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17 Commits

Author SHA1 Message Date
Marco Tylus
0c0c936874
Merge 8935c520c0 into f8f00b599e 2026-02-18 07:17:15 +00:00
fallenoak
f8f00b599e
feat(world): set near clip and far clip in CWorld::LoadMap
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Push / ${{ matrix.build.system_name }} / ${{ matrix.build.build_type }} / ${{ matrix.build.compiler_name }} (map[build_type:Release cc:clang compiler_name:Clang cxx:clang++ os:macos-latest system_name:macOS test_path:WhoaTest]) (push) Waiting to run
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2026-02-17 21:46:18 -06:00
fallenoak
703dc26df7
feat(world): implement CWorldParam::FarClipCallback 2026-02-17 19:37:19 -06:00
fallenoak
09c016c935
feat(world): set CMap::s_mapID in CMap::Load 2026-02-17 19:36:29 -06:00
fallenoak
2145348935
feat(world): add CWorld::GetFarClip and CWorld::GetNearClip
Some checks are pending
Push / ${{ matrix.build.system_name }} / ${{ matrix.build.build_type }} / ${{ matrix.build.compiler_name }} (map[build_type:Release cc:cl compiler_name:MSVC cxx:cl os:windows-latest system_name:Windows test_path:WhoaTest]) (push) Waiting to run
Push / ${{ matrix.build.system_name }} / ${{ matrix.build.build_type }} / ${{ matrix.build.compiler_name }} (map[build_type:Release cc:clang compiler_name:Clang cxx:clang++ os:macos-latest system_name:macOS test_path:WhoaTest]) (push) Waiting to run
Push / ${{ matrix.build.system_name }} / ${{ matrix.build.build_type }} / ${{ matrix.build.compiler_name }} (map[build_type:Release cc:gcc compiler_name:GCC cxx:g++ os:ubuntu-latest system_name:Linux test_path:WhoaTest]) (push) Waiting to run
2026-02-17 12:43:28 -06:00
fallenoak
50685c7cc0
chore(build): update typhoon 2026-02-17 12:43:01 -06:00
fallenoak
b3c07f0607
fix(ui): const correctness for CSimpleCamera::FOV 2026-02-17 07:15:14 -06:00
fallenoak
6bcaec1fe7
fix(ui): use FOV getter in CSimpleCamera::SetGxProjectionAndView 2026-02-17 07:06:31 -06:00
fallenoak
4628b7d831
feat(ui): add CSimpleCamera::SetGxProjectionAndView 2026-02-17 07:02:15 -06:00
aomizu
8935c520c0 feat: Add texture matrix transform support to Metal shaders for animated textures 2025-12-26 17:03:37 +09:00
aomizu
7cf7127810 feat: Implement color animation in Metal shaders by using diffuse and emissive vertex constants for output color. 2025-12-25 15:11:18 +09:00
aomizu
8fb51991e0 revert: remove non-metal shader init from Client.cpp 2025-12-25 13:24:07 +09:00
aomizu
7fdd22545f feat: Convert GxTex_Argb4444 textures to RGBA8 during Metal upload to simplify handling 2025-12-25 13:10:25 +09:00
aomizu
15eafe92d7 feat: Implement fog and point size in Metal shaders and refine render state processing for textures and other states. 2025-12-25 13:10:25 +09:00
aomizu
1ad3679f90 feat: Implement initial Metal graphics device with comprehensive shader system and pipeline management. 2025-12-25 13:10:25 +09:00
aomizu
81970958a8 feat: Add debug rendering pipeline to draw a triangle in the Metal backend. 2025-12-25 13:10:25 +09:00
aomizu
a9cad5238d init metal backend 2025-12-25 13:10:25 +09:00
23 changed files with 2118 additions and 12 deletions

@ -1 +1 @@
Subproject commit dc8f10e407daa8bdf7e90d9438b55d5883780825
Subproject commit 4ba7e0a6c3836254daf97bab159807fae6cab039

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@ -32,6 +32,8 @@ if(WHOA_SYSTEM_MAC)
"-framework AppKit"
"-framework Carbon"
"-framework IOKit"
"-framework Metal"
"-framework QuartzCore"
)
install(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/mac/MainMenu.nib DESTINATION "bin")

