_ID>(_typeID);
if (guid == 0) {
return 0;
}
auto object = FindActiveObject(guid);
if (!object) {
return 0;
}
CClientObjCreate init;
if (!init.Get(msg)) {
return 0;
}
if (object->m_inReenable && object->m_obj->m_type & TYPE_UNIT) {
// TODO
}
if (object->m_postInited) {
// TODO
return 1;
}
switch (typeID) {
case ID_OBJECT: {
object->PostInit(time, init, a3);
break;
}
case ID_ITEM:
case ID_CONTAINER: {
static_cast<CGItem_C*>(object)->PostInit(time, init, a3);
break;
}
case ID_UNIT: {
static_cast<CGUnit_C*>(object)->PostInit(time, init, a3);
break;
}
case ID_PLAYER: {
static_cast<CGPlayer_C*>(object)->PostInit(time, init, a3);
break;
}
case ID_GAMEOBJECT: {
static_cast<CGGameObject_C*>(object)->PostInit(time, init, a3);
break;
}
case ID_DYNAMICOBJECT: {
static_cast<CGDynamicObject_C*>(object)->PostInit(time, init, a3);
break;
}
case ID_CORPSE: {
static_cast<CGCorpse_C*>(object)->PostInit(time, init, a3);
break;
}
default: {
STORM_APP_FATAL("PostInitObject: unknown object type %d", typeID);
}
}
return SkipPartialObjectUpdate(msg);
}
void PostMovementUpdate(CDataStore* msg) {
SmartGUID guid;
*msg >> guid;
CClientMoveUpdate move;
*msg >> move;
if (guid == CGUnit_C::s_activeMover) {
return;
}
int32_t reenable;
auto unit = static_cast<CGUnit_C*>(GetUpdateObject(guid, &reenable));
if (!unit) {
return;
}
unit->PostMovementUpdate(move, unit->m_obj->m_guid == CGUnit_C::s_activeMover);
if (reenable) {
unit->Reenable();
}
} }
void UpdateOutOfRangeObjects(CDataStore* msg) { void UpdateOutOfRangeObjects(CDataStore* msg) {
@ -322,8 +436,57 @@ int32_t ObjectUpdateFirstPass(CDataStore* msg, uint32_t time, uint32_t updateIdx
} }
int32_t ObjectUpdateSecondPass(CDataStore* msg, uint32_t time, uint32_t updateCount) { int32_t ObjectUpdateSecondPass(CDataStore* msg, uint32_t time, uint32_t updateCount) {
// TODO // Handle post updates
return 0;
for (int32_t i = 0; i < updateCount; i++) {
uint8_t updateType;
msg->Get(updateType);
switch (updateType) {
case UPDATE_PARTIAL: {
if (!CallMirrorHandlers(msg, false, 0)) {
return 0;
}
break;
}
case UPDATE_MOVEMENT: {
PostMovementUpdate(msg);
break;
}
case UPDATE_FULL:
case UPDATE_3: {
if (!PostInitObject(msg, time, updateType == UPDATE_3)) {
return 0;
}
break;
}
case UPDATE_IN_RANGE:
case UPDATE_OUT_OF_RANGE: {
SkipSetOfObjects(msg);
break;
}
default: {
break;
}
}
}
// Finish reenabling objects
while (auto reenabledObject = ClntObjMgrGetCurrent()->m_reenabledObjects.Head()) {
ClntObjMgrGetCurrent()->m_visibleObjects.LinkToTail(reenabledObject);
reenabledObject->PostReenable();
}
return 1;
} }
int32_t ObjectCompressedUpdateHandler(void* param, NETMESSAGE msgId, uint32_t time, CDataStore* msg) { int32_t ObjectCompressedUpdateHandler(void* param, NETMESSAGE msgId, uint32_t time, CDataStore* msg) {

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@ -8,6 +8,7 @@
#include "object/client/CGPlayer.hpp" #include "object/client/CGPlayer.hpp"
#include "object/client/CGUnit.hpp" #include "object/client/CGUnit.hpp"
#include "object/client/ObjMgr.hpp" #include "object/client/ObjMgr.hpp"
#include "object/client/Util.hpp"
#include "object/Types.hpp" #include "object/Types.hpp"
#include <common/DataStore.hpp> #include <common/DataStore.hpp>
@ -150,6 +151,49 @@ int32_t IsMaskBitSet(uint32_t* masks, uint32_t block) {
return masks[block / 32] & (1 << (block % 32)); return masks[block / 32] & (1 << (block % 32));
} }
int32_t CallMirrorHandlers(CDataStore* msg, bool a2, WOWGUID guid) {
if (!a2) {
SmartGUID _guid;
*msg >> _guid;
guid = _guid;
}
auto object = FindActiveObject(guid);
if (!object) {
return SkipPartialObjectUpdate(msg);
}
uint8_t changeMaskCount;
uint32_t changeMasks[MAX_CHANGE_MASKS];
if (!ExtractDirtyMasks(msg, &changeMaskCount, changeMasks)) {
return 0;
}
OBJECT_TYPE_ID typeID = ID_OBJECT;
uint32_t blockOffset = 0;
uint32_t numBlocks = GetNumDwordBlocks(object->m_obj->m_type, guid);
for (int32_t block = 0; block < numBlocks; block++) {
if (block >= s_objMirrorBlocks[typeID]) {
blockOffset = s_objMirrorBlocks[typeID];
typeID = IncTypeID(object, typeID);
}
// TODO
if (IsMaskBitSet(changeMasks, block)) {
uint32_t blockValue = 0;
msg->Get(blockValue);
}
// TODO
}
return 1;
}
int32_t FillInPartialObjectData(CGObject_C* object, WOWGUID guid, CDataStore* msg, bool forFullUpdate, bool zeroZeroBits) { int32_t FillInPartialObjectData(CGObject_C* object, WOWGUID guid, CDataStore* msg, bool forFullUpdate, bool zeroZeroBits) {
uint8_t changeMaskCount; uint8_t changeMaskCount;
uint32_t changeMasks[MAX_CHANGE_MASKS]; uint32_t changeMasks[MAX_CHANGE_MASKS];

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@ -7,6 +7,8 @@
class CDataStore; class CDataStore;
class CGObject_C; class CGObject_C;
int32_t CallMirrorHandlers(CDataStore* msg, bool a2, WOWGUID guid);
int32_t FillInPartialObjectData(CGObject_C* object, WOWGUID guid, CDataStore* msg, bool forFullUpdate, bool zeroZeroBits); int32_t FillInPartialObjectData(CGObject_C* object, WOWGUID guid, CDataStore* msg, bool forFullUpdate, bool zeroZeroBits);
#endif #endif

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@ -164,3 +164,8 @@ void InitObject(CGObject_C* object, uint32_t time, CClientObjCreate& objCreate)
} }
} }
} }
int32_t SkipPartialObjectUpdate(CDataStore* msg) {
// TODO
return 0;
}

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@ -20,4 +20,6 @@ void HandleObjectOutOfRangePass2(CGObject_C* object);
void InitObject(CGObject_C* object, uint32_t time, CClientObjCreate& objCreate); void InitObject(CGObject_C* object, uint32_t time, CClientObjCreate& objCreate);
int32_t SkipPartialObjectUpdate(CDataStore* msg);
#endif #endif