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Author SHA1 Message Date
Marco Tylus
1347f509d4
Merge 8935c520c0 into 06186d1251 2026-02-20 22:56:36 +09:00
28 changed files with 11 additions and 329 deletions

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@ -38,9 +38,7 @@
#include <common/MD5.hpp>
#include <cstdio>
int32_t CGlueMgr::m_acceptedContest = 1; // TODO
int32_t CGlueMgr::m_acceptedEULA = 1; // TODO
int32_t CGlueMgr::m_acceptedScanning = 1; // TODO
int32_t CGlueMgr::m_acceptedTerminationWithoutNotice;
int32_t CGlueMgr::m_acceptedTOS = 1; // TODO
int32_t CGlueMgr::m_accountMsgAvailable;
@ -395,11 +393,6 @@ int32_t CGlueMgr::Idle(const void* a1, void* a2) {
break;
}
case IDLE_CREATE_CHARACTER: {
CGlueMgr::PollCreateCharacter(msg, complete, result);
break;
}
case IDLE_DELETE_CHARACTER: {
CGlueMgr::PollDeleteCharacter(msg, complete, result);
break;
@ -770,37 +763,6 @@ void CGlueMgr::PollCharacterList(const char* msg, int32_t complete, int32_t resu
}
}
void CGlueMgr::PollCreateCharacter(const char* msg, int32_t complete, int32_t result) {
FrameScript_SignalEvent(UPDATE_STATUS_DIALOG, "%s", msg);
if (CGlueMgr::HandleBattlenetDisconnect()) {
CGlueMgr::SetIdleState(IDLE_NONE);
}
if (!complete) {
return;
}
// Error
if (result == 0) {
FrameScript_SignalEvent(OPEN_STATUS_DIALOG, "%s%s", "OKAY", msg);
CGlueMgr::SetIdleState(IDLE_NONE);
return;
}
// Success
CGlueMgr::SetIdleState(IDLE_NONE);
FrameScript_SignalEvent(CLOSE_STATUS_DIALOG, nullptr);
FrameScript_SignalEvent(SELECT_LAST_CHARACTER, nullptr);
CGlueMgr::SetScreen("charselect");
}
void CGlueMgr::PollDeleteCharacter(const char* msg, int32_t complete, int32_t result) {
FrameScript_SignalEvent(UPDATE_STATUS_DIALOG, "%s", msg);

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@ -32,9 +32,7 @@ class CGlueMgr {
};
// Static variables
static int32_t m_acceptedContest;
static int32_t m_acceptedEULA;
static int32_t m_acceptedScanning;
static int32_t m_acceptedTerminationWithoutNotice;
static int32_t m_acceptedTOS;
static int32_t m_accountMsgAvailable;
@ -82,7 +80,6 @@ class CGlueMgr {
static int32_t OnKickReasonMsg(void* param, NETMESSAGE msgId, uint32_t time, CDataStore* msg);
static void PollAccountLogin(int32_t errorCode, const char* msg, int32_t complete, int32_t result, WOWCS_OPS op);
static void PollCharacterList(const char* msg, int32_t complete, int32_t result, int32_t errorCode);
static void PollCreateCharacter(const char* msg, int32_t complete, int32_t result);
static void PollDeleteCharacter(const char* msg, int32_t complete, int32_t result);
static void PollEnterWorld();
static void PollLoginServerLogin();

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@ -204,13 +204,7 @@ int32_t Script_ShowTerminationWithoutNoticeNotice(lua_State* L) {
}
int32_t Script_TerminationWithoutNoticeAccepted(lua_State* L) {
if (CGlueMgr::m_acceptedTerminationWithoutNotice) {
lua_pushnumber(L, 1.0);
} else {
lua_pushnil(L);
}
return 1;
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_AcceptTerminationWithoutNotice(lua_State* L) {
@ -222,13 +216,7 @@ int32_t Script_ShowScanningNotice(lua_State* L) {
}
int32_t Script_ScanningAccepted(lua_State* L) {
if (CGlueMgr::m_acceptedScanning) {
lua_pushnumber(L, 1.0);
} else {
lua_pushnil(L);
}
return 1;
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_AcceptScanning(lua_State* L) {
@ -240,13 +228,7 @@ int32_t Script_ShowContestNotice(lua_State* L) {
}
int32_t Script_ContestAccepted(lua_State* L) {
if (CGlueMgr::m_acceptedContest) {
lua_pushnumber(L, 1.0);
} else {
lua_pushnil(L);
}
return 1;
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_AcceptContest(lua_State* L) {

