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13 Commits

Author SHA1 Message Date
Marco Tylus
7e5bf0c8ec
Merge 8935c520c0 into abf9eb3b05 2026-03-12 17:32:00 +09:00
fallenoak
abf9eb3b05
feat(object): set CGUnit_C::m_smoothFacing in CGUnit_C::PostInit
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2026-03-10 21:40:11 -05:00
fallenoak
00d340c242
chore(build): update typhoon 2026-03-10 21:36:29 -05:00
fallenoak
d3d4fa884f
feat(object): add CGUnit_C::GetRawFacing 2026-03-10 21:35:55 -05:00
fallenoak
7082e8db17
feat(ui): implement CGCamera::ParentToWorld
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2026-03-09 21:43:35 -05:00
aomizu
8935c520c0 feat: Add texture matrix transform support to Metal shaders for animated textures 2025-12-26 17:03:37 +09:00
aomizu
7cf7127810 feat: Implement color animation in Metal shaders by using diffuse and emissive vertex constants for output color. 2025-12-25 15:11:18 +09:00
aomizu
8fb51991e0 revert: remove non-metal shader init from Client.cpp 2025-12-25 13:24:07 +09:00
aomizu
7fdd22545f feat: Convert GxTex_Argb4444 textures to RGBA8 during Metal upload to simplify handling 2025-12-25 13:10:25 +09:00
aomizu
15eafe92d7 feat: Implement fog and point size in Metal shaders and refine render state processing for textures and other states. 2025-12-25 13:10:25 +09:00
aomizu
1ad3679f90 feat: Implement initial Metal graphics device with comprehensive shader system and pipeline management. 2025-12-25 13:10:25 +09:00
aomizu
81970958a8 feat: Add debug rendering pipeline to draw a triangle in the Metal backend. 2025-12-25 13:10:25 +09:00
aomizu
a9cad5238d init metal backend 2025-12-25 13:10:25 +09:00
26 changed files with 2110 additions and 8 deletions

@ -1 +1 @@
Subproject commit 1e5366bbc6935e3363abf5921f0be12f902e790a
Subproject commit c6ee931690f71362ab76602fb6f34a6cf23d12b8

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@ -32,6 +32,8 @@ if(WHOA_SYSTEM_MAC)
"-framework AppKit"
"-framework Carbon"
"-framework IOKit"
"-framework Metal"
"-framework QuartzCore"
)
install(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/mac/MainMenu.nib DESTINATION "bin")

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@ -0,0 +1,9 @@
#ifndef APP_MAC_ENGINE_MTL_LAYER_VIEW_H
#define APP_MAC_ENGINE_MTL_LAYER_VIEW_H
#include "app/mac/EngineGLLayerView.h"
@interface EngineMTLLayerView : EngineGLLayerView
@end
#endif

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@ -0,0 +1,36 @@
#include "app/mac/EngineMTLLayerView.h"
#import <QuartzCore/CAMetalLayer.h>
@implementation EngineMTLLayerView
- (CALayer*)makeBackingLayer {
return [CAMetalLayer layer];
}
- (id)initWithFrame:(NSRect)frame glWindow:(GLWindow*)window {
self = [super initWithFrame:frame glWindow:window];
if (self) {
[self setWantsLayer:YES];
}
return self;
}
- (void)drawRect:(NSRect)dirtyRect {
// Rendering is driven by CGxDeviceMTL.
}
- (void)update {
[super update];
if (![self.layer isKindOfClass:[CAMetalLayer class]]) {
return;
}
CAMetalLayer* layer = (CAMetalLayer*)self.layer;
CGSize size = [self convertSizeToBacking:self.bounds.size];
layer.drawableSize = size;
}
@end