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@ -0,0 +1,9 @@
#ifndef APP_MAC_ENGINE_MTL_LAYER_VIEW_H
#define APP_MAC_ENGINE_MTL_LAYER_VIEW_H
#include "app/mac/EngineGLLayerView.h"
@interface EngineMTLLayerView : EngineGLLayerView
@end
#endif

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@ -0,0 +1,36 @@
#include "app/mac/EngineMTLLayerView.h"
#import <QuartzCore/CAMetalLayer.h>
@implementation EngineMTLLayerView
- (CALayer*)makeBackingLayer {
return [CAMetalLayer layer];
}
- (id)initWithFrame:(NSRect)frame glWindow:(GLWindow*)window {
self = [super initWithFrame:frame glWindow:window];
if (self) {
[self setWantsLayer:YES];
}
return self;
}
- (void)drawRect:(NSRect)dirtyRect {
// Rendering is driven by CGxDeviceMTL.
}
- (void)update {
[super update];
if (![self.layer isKindOfClass:[CAMetalLayer class]]) {
return;
}
CAMetalLayer* layer = (CAMetalLayer*)self.layer;
CGSize size = [self convertSizeToBacking:self.bounds.size];
layer.drawableSize = size;
}
@end

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@ -1,7 +1,9 @@
#include "app/mac/View.h"
#include "app/mac/EngineGLLayerView.h"
#include "app/mac/EngineMTLLayerView.h"
#include "app/mac/WindowCallbacks.h"
#include "gx/gll/GLWindow.h"
#include "gx/Device.hpp"
GLWindowCallbacks EngineViewCallbacks = {
&MacOnResized,
@ -23,5 +25,9 @@ void AssignEngineViewCallbacks(GLWindowCallbacks* callbacks) {
}
Class GetEngineViewClass() {
if (GxDevApi() == GxApi_Metal) {
return [EngineMTLLayerView class];
}
return [EngineGLLayerView class];
}

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@ -2,6 +2,7 @@
#include "app/mac/MacClient.h"
#include "event/Input.hpp"
#include "gx/gll/CGxDeviceGLL.hpp"
#include "gx/mtl/CGxDeviceMTL.hpp"
#include "gx/Device.hpp"
#include "gx/Window.hpp"
#include <bc/Debug.hpp>
@ -171,7 +172,11 @@ void MacOnResized(int32_t width, int32_t height, bool a3) {
return;
}
static_cast<CGxDeviceGLL*>(g_theGxDevicePtr)->Resize(width, height);
if (GxDevApi() == GxApi_GLL) {
static_cast<CGxDeviceGLL*>(g_theGxDevicePtr)->Resize(width, height);
} else if (GxDevApi() == GxApi_Metal) {
static_cast<CGxDeviceMTL*>(g_theGxDevicePtr)->Resize(width, height);
}
OsQueuePut(OS_INPUT_SIZE, width, height, 0, 0);

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@ -6,6 +6,7 @@
#include "gx/Adapter.hpp"
#include "gx/Device.hpp"
#include <storm/Array.hpp>
#include <cstdlib>
#include <cstring>
static CGxDevice* s_device;
@ -417,6 +418,13 @@ void ConsoleDeviceInitialize(const char* title) {
api = GxApi_GLL;
#endif
#if defined(WHOA_SYSTEM_MAC)
const char* apiOverride = getenv("WHOA_GX_API");
if (apiOverride && !strcmp(apiOverride, "metal")) {
api = GxApi_Metal;
}
#endif
s_device = GxDevCreate(api, OsWindowProc, format);
// TODO