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@ -104,10 +104,6 @@ void ClientConnection::GetRealmList() {
}
}
void ClientConnection::HandleCharacterCreate(uint8_t result) {
this->Complete(result == 47, result);
}
void ClientConnection::HandleCharacterDelete(uint8_t result) {
this->Complete(result == 71, result);
}

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@ -22,7 +22,6 @@ class ClientConnection : public RealmConnection {
// Virtual member functions
virtual int32_t HandleConnect();
virtual void HandleCharacterCreate(uint8_t result);
virtual void HandleCharacterDelete(uint8_t result);
// Member functions

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@ -20,7 +20,7 @@ int32_t RealmConnection::MessageHandler(void* param, NETMESSAGE msgId, uint32_t
}
case SMSG_CHAR_CREATE: {
result = connection->CreateCharHandler(msgId, time, msg);
// TODO
break;
}
@ -294,15 +294,6 @@ int32_t RealmConnection::HandleCharEnum(uint32_t msgId, uint32_t time, CDataStor
return 1;
}
int32_t RealmConnection::CreateCharHandler(uint32_t msgId, uint32_t time, CDataStore* msg) {
uint8_t result;
msg->Get(result);
this->HandleCharacterCreate(result);
return 1;
}
int32_t RealmConnection::DeleteCharHandler(uint32_t msgId, uint32_t time, CDataStore* msg) {
uint8_t result;
msg->Get(result);

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@ -46,14 +46,12 @@ class RealmConnection : public NetClient {
// Virtual member functions
virtual int32_t HandleAuthChallenge(AuthenticationChallenge* challenge);
virtual void HandleCharacterCreate(uint8_t result) = 0;
virtual void HandleCharacterDelete(uint8_t result) = 0;
// Member functions
RealmConnection(RealmResponse* realmResponse);
int32_t HandleAuthResponse(uint32_t msgId, uint32_t time, CDataStore* msg);
int32_t HandleCharEnum(uint32_t msgId, uint32_t time, CDataStore* msg);
int32_t CreateCharHandler(uint32_t msgId, uint32_t time, CDataStore* msg);
int32_t DeleteCharHandler(uint32_t msgId, uint32_t time, CDataStore* msg);
void RequestCharacterEnum();
void RequestCharacterLogin(uint64_t guid, int32_t a2);

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@ -95,10 +95,6 @@ void CGObject_C::Disable() {
this->m_disableTimeMs = CWorld::GetCurTimeMs();
}
float CGObject_C::GetFacing() const {
return 0.0f;
}
int32_t CGObject_C::GetModelFileName(const char*& name) const {
return false;
}
@ -107,10 +103,6 @@ CM2Model* CGObject_C::GetObjectModel() {
return this->m_model;
}
C3Vector CGObject_C::GetPosition() const {
return { 0.0f, 0.0f, 0.0f };
}
int32_t CGObject_C::IsInReenable() {
return this->m_inReenable;
}

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@ -36,10 +36,6 @@ class CGObject_C : public CGObject, public TSHashObject<CGObject_C, CHashKeyGUID
virtual void HandleOutOfRange(OUT_OF_RANGE_TYPE type) {};
virtual void UpdateWorldObject(int32_t a2);
// TODO
virtual C3Vector GetPosition() const;
// TODO
virtual float GetFacing() const;
// TODO
virtual int32_t GetModelFileName(const char*& name) const;
// TODO
virtual int32_t CanHighlight();

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@ -1,6 +1,5 @@
#include "object/client/CGUnit.hpp"
#include "object/client/CGObject.hpp"
#include "object/client/CMovement_C.hpp"
uint32_t CGUnit::GetBaseOffset() {
return CGObject::TotalFields();
@ -30,18 +29,10 @@ int32_t CGUnit::GetDisplayID() const {
return this->Unit()->displayID;
}
float CGUnit::GetFacing() const {
return this->m_move->GetFacing();
}
int32_t CGUnit::GetNativeDisplayID() const {
return this->Unit()->nativeDisplayID;
}
C3Vector CGUnit::GetPosition() const {
return this->m_move->GetPosition();
}
CGUnitData* CGUnit::Unit() const {
return this->m_unit;
}