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@ -1,7 +1,9 @@
#include "app/mac/View.h"
#include "app/mac/EngineGLLayerView.h"
#include "app/mac/EngineMTLLayerView.h"
#include "app/mac/WindowCallbacks.h"
#include "gx/gll/GLWindow.h"
#include "gx/Device.hpp"
GLWindowCallbacks EngineViewCallbacks = {
&MacOnResized,
@ -23,5 +25,9 @@ void AssignEngineViewCallbacks(GLWindowCallbacks* callbacks) {
}
Class GetEngineViewClass() {
if (GxDevApi() == GxApi_Metal) {
return [EngineMTLLayerView class];
}
return [EngineGLLayerView class];
}

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@ -2,6 +2,7 @@
#include "app/mac/MacClient.h"
#include "event/Input.hpp"
#include "gx/gll/CGxDeviceGLL.hpp"
#include "gx/mtl/CGxDeviceMTL.hpp"
#include "gx/Device.hpp"
#include "gx/Window.hpp"
#include <bc/Debug.hpp>
@ -171,7 +172,11 @@ void MacOnResized(int32_t width, int32_t height, bool a3) {
return;
}
static_cast<CGxDeviceGLL*>(g_theGxDevicePtr)->Resize(width, height);
if (GxDevApi() == GxApi_GLL) {
static_cast<CGxDeviceGLL*>(g_theGxDevicePtr)->Resize(width, height);
} else if (GxDevApi() == GxApi_Metal) {
static_cast<CGxDeviceMTL*>(g_theGxDevicePtr)->Resize(width, height);
}
OsQueuePut(OS_INPUT_SIZE, width, height, 0, 0);

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@ -6,6 +6,7 @@
#include "gx/Adapter.hpp"
#include "gx/Device.hpp"
#include <storm/Array.hpp>
#include <cstdlib>
#include <cstring>
static CGxDevice* s_device;
@ -417,6 +418,13 @@ void ConsoleDeviceInitialize(const char* title) {
api = GxApi_GLL;
#endif
#if defined(WHOA_SYSTEM_MAC)
const char* apiOverride = getenv("WHOA_GX_API");
if (apiOverride && !strcmp(apiOverride, "metal")) {
api = GxApi_Metal;
}
#endif
s_device = GxDevCreate(api, OsWindowProc, format);
// TODO

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@ -18,6 +18,7 @@
#if defined(WHOA_SYSTEM_MAC)
#include "gx/gll/CGxDeviceGLL.hpp"
#include "gx/mtl/CGxDeviceMTL.hpp"
#include "gx/mac/Display.hpp"
#include <ApplicationServices/ApplicationServices.h>
#include <OpenGL/OpenGL.h>
@ -117,6 +118,8 @@ int32_t CGxDevice::AdapterFormats(EGxApi api, TSGrowableArray<CGxFormat>& adapte
CGxDevice::OpenGlAdapterFormats(adapterFormats);
} else if (api == GxApi_GLL) {
CGxDevice::GLLAdapterFormats(adapterFormats);
} else if (api == GxApi_Metal) {
CGxDevice::OpenGlAdapterFormats(adapterFormats);
}
#elif defined(WHOA_SYSTEM_LINUX)
@ -228,6 +231,11 @@ CGxDevice* CGxDevice::NewGLL() {
auto m = SMemAlloc(sizeof(CGxDeviceGLL), __FILE__, __LINE__, 0x0);
return new (m) CGxDeviceGLL();
}
CGxDevice* CGxDevice::NewMTL() {
auto m = SMemAlloc(sizeof(CGxDeviceMTL), __FILE__, __LINE__, 0x0);
return new (m) CGxDeviceMTL();
}
#endif
CGxDevice* CGxDevice::NewOpenGl() {

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@ -77,6 +77,7 @@ class CGxDevice {
#endif
#if defined(WHOA_SYSTEM_MAC)
static CGxDevice* NewGLL();
static CGxDevice* NewMTL();
#endif
static CGxDevice* NewOpenGl();
static void OpenGlAdapterFormats(TSGrowableArray<CGxFormat>& adapterFormats);

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@ -20,6 +20,7 @@ if(WHOA_SYSTEM_MAC)
file(GLOB MAC_SOURCES
"gll/*.cpp"
"gll/*.mm"
"mtl/*.mm"
"mac/*.cpp"
)