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@ -18,6 +18,7 @@
#if defined(WHOA_SYSTEM_MAC)
#include "gx/gll/CGxDeviceGLL.hpp"
#include "gx/mtl/CGxDeviceMTL.hpp"
#include "gx/mac/Display.hpp"
#include <ApplicationServices/ApplicationServices.h>
#include <OpenGL/OpenGL.h>
@ -117,6 +118,8 @@ int32_t CGxDevice::AdapterFormats(EGxApi api, TSGrowableArray<CGxFormat>& adapte
CGxDevice::OpenGlAdapterFormats(adapterFormats);
} else if (api == GxApi_GLL) {
CGxDevice::GLLAdapterFormats(adapterFormats);
} else if (api == GxApi_Metal) {
CGxDevice::OpenGlAdapterFormats(adapterFormats);
}
#elif defined(WHOA_SYSTEM_LINUX)
@ -228,6 +231,11 @@ CGxDevice* CGxDevice::NewGLL() {
auto m = SMemAlloc(sizeof(CGxDeviceGLL), __FILE__, __LINE__, 0x0);
return new (m) CGxDeviceGLL();
}
CGxDevice* CGxDevice::NewMTL() {
auto m = SMemAlloc(sizeof(CGxDeviceMTL), __FILE__, __LINE__, 0x0);
return new (m) CGxDeviceMTL();
}
#endif
CGxDevice* CGxDevice::NewOpenGl() {

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@ -70,6 +70,7 @@ class CGxDevice {
#endif
#if defined(WHOA_SYSTEM_MAC)
static CGxDevice* NewGLL();
static CGxDevice* NewMTL();
#endif
static CGxDevice* NewOpenGl();
static void OpenGlAdapterFormats(TSGrowableArray<CGxFormat>& adapterFormats);

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@ -20,6 +20,7 @@ if(WHOA_SYSTEM_MAC)
file(GLOB MAC_SOURCES
"gll/*.cpp"
"gll/*.mm"
"mtl/*.mm"
"mac/*.cpp"
)

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@ -24,6 +24,8 @@ CGxDevice* GxDevCreate(EGxApi api, int32_t (*windowProc)(void* window, uint32_t
device = CGxDevice::NewOpenGl();
} else if (api == GxApi_GLL) {
device = CGxDevice::NewGLL();
} else if (api == GxApi_Metal) {
device = CGxDevice::NewMTL();
} else {
// Error
}

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@ -35,7 +35,8 @@ enum EGxApi {
GxApi_D3d10 = 3,
GxApi_D3d11 = 4,
GxApi_GLL = 5,
GxApis_Last = 6
GxApi_Metal = 6,
GxApis_Last = 7
};
enum EGxBlend {

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@ -0,0 +1,81 @@
#ifndef GX_MTL_C_GX_DEVICE_MTL_HPP
#define GX_MTL_C_GX_DEVICE_MTL_HPP
#include "gx/CGxDevice.hpp"
#include "gx/gll/GLWindow.h"
class CGxBatch;
class CGxShader;
class CGxDeviceMTL : public CGxDevice {
public:
// Member variables
GLWindow m_window;
// Virtual member functions
void ITexMarkAsUpdated(CGxTex*) override;
void IRsSendToHw(EGxRenderState) override;
int32_t DeviceCreate(int32_t (*windowProc)(void* window, uint32_t message, uintptr_t wparam, intptr_t lparam), const CGxFormat&) override;
int32_t DeviceSetFormat(const CGxFormat&) override;
void* DeviceWindow() override;
void DeviceWM(EGxWM wm, uintptr_t param1, uintptr_t param2) override {};
void CapsWindowSize(CRect&) override;
void CapsWindowSizeInScreenCoords(CRect& dst) override;
void ScenePresent() override;
void SceneClear(uint32_t, CImVector) override;
void Draw(CGxBatch* batch, int32_t indexed) override;
void PoolSizeSet(CGxPool*, uint32_t) override;
char* BufLock(CGxBuf*) override;
int32_t BufUnlock(CGxBuf*, uint32_t) override;
void BufData(CGxBuf* buf, const void* data, size_t size, uintptr_t offset) override;
void TexDestroy(CGxTex* texId) override;
void IShaderCreate(CGxShader*) override;
void ShaderCreate(CGxShader*[], EGxShTarget, const char*, const char*, int32_t) override;
int32_t StereoEnabled(void) override;
void XformSetProjection(const C44Matrix& matrix) override;
// Member functions
CGxDeviceMTL();
void Resize(uint32_t width, uint32_t height);
private:
void ISetCaps(const CGxFormat& format);
void EnsureLibrary();
void BeginFrame();
void* GetPipeline(EGxVertexBufferFormat format, bool useColor, bool useSkin, bool useTex, int32_t blendMode);
void* GetPoolBuffer(CGxPool* pool);
void ITexCreate(CGxTex* texId);
void ITexUpload(CGxTex* texId);
void* GetTexture(CGxTex* texId);
void* GetSampler(CGxTex* texId);
void EnsureFallbackTexture();
void EnsureDepthTexture(uint32_t width, uint32_t height);
void* GetDepthState(bool depthTest, bool depthWrite, uint32_t depthFunc);
void* m_device = nullptr;
void* m_commandQueue = nullptr;
void* m_layer = nullptr;
void* m_shaderLibrary = nullptr;
void* m_pipelineColor[GxVertexBufferFormats_Last][GxBlends_Last] = {};
void* m_pipelineSolid[GxVertexBufferFormats_Last][GxBlends_Last] = {};
void* m_pipelineSkin[GxVertexBufferFormats_Last][GxBlends_Last] = {};
void* m_pipelineColorTex[GxVertexBufferFormats_Last][GxBlends_Last] = {};
void* m_pipelineSolidTex[GxVertexBufferFormats_Last][GxBlends_Last] = {};
void* m_pipelineSkinTex[GxVertexBufferFormats_Last][GxBlends_Last] = {};
void* m_pipelineColorTex2[GxVertexBufferFormats_Last][GxBlends_Last] = {};
void* m_pipelineSolidTex2[GxVertexBufferFormats_Last][GxBlends_Last] = {};
void* m_pipelineSkinTex2[GxVertexBufferFormats_Last][GxBlends_Last] = {};
void* m_frameCommandBuffer = nullptr;
void* m_frameEncoder = nullptr;
void* m_frameDrawable = nullptr;
uint32_t m_frameHasDraw = 0;
uint32_t m_clearMask = 0;
uint32_t m_clearColor = 0;
void* m_fallbackTexture = nullptr;
void* m_fallbackSampler = nullptr;
void* m_depthTexture = nullptr;
uint32_t m_depthWidth = 0;
uint32_t m_depthHeight = 0;
void* m_depthStates[2][2][4] = {};
};
#endif