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@ -2,11 +2,8 @@
#define OBJECT_CLIENT_CG_UNIT_HPP
#include "util/GUID.hpp"
#include <tempest/Vector.hpp>
#include <cstdint>
class CMovement_C;
struct CGUnitData {
WOWGUID charm;
WOWGUID summon;
@ -86,18 +83,13 @@ class CGUnit {
static uint32_t TotalFieldsSaved();
// Public member functions
CGUnit(CMovement_C& move)
: m_move(&move) {};
int32_t GetDisplayID() const;
float GetFacing() const;
int32_t GetNativeDisplayID() const;
C3Vector GetPosition() const;
protected:
// Protected member variables
CGUnitData* m_unit;
uint32_t* m_unitSaved;
CMovement_C* m_move;
// Protected member functions
CGUnitData* Unit() const;

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@ -96,11 +96,7 @@ const char* CGUnit_C::GetDisplayRaceNameFromRecord(const ChrRacesRec* raceRec, U
return raceRec->m_name;
}
CGUnit_C::CGUnit_C(uint32_t time, CClientObjCreate& objCreate)
: CGObject_C(time, objCreate)
, CGUnit(this->m_localMove)
, m_localMove(objCreate.move.status.position28, objCreate.move.status.facing34, this->GetGUID(), this)
{
CGUnit_C::CGUnit_C(uint32_t time, CClientObjCreate& objCreate) : CGObject_C(time, objCreate) {
// TODO
this->RefreshDataPointers();
@ -136,10 +132,6 @@ int32_t CGUnit_C::GetDisplayID() const {
return this->CGUnit::GetDisplayID();
}
float CGUnit_C::GetFacing() const {
return this->CGUnit::GetFacing();
}
int32_t CGUnit_C::GetLocalDisplayID() const {
return this->m_localDisplayID;
}
@ -179,10 +171,6 @@ int32_t CGUnit_C::GetModelFileName(const char*& name) const {
return modelDataRec->m_modelName ? true : false;
}
C3Vector CGUnit_C::GetPosition() const {
return this->CGUnit::GetPosition();
}
void CGUnit_C::PostInit(uint32_t time, const CClientObjCreate& init, bool a4) {
// TODO

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@ -4,7 +4,6 @@
#include "object/client/CClientObjCreate.hpp"
#include "object/client/CGObject_C.hpp"
#include "object/client/CGUnit.hpp"
#include "object/client/CMovement_C.hpp"
#include "object/Types.hpp"
#include "util/GUID.hpp"
@ -28,10 +27,6 @@ class CGUnit_C : public CGObject_C, public CGUnit {
// Virtual public member functions
virtual ~CGUnit_C();
// TODO
virtual C3Vector GetPosition() const;
// TODO
virtual float GetFacing() const;
// TODO
virtual int32_t GetModelFileName(const char*& name) const;
// TODO
virtual int32_t CanHighlight();
@ -54,14 +49,12 @@ class CGUnit_C : public CGObject_C, public CGUnit {
private:
// Private member variables
// TODO
CMovement_C m_localMove;
CreatureDisplayInfoRec* m_displayInfo;
CreatureDisplayInfoExtraRec* m_displayInfoExtra;
CreatureModelDataRec* m_modelData;
CreatureSoundDataRec* m_soundData;
// TODO
CreatureDisplayInfoRec* m_displayInfo = nullptr;
CreatureDisplayInfoExtraRec* m_displayInfoExtra = nullptr;
CreatureModelDataRec* m_modelData = nullptr;
CreatureSoundDataRec* m_soundData = nullptr;
// TODO
UnitBloodLevelsRec* m_bloodRec = nullptr;
UnitBloodLevelsRec* m_bloodRec;
// TODO
int32_t m_localDisplayID = 0;
// TODO

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@ -1,7 +0,0 @@
#include "object/client/CMovementData_C.hpp"
CMovementData_C::CMovementData_C(const C3Vector& position, float facing, const WOWGUID& guid, CGUnit_C* unit)
: CMovementShared(0, position, facing, guid)
{
// TODO
}

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@ -1,14 +0,0 @@
#ifndef OBJECT_CLIENT_C_MOVEMENT_DATA_C_HPP
#define OBJECT_CLIENT_C_MOVEMENT_DATA_C_HPP
#include "object/movement/CMovementShared.hpp"
class CGUnit_C;
class CMovementData_C : public CMovementShared {
public:
// Public member functions
CMovementData_C(const C3Vector& position, float facing, const WOWGUID& guid, CGUnit_C* unit);
};
#endif