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@ -24,6 +24,8 @@ CGxDevice* GxDevCreate(EGxApi api, int32_t (*windowProc)(void* window, uint32_t
device = CGxDevice::NewOpenGl();
} else if (api == GxApi_GLL) {
device = CGxDevice::NewGLL();
} else if (api == GxApi_Metal) {
device = CGxDevice::NewMTL();
} else {
// Error
}

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@ -35,7 +35,8 @@ enum EGxApi {
GxApi_D3d10 = 3,
GxApi_D3d11 = 4,
GxApi_GLL = 5,
GxApis_Last = 6
GxApi_Metal = 6,
GxApis_Last = 7
};
enum EGxBlend {

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@ -0,0 +1,81 @@
#ifndef GX_MTL_C_GX_DEVICE_MTL_HPP
#define GX_MTL_C_GX_DEVICE_MTL_HPP
#include "gx/CGxDevice.hpp"
#include "gx/gll/GLWindow.h"
class CGxBatch;
class CGxShader;
class CGxDeviceMTL : public CGxDevice {
public:
// Member variables
GLWindow m_window;
// Virtual member functions
void ITexMarkAsUpdated(CGxTex*) override;
void IRsSendToHw(EGxRenderState) override;
int32_t DeviceCreate(int32_t (*windowProc)(void* window, uint32_t message, uintptr_t wparam, intptr_t lparam), const CGxFormat&) override;
int32_t DeviceSetFormat(const CGxFormat&) override;
void* DeviceWindow() override;
void DeviceWM(EGxWM wm, uintptr_t param1, uintptr_t param2) override {};
void CapsWindowSize(CRect&) override;
void CapsWindowSizeInScreenCoords(CRect& dst) override;
void ScenePresent() override;
void SceneClear(uint32_t, CImVector) override;
void Draw(CGxBatch* batch, int32_t indexed) override;
void PoolSizeSet(CGxPool*, uint32_t) override;
char* BufLock(CGxBuf*) override;
int32_t BufUnlock(CGxBuf*, uint32_t) override;
void BufData(CGxBuf* buf, const void* data, size_t size, uintptr_t offset) override;
void TexDestroy(CGxTex* texId) override;
void IShaderCreate(CGxShader*) override;
void ShaderCreate(CGxShader*[], EGxShTarget, const char*, const char*, int32_t) override;
int32_t StereoEnabled(void) override;
void XformSetProjection(const C44Matrix& matrix) override;
// Member functions
CGxDeviceMTL();
void Resize(uint32_t width, uint32_t height);
private:
void ISetCaps(const CGxFormat& format);
void EnsureLibrary();
void BeginFrame();
void* GetPipeline(EGxVertexBufferFormat format, bool useColor, bool useSkin, bool useTex, int32_t blendMode);
void* GetPoolBuffer(CGxPool* pool);
void ITexCreate(CGxTex* texId);
void ITexUpload(CGxTex* texId);
void* GetTexture(CGxTex* texId);
void* GetSampler(CGxTex* texId);
void EnsureFallbackTexture();
void EnsureDepthTexture(uint32_t width, uint32_t height);
void* GetDepthState(bool depthTest, bool depthWrite, uint32_t depthFunc);
void* m_device = nullptr;
void* m_commandQueue = nullptr;
void* m_layer = nullptr;
void* m_shaderLibrary = nullptr;
void* m_pipelineColor[GxVertexBufferFormats_Last][GxBlends_Last] = {};
void* m_pipelineSolid[GxVertexBufferFormats_Last][GxBlends_Last] = {};
void* m_pipelineSkin[GxVertexBufferFormats_Last][GxBlends_Last] = {};
void* m_pipelineColorTex[GxVertexBufferFormats_Last][GxBlends_Last] = {};
void* m_pipelineSolidTex[GxVertexBufferFormats_Last][GxBlends_Last] = {};
void* m_pipelineSkinTex[GxVertexBufferFormats_Last][GxBlends_Last] = {};
void* m_pipelineColorTex2[GxVertexBufferFormats_Last][GxBlends_Last] = {};
void* m_pipelineSolidTex2[GxVertexBufferFormats_Last][GxBlends_Last] = {};
void* m_pipelineSkinTex2[GxVertexBufferFormats_Last][GxBlends_Last] = {};
void* m_frameCommandBuffer = nullptr;
void* m_frameEncoder = nullptr;
void* m_frameDrawable = nullptr;
uint32_t m_frameHasDraw = 0;
uint32_t m_clearMask = 0;
uint32_t m_clearColor = 0;
void* m_fallbackTexture = nullptr;
void* m_fallbackSampler = nullptr;
void* m_depthTexture = nullptr;
uint32_t m_depthWidth = 0;
uint32_t m_depthHeight = 0;
void* m_depthStates[2][2][4] = {};
};
#endif