1855
src/gx/mtl/CGxDeviceMTL.mm Normal file

File diff suppressed because it is too large Load Diff

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@ -1,4 +1,5 @@
#include "ui/simple/CSimpleCamera.hpp"
#include "gx/Transform.hpp"
#include "model/Model2.hpp"
#include <tempest/Math.hpp>
@ -63,7 +64,7 @@ CSimpleCamera::CSimpleCamera(float nearZ, float farZ, float fov) {
this->SetFacing(0.0f, 0.0f, 0.0f);
}
float CSimpleCamera::FOV() {
float CSimpleCamera::FOV() const {
return this->m_fov;
}
@ -107,6 +108,25 @@ void CSimpleCamera::SetNearZ(float nearZ) {
this->m_nearZ = nearZ;
}
void CSimpleCamera::SetGxProjectionAndView(const CRect& projRect) {
// Projection
this->m_aspect = (projRect.maxX - projRect.minX) / (projRect.maxY - projRect.minY);
C44Matrix projMat;
GxuXformCreateProjection_Exact(this->FOV() * 0.6f, this->m_aspect, this->m_nearZ, this->m_farZ, projMat);
GxXformSetProjection(projMat);
// View
C3Vector eye;
C44Matrix viewMat;
GxuXformCreateLookAtSgCompat(eye, this->Forward(), this->Up(), viewMat);
GxXformSetView(viewMat);
}
C3Vector CSimpleCamera::Up() const {
return { this->m_facing.c0, this->m_facing.c1, this->m_facing.c2 };
}

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@ -2,6 +2,7 @@
#define UI_SIMPLE_C_SIMPLE_CAMERA_HPP
#include <tempest/Matrix.hpp>
#include <tempest/Rect.hpp>
#include <tempest/Vector.hpp>
class CM2Scene;
@ -9,7 +10,7 @@ class CM2Scene;
class CSimpleCamera {
public:
// Virtual public member functions
virtual float FOV();
virtual float FOV() const;
virtual C3Vector Forward() const;
virtual C3Vector Right() const;
virtual C3Vector Up() const;
@ -22,6 +23,7 @@ class CSimpleCamera {
void SetFacing(float yaw, float pitch, float roll);
void SetFarZ(float farZ);
void SetFieldOfView(float fov);
void SetGxProjectionAndView(const CRect& projRect);
void SetNearZ(float nearZ);
protected:

