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Author SHA1 Message Date
Tristan 'Natrist' Cormier
826617e8a4
Merge e985629f09 into 5492b3f231 2026-02-26 16:22:29 -05:00
6 changed files with 12 additions and 58 deletions

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@ -1,6 +1,5 @@
#include "object/client/CGUnit.hpp"
#include "object/client/CGObject.hpp"
#include "object/client/CMovement_C.hpp"
uint32_t CGUnit::GetBaseOffset() {
return CGObject::TotalFields();
@ -30,18 +29,10 @@ int32_t CGUnit::GetDisplayID() const {
return this->Unit()->displayID;
}
float CGUnit::GetFacing() const {
return this->m_move->GetFacing();
}
int32_t CGUnit::GetNativeDisplayID() const {
return this->Unit()->nativeDisplayID;
}
C3Vector CGUnit::GetPosition() const {
return this->m_move->GetPosition();
}
CGUnitData* CGUnit::Unit() const {
return this->m_unit;
}

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@ -2,11 +2,8 @@
#define OBJECT_CLIENT_CG_UNIT_HPP
#include "util/GUID.hpp"
#include <tempest/Vector.hpp>
#include <cstdint>
class CMovement_C;
struct CGUnitData {
WOWGUID charm;
WOWGUID summon;
@ -86,18 +83,13 @@ class CGUnit {
static uint32_t TotalFieldsSaved();
// Public member functions
CGUnit(CMovement_C& move)
: m_move(&move) {};
int32_t GetDisplayID() const;
float GetFacing() const;
int32_t GetNativeDisplayID() const;
C3Vector GetPosition() const;
protected:
// Protected member variables
CGUnitData* m_unit;
uint32_t* m_unitSaved;
CMovement_C* m_move;
// Protected member functions
CGUnitData* Unit() const;

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@ -98,8 +98,8 @@ const char* CGUnit_C::GetDisplayRaceNameFromRecord(const ChrRacesRec* raceRec, U
CGUnit_C::CGUnit_C(uint32_t time, CClientObjCreate& objCreate)
: CGObject_C(time, objCreate)
, CGUnit(this->m_localMove)
, m_localMove(objCreate.move.status.position28, objCreate.move.status.facing34, this->GetGUID(), this)
, m_movement(&this->m_localMovement)
, m_localMovement(objCreate.move.status.position28, objCreate.move.status.facing34, this->GetGUID(), this)
{
// TODO
@ -136,10 +136,6 @@ int32_t CGUnit_C::GetDisplayID() const {
return this->CGUnit::GetDisplayID();
}
float CGUnit_C::GetFacing() const {
return this->CGUnit::GetFacing();
}
int32_t CGUnit_C::GetLocalDisplayID() const {
return this->m_localDisplayID;
}
@ -179,10 +175,6 @@ int32_t CGUnit_C::GetModelFileName(const char*& name) const {
return modelDataRec->m_modelName ? true : false;
}
C3Vector CGUnit_C::GetPosition() const {
return this->CGUnit::GetPosition();
}
void CGUnit_C::PostInit(uint32_t time, const CClientObjCreate& init, bool a4) {
// TODO

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@ -4,7 +4,7 @@
#include "object/client/CClientObjCreate.hpp"
#include "object/client/CGObject_C.hpp"
#include "object/client/CGUnit.hpp"
#include "object/client/CMovement_C.hpp"
#include "object/client/CMovementData_C.hpp"
#include "object/Types.hpp"
#include "util/GUID.hpp"
@ -28,10 +28,6 @@ class CGUnit_C : public CGObject_C, public CGUnit {
// Virtual public member functions
virtual ~CGUnit_C();
// TODO
virtual C3Vector GetPosition() const;
// TODO
virtual float GetFacing() const;
// TODO
virtual int32_t GetModelFileName(const char*& name) const;
// TODO
virtual int32_t CanHighlight();
@ -53,15 +49,16 @@ class CGUnit_C : public CGObject_C, public CGUnit {
private:
// Private member variables
CMovementData_C* m_movement;
// TODO
CMovement_C m_localMove;
CMovementData_C m_localMovement;
// TODO
CreatureDisplayInfoRec* m_displayInfo = nullptr;
CreatureDisplayInfoExtraRec* m_displayInfoExtra = nullptr;
CreatureModelDataRec* m_modelData = nullptr;
CreatureSoundDataRec* m_soundData = nullptr;
CreatureDisplayInfoRec* m_displayInfo;
CreatureDisplayInfoExtraRec* m_displayInfoExtra;
CreatureModelDataRec* m_modelData;
CreatureSoundDataRec* m_soundData;
// TODO
UnitBloodLevelsRec* m_bloodRec = nullptr;
UnitBloodLevelsRec* m_bloodRec;
// TODO
int32_t m_localDisplayID = 0;
// TODO

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@ -1,31 +1,15 @@
#include "object/movement/CPassenger.hpp"
#include <tempest/Matrix.hpp>
float CPassenger::GetFacing() const {
return this->GetFacing(this->m_facing);
}
float CPassenger::GetFacing(float facing) const {
// If on transport, transform facing by transport facing
if (this->m_transportGUID) {
float transportFacing = 0.0f;
// TODO MovementGetTransportFacing(this->m_transportGUID);
return facing + transportFacing;
}
return facing;
}
C3Vector CPassenger::GetPosition() const {
return this->GetPosition(this->m_position);
return GetPosition(this->m_position);
}
C3Vector CPassenger::GetPosition(const C3Vector& position) const {
// If on transport, transform position by transport matrix
if (this->m_transportGUID) {
C44Matrix transportMatrix;
// TODO MovementGetTransportMtxX(this->m_transportGUID, &transportMatrix);
// MovementGetTransportMtxX(this->m_transportGUID, &transportMatrix);
return position * transportMatrix;
}

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@ -12,8 +12,6 @@ class CPassenger {
, m_position(position)
, m_facing(0.0f)
, m_guid(guid) {};
float GetFacing() const;
float GetFacing(float facing) const;
C3Vector GetPosition() const;
C3Vector GetPosition(const C3Vector& position) const;