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Author SHA1 Message Date
Tristan 'Natrist' Cormier
29f1cbb827
Merge c500403cd9 into 7d491570e4 2026-02-16 11:58:39 +08:00
fallenoak
7d491570e4
feat(ui): add CSimpleCamera::GetScene
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2026-02-15 21:02:06 -06:00
fallenoak
2711c752ba
chore(build): update typhoon 2026-02-15 20:28:56 -06:00
fallenoak
0e6f65f32e
feat(ui): implement CSimpleCamera::SetFacing with forward vector 2026-02-15 20:12:01 -06:00
fallenoak
86084516cd
feat(ui): add CSimpleCamera
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2026-02-15 12:42:14 -06:00
Tristan Cormier
c500403cd9 feat(glue): implement CGlueMgr::PollCreateCharacter 2026-02-14 20:49:17 -05:00
5 changed files with 188 additions and 1 deletions

@ -1 +1 @@
Subproject commit 1c9e7831c874068e7c939a7dea8790eef6513d78
Subproject commit dc8f10e407daa8bdf7e90d9438b55d5883780825

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@ -393,6 +393,11 @@ int32_t CGlueMgr::Idle(const void* a1, void* a2) {
break;
}
case IDLE_CREATE_CHARACTER: {
CGlueMgr::PollCreateCharacter(msg, complete, result);
break;
}
case IDLE_DELETE_CHARACTER: {
CGlueMgr::PollDeleteCharacter(msg, complete, result);
break;
@ -763,6 +768,37 @@ void CGlueMgr::PollCharacterList(const char* msg, int32_t complete, int32_t resu
}
}
void CGlueMgr::PollCreateCharacter(const char* msg, int32_t complete, int32_t result) {
FrameScript_SignalEvent(UPDATE_STATUS_DIALOG, "%s", msg);
if (CGlueMgr::HandleBattlenetDisconnect()) {
SetIdleState(IDLE_NONE);
}
if (!complete) {
return;
}
// Error
if (result == 0) {
FrameScript_SignalEvent(OPEN_STATUS_DIALOG, "%s%s", "OKAY", msg);
CGlueMgr::SetIdleState(IDLE_NONE);
return;
}
// Success
CGlueMgr::SetIdleState(IDLE_NONE);
FrameScript_SignalEvent(CLOSE_STATUS_DIALOG, nullptr);
FrameScript_SignalEvent(SELECT_LAST_CHARACTER, nullptr);
CGlueMgr::SetScreen("charselect");
}
void CGlueMgr::PollDeleteCharacter(const char* msg, int32_t complete, int32_t result) {
FrameScript_SignalEvent(UPDATE_STATUS_DIALOG, "%s", msg);

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@ -80,6 +80,7 @@ class CGlueMgr {
static int32_t OnKickReasonMsg(void* param, NETMESSAGE msgId, uint32_t time, CDataStore* msg);
static void PollAccountLogin(int32_t errorCode, const char* msg, int32_t complete, int32_t result, WOWCS_OPS op);
static void PollCharacterList(const char* msg, int32_t complete, int32_t result, int32_t errorCode);
static void PollCreateCharacter(const char* msg, int32_t complete, int32_t result);
static void PollDeleteCharacter(const char* msg, int32_t complete, int32_t result);
static void PollEnterWorld();
static void PollLoginServerLogin();

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@ -0,0 +1,112 @@
#include "ui/simple/CSimpleCamera.hpp"
#include "model/Model2.hpp"
#include <tempest/Math.hpp>
namespace {
void FaceDirection(const C3Vector& direction, C3Vector& xPrime, C3Vector& yPrime, C3Vector& zPrime) {
STORM_ASSERT(CMath::fnotequal(direction.SquaredMag(), 0.0f));
// Forward
xPrime = direction;
// Right
if (CMath::fequal(xPrime.SquaredMag(), 0.0f)) {
yPrime.x = 1.0f;
yPrime.y = 0.0f;
yPrime.z = 0.0f;
} else {
yPrime.x = -xPrime.y;
yPrime.y = xPrime.x;
yPrime.z = 0.0f;
CMath::normalize(yPrime.x, yPrime.y);
}
// Up (Forward cross Right)
zPrime = C3Vector::Cross(xPrime, yPrime);
}
void BuildBillboardMatrix(const C3Vector& direction, C33Matrix& rotation) {
C3Vector xPrime = {};
C3Vector yPrime = {};
C3Vector zPrime = {};
FaceDirection(direction, xPrime, yPrime, zPrime);
// Forward
rotation.a0 = xPrime.x;
rotation.a1 = xPrime.y;
rotation.a2 = xPrime.z;
// Right
rotation.b0 = yPrime.x;
rotation.b1 = yPrime.y;
rotation.b2 = yPrime.z;
// Up
rotation.c0 = zPrime.x;
rotation.c1 = zPrime.y;
rotation.c2 = zPrime.z;
}
}
CSimpleCamera::CSimpleCamera(float nearZ, float farZ, float fov) {
this->m_scene = nullptr;
this->m_nearZ = nearZ;
this->m_farZ = farZ;
this->m_fov = fov;
this->m_aspect = 1.0f;
this->SetFacing(0.0f, 0.0f, 0.0f);
}
float CSimpleCamera::FOV() {
return this->m_fov;
}
C3Vector CSimpleCamera::Forward() const {
return { this->m_facing.a0, this->m_facing.a1, this->m_facing.a2 };
}
CM2Scene* CSimpleCamera::GetScene() {
if (!this->m_scene) {
this->m_scene = M2CreateScene();
}
return this->m_scene;
}
C3Vector CSimpleCamera::Right() const {
return { this->m_facing.b0, this->m_facing.b1, this->m_facing.b2 };
}
void CSimpleCamera::SetFacing(const C3Vector& forward) {
BuildBillboardMatrix(forward, this->m_facing);
}
void CSimpleCamera::SetFacing(const C3Vector& forward, const C3Vector& up) {
// TODO
}
void CSimpleCamera::SetFacing(float yaw, float pitch, float roll) {
this->m_facing.FromEulerAnglesZYX(yaw, pitch, roll);
}
void CSimpleCamera::SetFarZ(float farZ) {
this->m_farZ = farZ;
}
void CSimpleCamera::SetFieldOfView(float fov) {
this->m_fov = fov;
}
void CSimpleCamera::SetNearZ(float nearZ) {
this->m_nearZ = nearZ;
}
C3Vector CSimpleCamera::Up() const {
return { this->m_facing.c0, this->m_facing.c1, this->m_facing.c2 };
}

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@ -0,0 +1,38 @@
#ifndef UI_SIMPLE_C_SIMPLE_CAMERA_HPP
#define UI_SIMPLE_C_SIMPLE_CAMERA_HPP
#include <tempest/Matrix.hpp>
#include <tempest/Vector.hpp>
class CM2Scene;
class CSimpleCamera {
public:
// Virtual public member functions
virtual float FOV();
virtual C3Vector Forward() const;
virtual C3Vector Right() const;
virtual C3Vector Up() const;
// Public member functions
CSimpleCamera(float nearZ, float farZ, float fov);
CM2Scene* GetScene();
void SetFacing(const C3Vector& forward);
void SetFacing(const C3Vector& forward, const C3Vector& up);
void SetFacing(float yaw, float pitch, float roll);
void SetFarZ(float farZ);
void SetFieldOfView(float fov);
void SetNearZ(float nearZ);
protected:
// Protected member variables
CM2Scene* m_scene;
C3Vector m_position;
C33Matrix m_facing;
float m_nearZ;
float m_farZ;
float m_fov;
float m_aspect;
};
#endif