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@ -2,6 +2,7 @@
#include "gx/Gx.hpp"
#include "gx/Shader.hpp"
#include "model/Model2.hpp"
#include "world/CWorldParam.hpp"
#include "world/Map.hpp"
#include "world/Weather.hpp"
#include <storm/Memory.hpp>
@ -10,14 +11,36 @@ uint32_t CWorld::s_curTimeMs;
float CWorld::s_curTimeSec;
uint32_t CWorld::s_enables;
uint32_t CWorld::s_enables2;
float CWorld::s_farClip;
uint32_t CWorld::s_gameTimeFixed;
float CWorld::s_gameTimeSec;
CM2Scene* CWorld::s_m2Scene;
float CWorld::s_nearClip = 0.1f;
float CWorld::s_prevFarClip;
uint32_t CWorld::s_tickTimeFixed;
uint32_t CWorld::s_tickTimeMs;
float CWorld::s_tickTimeSec;
Weather* CWorld::s_weather;
namespace {
float AdjustFarClip(float farClip, int32_t mapID) {
float minFarClip = 183.33333f;
float maxFarClip = 1583.3334f;
if (mapID < 530 || mapID == 575 || mapID == 543) {
if (!CWorldParam::cvar_farClipOverride || CWorldParam::cvar_farClipOverride->GetInt() < 1) {
maxFarClip = 791.66669f;
}
} else if (false /* TODO OsGetPhysicalMemory() <= 1073741824 */) {
maxFarClip = 791.66669f;
}
return std::min(std::max(farClip, minFarClip), maxFarClip);
}
}
HWORLDOBJECT CWorld::AddObject(CM2Model* model, void* handler, void* handlerParam, uint64_t param64, uint32_t param32, uint32_t objFlags) {
auto entity = CMap::AllocEntity(objFlags & 0x8 ? true : false);
@ -55,6 +78,10 @@ float CWorld::GetCurTimeSec() {
return CWorld::s_curTimeSec;
}
float CWorld::GetFarClip() {
return CWorld::s_farClip;
}
uint32_t CWorld::GetFixedPrecisionTime(float timeSec) {
return static_cast<uint32_t>(timeSec * 1024.0f);
}
@ -71,6 +98,10 @@ CM2Scene* CWorld::GetM2Scene() {
return CWorld::s_m2Scene;
}
float CWorld::GetNearClip() {
return CWorld::s_nearClip;
}
uint32_t CWorld::GetTickTimeFixed() {
return CWorld::s_tickTimeFixed;
}
@ -133,10 +164,14 @@ void CWorld::Initialize() {
// TODO
}
void CWorld::LoadMap(const char* mapName, const C3Vector& position, int32_t zoneID) {
void CWorld::LoadMap(const char* mapName, const C3Vector& position, int32_t mapID) {
CWorld::s_farClip = AdjustFarClip(CWorldParam::cvar_farClip->GetFloat(), mapID);
CWorld::s_nearClip = 0.2f;
CWorld::s_prevFarClip = CWorld::s_farClip;
// TODO
CMap::Load(mapName, zoneID);
CMap::Load(mapName, mapID);
// TODO
}
@ -147,6 +182,24 @@ int32_t CWorld::OnTick(const EVENT_DATA_TICK* data, void* param) {
return 1;
}
void CWorld::SetFarClip(float farClip) {
farClip = AdjustFarClip(farClip, CMap::s_mapID);
if (CWorld::s_farClip == farClip) {
return;
}
CWorld::s_prevFarClip = CWorld::s_farClip;
CWorld::s_farClip = farClip;
// TODO CMapRenderChunk::DirtyPools();
CWorld::s_nearClip = 0.2f;
// TODO dword_D1C410 = 1;
// TODO dword_ADEEE0 = 1;
}
void CWorld::SetUpdateTime(float tickTimeSec, uint32_t curTimeMs) {
auto tickTimeFixed = CWorld::GetFixedPrecisionTime(tickTimeSec);