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@ -1,15 +0,0 @@
#ifndef OBJECT_CLIENT_C_MOVEMENT_C_HPP
#define OBJECT_CLIENT_C_MOVEMENT_C_HPP
#include "object/client/CMovementData_C.hpp"
#include "util/GUID.hpp"
#include <tempest/Vector.hpp>
class CMovement_C : public CMovementData_C {
public:
// Public member functions
CMovement_C(const C3Vector& position, float facing, const WOWGUID& guid, CGUnit_C* unit)
: CMovementData_C(position, facing, guid, unit) {};
};
#endif

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@ -1,15 +0,0 @@
#include "object/movement/CMovementShared.hpp"
CMovementShared::CMovementShared(const WOWGUID& transportGUID, const C3Vector& position, float facing, const WOWGUID& guid)
: CPassenger(transportGUID, position, guid)
{
this->m_facing = facing;
this->m_anchorPosition = position;
this->m_anchorFacing = facing;
this->m_anchorPitch = 0.0f;
this->m_cosAnchorPitch = 1.0f;
this->m_sinAnchorPitch = 0.0f;
this->m_spline = nullptr;
}

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@ -1,31 +0,0 @@
#ifndef OBJECT_MOVEMENT_C_MOVEMENT_SHARED_HPP
#define OBJECT_MOVEMENT_C_MOVEMENT_SHARED_HPP
#include "object/movement/CPassenger.hpp"
#include "util/GUID.hpp"
#include <tempest/Vector.hpp>
struct CMoveSpline;
class CMovementShared : public CPassenger {
public:
// Public member functions
CMovementShared(const WOWGUID& transportGUID, const C3Vector& position, float facing, const WOWGUID& guid);
protected:
// Protected member variables
// TODO
C3Vector m_anchorPosition;
float m_anchorFacing;
float m_anchorPitch;
// TODO
C3Vector m_direction;
C2Vector m_direction2d;
float m_cosAnchorPitch;
float m_sinAnchorPitch;
// TODO
CMoveSpline* m_spline;
// TODO
};
#endif

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@ -48,7 +48,7 @@ CDataStore& operator>>(CDataStore& msg, CMovementStatus& move) {
msg.Get(move.uint14);
msg.Get(move.uint0);
msg >> move.position28;
msg >> move.position18;
msg.Get(move.facing34);
if (move.moveFlags & 0x200) {

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@ -1,34 +0,0 @@
#include "object/movement/CPassenger.hpp"
#include <tempest/Matrix.hpp>
float CPassenger::GetFacing() const {
return this->GetFacing(this->m_facing);
}
float CPassenger::GetFacing(float facing) const {
// If on transport, transform facing by transport facing
if (this->m_transportGUID) {
float transportFacing = 0.0f;
// TODO MovementGetTransportFacing(this->m_transportGUID);
return facing + transportFacing;
}
return facing;
}
C3Vector CPassenger::GetPosition() const {
return this->GetPosition(this->m_position);
}
C3Vector CPassenger::GetPosition(const C3Vector& position) const {
// If on transport, transform position by transport matrix
if (this->m_transportGUID) {
C44Matrix transportMatrix;
// TODO MovementGetTransportMtxX(this->m_transportGUID, &transportMatrix);
return position * transportMatrix;
}
return position;
}

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@ -1,32 +0,0 @@
#ifndef OBJECT_MOVEMENT_C_PASSENGER_HPP
#define OBJECT_MOVEMENT_C_PASSENGER_HPP
#include "util/GUID.hpp"
#include <tempest/Vector.hpp>
class CPassenger {
public:
// Public member functions
CPassenger(const WOWGUID& transportGUID, const C3Vector& position, const WOWGUID& guid)
: m_transportGUID(transportGUID)
, m_position(position)
, m_facing(0.0f)
, m_guid(guid) {};
float GetFacing() const;
float GetFacing(float facing) const;
C3Vector GetPosition() const;
C3Vector GetPosition(const C3Vector& position) const;
protected:
// Protected member variables
// TODO
WOWGUID m_transportGUID;
C3Vector m_position;
// TODO
float m_facing;
// TODO
const WOWGUID& m_guid;
// TODO
};
#endif