1855
src/gx/mtl/CGxDeviceMTL.mm Normal file

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@ -111,6 +111,14 @@ C3Vector CGObject_C::GetPosition() const {
return { 0.0f, 0.0f, 0.0f };
}
float CGObject_C::GetRawFacing() const {
return this->GetFacing();
}
WOWGUID CGObject_C::GetTransportGUID() const {
return 0;
}
int32_t CGObject_C::IsInReenable() {
return this->m_inReenable;
}

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@ -39,6 +39,9 @@ class CGObject_C : public CGObject, public TSHashObject<CGObject_C, CHashKeyGUID
virtual C3Vector GetPosition() const;
// TODO
virtual float GetFacing() const;
virtual float GetRawFacing() const;
// TODO
virtual WOWGUID GetTransportGUID() const;
// TODO
virtual int32_t GetModelFileName(const char*& name) const;
// TODO

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@ -42,6 +42,10 @@ C3Vector CGUnit::GetPosition() const {
return this->m_move->GetPosition();
}
float CGUnit::GetRawFacing() const {
return this->m_move->GetRawFacing();
}
CGUnitData* CGUnit::Unit() const {
return this->m_unit;
}

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@ -92,6 +92,7 @@ class CGUnit {
float GetFacing() const;
int32_t GetNativeDisplayID() const;
C3Vector GetPosition() const;
float GetRawFacing() const;
protected:
// Protected member variables

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@ -1,10 +1,11 @@
#include "object/client/CGUnit_C.hpp"
#include "component/CCharacterComponent.hpp"
#include "db/Db.hpp"
#include "model/Model2.hpp"
#include "object/client/ObjMgr.hpp"
#include "db/Db.hpp"
#include "ui/Game.hpp"
#include <storm/Error.hpp>
#include <tempest/Math.hpp>
WOWGUID CGUnit_C::s_activeMover;
@ -183,6 +184,18 @@ C3Vector CGUnit_C::GetPosition() const {
return this->CGUnit::GetPosition();
}
float CGUnit_C::GetRawFacing() const {
return this->CGUnit::GetRawFacing();
}
float CGUnit_C::GetRawSmoothFacing() const {
return this->m_smoothFacing;
}
WOWGUID CGUnit_C::GetTransportGUID() const {
return this->m_localMove.GetTransportGUID();
}
void CGUnit_C::PostInit(uint32_t time, const CClientObjCreate& init, bool a4) {
// TODO
@ -200,6 +213,10 @@ void CGUnit_C::PostInit(uint32_t time, const CClientObjCreate& init, bool a4) {
}
// TODO
this->m_smoothFacing = CMath::normalizeangle0to2pi(this->GetRawFacing());
// TODO
}
void CGUnit_C::PostMovementUpdate(const CClientMoveUpdate& move, int32_t activeMover) {