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@ -57,24 +57,30 @@ class CWorld {
static HWORLDOBJECT AddObject(CM2Model* model, void* handler, void* handlerParam, uint64_t param64, uint32_t param32, uint32_t objFlags);
static uint32_t GetCurTimeMs();
static float GetCurTimeSec();
static float GetFarClip();
static uint32_t GetGameTimeFixed();
static float GetGameTimeSec();
static CM2Scene* GetM2Scene();
static float GetNearClip();
static uint32_t GetTickTimeFixed();
static uint32_t GetTickTimeMs();
static float GetTickTimeSec();
static void Initialize();
static void LoadMap(const char* mapName, const C3Vector& position, int32_t zoneID);
static void LoadMap(const char* mapName, const C3Vector& position, int32_t mapID);
static int32_t OnTick(const EVENT_DATA_TICK* data, void* param);
static void SetFarClip(float farClip);
static void SetUpdateTime(float tickTimeSec, uint32_t curTimeMs);
private:
// Private static variables
static uint32_t s_curTimeMs;
static float s_curTimeSec;
static float s_farClip;
static uint32_t s_gameTimeFixed;
static float s_gameTimeSec;
static CM2Scene* s_m2Scene;
static float s_nearClip;
static float s_prevFarClip;
static uint32_t s_tickTimeFixed;
static uint32_t s_tickTimeMs;
static float s_tickTimeSec;

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@ -1,4 +1,5 @@
#include "world/CWorldParam.hpp"
#include "world/CWorld.hpp"
#include "console/CVar.hpp"
CVar* CWorldParam::cvar_baseMip;
@ -53,7 +54,8 @@ bool CWorldParam::ExtShadowQualityCallback(CVar* var, const char* oldValue, cons
}
bool CWorldParam::FarClipCallback(CVar* var, const char* oldValue, const char* value, void* arg) {
// TODO
CWorld::SetFarClip(SStrToFloat(value));
return true;
}

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@ -1,7 +1,7 @@
#ifndef WORLD_C_WORLD_PARAM_HPP
#define WORLD_C_WORLD_PARAM_HPP
class CVar;
#include "console/CVar.hpp"
class CWorldParam {
public:

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@ -28,6 +28,7 @@ uint32_t* CMap::s_mapObjDefGroupHeap;
uint32_t* CMap::s_mapObjDefHeap;
uint32_t* CMap::s_mapObjGroupHeap;
uint32_t* CMap::s_mapObjHeap;
int32_t CMap::s_mapID = -1;
char CMap::s_mapName[256];
char CMap::s_mapPath[256];
char CMap::s_wdtFilename[256];
@ -61,7 +62,7 @@ void CMap::Initialize() {
// TODO
}
void CMap::Load(const char* mapName, int32_t zoneID) {
void CMap::Load(const char* mapName, int32_t mapID) {
// TODO
auto nameOfs = SStrCopy(CMap::s_mapPath, "World\\Maps\\");
@ -72,6 +73,10 @@ void CMap::Load(const char* mapName, int32_t zoneID) {
SStrPrintf(CMap::s_wdtFilename, sizeof(CMap::s_wdtFilename), "%s\\%s.wdt", CMap::s_mapPath, CMap::s_mapName);
// TODO
CMap::s_mapID = mapID;
// TODO
}
void CMap::MapMemInitialize() {

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@ -23,6 +23,7 @@ class CMap {
static uint32_t* s_mapObjDefHeap;
static uint32_t* s_mapObjGroupHeap;
static uint32_t* s_mapObjHeap;
static int32_t s_mapID;
static char s_mapName[];
static char s_mapPath[];
static char s_wdtFilename[];
@ -30,7 +31,7 @@ class CMap {
// Static functions
static CMapEntity* AllocEntity(int32_t a1);
static void Initialize();
static void Load(const char* mapName, int32_t zoneID);
static void Load(const char* mapName, int32_t mapID);
static void MapMemInitialize();
};

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@ -23,6 +23,8 @@ if(WHOA_SYSTEM_MAC)
"-framework AppKit"
"-framework Carbon"
"-framework IOKit"
"-framework Metal"
"-framework QuartzCore"
)
endif()