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@ -38,9 +38,6 @@ bool ValidateCameraView(CVar* var, const char* oldValue, const char* value, void
}
CGCamera::CGCamera() : CSimpleCamera(CWorld::GetNearClip(), CWorld::GetFarClip(), 90.0f * CMath::DEG2RAD) {
this->m_model = nullptr;
this->m_target = 0;
this->m_relativeTo = 0;
this->m_view = s_cameraView->GetInt();
@ -66,14 +63,6 @@ C3Vector CGCamera::Forward() const {
return this->CSimpleCamera::Forward();
}
const WOWGUID& CGCamera::GetTarget() const {
return this->m_target;
}
int32_t CGCamera::HasModel() const {
return this->m_model != nullptr;
}
C33Matrix CGCamera::ParentToWorld() const {
// TODO
return {};
@ -91,10 +80,6 @@ void CGCamera::SetupWorldProjection(const CRect& projRect) {
this->SetGxProjectionAndView(projRect);
}
C3Vector CGCamera::Target() const {
return this->m_position + this->Forward();
}
C3Vector CGCamera::Up() const {
if (this->m_relativeTo) {
return this->CSimpleCamera::Up() * this->ParentToWorld();

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@ -4,8 +4,6 @@
#include "ui/simple/CSimpleCamera.hpp"
#include "util/GUID.hpp"
class CM2Model;
class CGCamera : public CSimpleCamera {
public:
// Public structs
@ -27,17 +25,11 @@ class CGCamera : public CSimpleCamera {
// Public member functions
CGCamera();
const WOWGUID& GetTarget() const;
int32_t HasModel() const;
C33Matrix ParentToWorld() const;
void SetupWorldProjection(const CRect& projRect);
C3Vector Target() const;
private:
// Private member variables
CM2Model* m_model;
// TODO
WOWGUID m_target;
// TODO
WOWGUID m_relativeTo;
// TODO

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@ -2,10 +2,8 @@
#include "gx/Coordinate.hpp"
#include "gx/Shader.hpp"
#include "gx/Transform.hpp"
#include "object/Client.hpp"
#include "ui/game/CGCamera.hpp"
#include "ui/game/PlayerName.hpp"
#include "world/World.hpp"
#include <storm/Memory.hpp>
#include <tempest/Matrix.hpp>
@ -94,19 +92,7 @@ void CGWorldFrame::OnWorldRender() {
void CGWorldFrame::OnWorldUpdate() {
// TODO
auto target = ClntObjMgrObjectPtr(this->m_camera->GetTarget(), TYPE_OBJECT, __FILE__, __LINE__);
// TODO
this->m_camera->SetupWorldProjection(this->m_screenRect);
// TODO
auto targetPos = target && !this->m_camera->HasModel()
? target->GetPosition()
: this->m_camera->Position();
CWorld::Update(this->m_camera->Position(), this->m_camera->Target(), targetPos);
// TODO
}

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@ -84,10 +84,6 @@ C3Vector CSimpleCamera::Right() const {
return { this->m_facing.b0, this->m_facing.b1, this->m_facing.b2 };
}
const C3Vector& CSimpleCamera::Position() const {
return this->m_position;
}
void CSimpleCamera::SetFacing(const C3Vector& forward) {
BuildBillboardMatrix(forward, this->m_facing);
}

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@ -18,7 +18,6 @@ class CSimpleCamera {
// Public member functions
CSimpleCamera(float nearZ, float farZ, float fov);
CM2Scene* GetScene();
const C3Vector& Position() const;
void SetFacing(const C3Vector& forward);
void SetFacing(const C3Vector& forward, const C3Vector& up);
void SetFacing(float yaw, float pitch, float roll);

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@ -213,7 +213,3 @@ void CWorld::SetUpdateTime(float tickTimeSec, uint32_t curTimeMs) {
CWorld::s_tickTimeMs = static_cast<uint32_t>(tickTimeSec * 1000.0f);
CWorld::s_tickTimeSec = tickTimeSec;
}
void CWorld::Update(const C3Vector& cameraPos, const C3Vector& cameraTarget, const C3Vector& targetPos) {
// TODO
}

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@ -70,7 +70,6 @@ class CWorld {
static int32_t OnTick(const EVENT_DATA_TICK* data, void* param);
static void SetFarClip(float farClip);
static void SetUpdateTime(float tickTimeSec, uint32_t curTimeMs);
static void Update(const C3Vector& cameraPos, const C3Vector& cameraTarget, const C3Vector& targetPos);
private:
// Private static variables