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@ -31,6 +31,9 @@ class CGUnit_C : public CGObject_C, public CGUnit {
virtual C3Vector GetPosition() const;
// TODO
virtual float GetFacing() const;
virtual float GetRawFacing() const;
// TODO
virtual WOWGUID GetTransportGUID() const;
// TODO
virtual int32_t GetModelFileName(const char*& name) const;
// TODO
@ -42,6 +45,7 @@ class CGUnit_C : public CGObject_C, public CGUnit {
CGUnit_C(uint32_t time, CClientObjCreate& objCreate);
int32_t GetDisplayID() const;
CreatureModelDataRec* GetModelData() const;
float GetRawSmoothFacing() const;
void PostInit(uint32_t time, const CClientObjCreate& init, bool a4);
void PostMovementUpdate(const CClientMoveUpdate& move, int32_t activeMover);
void SetStorage(uint32_t* storage, uint32_t* saved);
@ -65,6 +69,8 @@ class CGUnit_C : public CGObject_C, public CGUnit {
// TODO
int32_t m_localDisplayID = 0;
// TODO
float m_smoothFacing;
// TODO
};
#endif

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@ -0,0 +1,6 @@
#include "object/client/CVehicleCamera_C.hpp"
#include "object/client/CGObject_C.hpp"
int32_t CVehicleCamera_C::ConvertSmoothFacingFromRawToWorld(float& smoothFacing, CGObject_C* relativeTo) {
return 0;
}

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@ -0,0 +1,13 @@
#ifndef OBJECT_CLIENT_C_VEHICLE_CAMERA_C_HPP
#define OBJECT_CLIENT_C_VEHICLE_CAMERA_C_HPP
#include <cstdint>
class CGObject_C;
class CVehicleCamera_C {
public:
// Public static functions
static int32_t ConvertSmoothFacingFromRawToWorld(float& smoothFacing, CGObject_C* relativeTo);
};
#endif

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@ -32,3 +32,11 @@ C3Vector CPassenger::GetPosition(const C3Vector& position) const {
return position;
}
float CPassenger::GetRawFacing() const {
return this->m_facing;
}
WOWGUID CPassenger::GetTransportGUID() const {
return this->m_transportGUID;
}

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@ -16,6 +16,8 @@ class CPassenger {
float GetFacing(float facing) const;
C3Vector GetPosition() const;
C3Vector GetPosition(const C3Vector& position) const;
float GetRawFacing() const;
WOWGUID GetTransportGUID() const;
protected:
// Protected member variables

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@ -1,10 +1,12 @@
#include "ui/game/CGCamera.hpp"
#include "ui/game/Types.hpp"
#include "console/CVar.hpp"
#include "object/Client.hpp"
#include "object/client/CVehicleCamera_C.hpp"
#include "ui/game/Types.hpp"
#include "world/World.hpp"
#include <algorithm>
#include <storm/String.hpp>
#include <tempest/Math.hpp>
#include <algorithm>
static CVar* s_cameraView;
@ -75,8 +77,23 @@ int32_t CGCamera::HasModel() const {
}
C33Matrix CGCamera::ParentToWorld() const {
// TODO
return {};
auto relativeTo = ClntObjMgrObjectPtr(this->m_relativeTo, TYPE_OBJECT, __FILE__, __LINE__);
if (!relativeTo) {
return {};
}
float facing;
if (relativeTo->IsA(TYPE_UNIT)) {
facing = static_cast<CGUnit_C*>(relativeTo)->GetRawSmoothFacing();
auto transport = ClntObjMgrObjectPtr(relativeTo->GetTransportGUID(), TYPE_OBJECT, __FILE__, __LINE__);
CVehicleCamera_C::ConvertSmoothFacingFromRawToWorld(facing, transport);
} else {
facing = relativeTo->GetFacing();
}
return C33Matrix::RotationAroundZ(facing);
}
C3Vector CGCamera::Right() const {

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@ -23,6 +23,8 @@ if(WHOA_SYSTEM_MAC)
"-framework AppKit"
"-framework Carbon"
"-framework IOKit"
"-framework Metal"
"-framework QuartzCore"
)
endif()