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3 Commits
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145bd5e2e3
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145bd5e2e3 | ||
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7082e8db17 | ||
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c12a79d6e6 |
@ -1 +1 @@
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Subproject commit 1e5366bbc6935e3363abf5921f0be12f902e790a
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Subproject commit 489f2149b74b2ca8302ec1cbcec9c6250057f7a1
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@ -84,6 +84,26 @@ CONSOLELINE::~CONSOLELINE() {
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}
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}
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void CONSOLELINE::Backspace() {
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if (this->inputpos > this->inputstart) {
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if (this->chars <= this->inputpos) {
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this->buffer[this->inputpos - 1] = '\0';
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}
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else {
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memcpy(
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&this->buffer[this->inputpos - 1],
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&this->buffer[this->inputpos],
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this->chars - this->inputpos + 1
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);
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}
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this->inputpos--;
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this->chars--;
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SetInputString(this->buffer);
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}
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}
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void DrawBackground() {
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uint16_t indices[] = {
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0, 1, 2, 3
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@ -19,6 +19,7 @@ class CONSOLELINE : public TSLinkedNode<CONSOLELINE> {
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// Member functions
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~CONSOLELINE();
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void Backspace();
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};
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void ConsoleScreenAnimate(float elapsedSec);
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@ -111,6 +111,10 @@ C3Vector CGObject_C::GetPosition() const {
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return { 0.0f, 0.0f, 0.0f };
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}
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WOWGUID CGObject_C::GetTransportGUID() const {
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return 0;
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}
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int32_t CGObject_C::IsInReenable() {
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return this->m_inReenable;
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}
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@ -40,6 +40,8 @@ class CGObject_C : public CGObject, public TSHashObject<CGObject_C, CHashKeyGUID
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// TODO
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virtual float GetFacing() const;
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// TODO
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virtual WOWGUID GetTransportGUID() const;
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// TODO
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virtual int32_t GetModelFileName(const char*& name) const;
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// TODO
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virtual int32_t CanHighlight();
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@ -183,6 +183,14 @@ C3Vector CGUnit_C::GetPosition() const {
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return this->CGUnit::GetPosition();
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}
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float CGUnit_C::GetRawSmoothFacing() const {
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return this->m_smoothFacing;
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}
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WOWGUID CGUnit_C::GetTransportGUID() const {
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return this->m_localMove.GetTransportGUID();
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}
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void CGUnit_C::PostInit(uint32_t time, const CClientObjCreate& init, bool a4) {
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// TODO
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@ -32,6 +32,8 @@ class CGUnit_C : public CGObject_C, public CGUnit {
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// TODO
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virtual float GetFacing() const;
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// TODO
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virtual WOWGUID GetTransportGUID() const;
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// TODO
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virtual int32_t GetModelFileName(const char*& name) const;
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// TODO
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virtual int32_t CanHighlight();
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@ -42,6 +44,7 @@ class CGUnit_C : public CGObject_C, public CGUnit {
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CGUnit_C(uint32_t time, CClientObjCreate& objCreate);
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int32_t GetDisplayID() const;
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CreatureModelDataRec* GetModelData() const;
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float GetRawSmoothFacing() const;
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void PostInit(uint32_t time, const CClientObjCreate& init, bool a4);
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void PostMovementUpdate(const CClientMoveUpdate& move, int32_t activeMover);
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void SetStorage(uint32_t* storage, uint32_t* saved);
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@ -65,6 +68,8 @@ class CGUnit_C : public CGObject_C, public CGUnit {
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// TODO
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int32_t m_localDisplayID = 0;
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// TODO
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float m_smoothFacing;
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// TODO
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};
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#endif
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6
src/object/client/CVehicleCamera_C.cpp
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6
src/object/client/CVehicleCamera_C.cpp
Normal file
@ -0,0 +1,6 @@
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#include "object/client/CVehicleCamera_C.hpp"
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#include "object/client/CGObject_C.hpp"
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int32_t CVehicleCamera_C::ConvertSmoothFacingFromRawToWorld(float& smoothFacing, CGObject_C* relativeTo) {
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return 0;
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}
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13
src/object/client/CVehicleCamera_C.hpp
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13
src/object/client/CVehicleCamera_C.hpp
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@ -0,0 +1,13 @@
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#ifndef OBJECT_CLIENT_C_VEHICLE_CAMERA_C_HPP
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#define OBJECT_CLIENT_C_VEHICLE_CAMERA_C_HPP
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#include <cstdint>
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class CGObject_C;
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class CVehicleCamera_C {
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public:
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// Public static functions
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static int32_t ConvertSmoothFacingFromRawToWorld(float& smoothFacing, CGObject_C* relativeTo);
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};
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#endif
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@ -32,3 +32,7 @@ C3Vector CPassenger::GetPosition(const C3Vector& position) const {
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return position;
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}
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WOWGUID CPassenger::GetTransportGUID() const {
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return this->m_transportGUID;
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}
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@ -16,6 +16,7 @@ class CPassenger {
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float GetFacing(float facing) const;
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C3Vector GetPosition() const;
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C3Vector GetPosition(const C3Vector& position) const;
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WOWGUID GetTransportGUID() const;
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protected:
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// Protected member variables
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@ -1,10 +1,12 @@
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#include "ui/game/CGCamera.hpp"
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#include "ui/game/Types.hpp"
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#include "console/CVar.hpp"
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#include "object/Client.hpp"
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#include "object/client/CVehicleCamera_C.hpp"
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#include "ui/game/Types.hpp"
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#include "world/World.hpp"
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#include <algorithm>
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#include <storm/String.hpp>
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#include <tempest/Math.hpp>
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#include <algorithm>
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static CVar* s_cameraView;
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@ -75,10 +77,25 @@ int32_t CGCamera::HasModel() const {
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}
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C33Matrix CGCamera::ParentToWorld() const {
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// TODO
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auto relativeTo = ClntObjMgrObjectPtr(this->m_relativeTo, TYPE_OBJECT, __FILE__, __LINE__);
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if (!relativeTo) {
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return {};
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}
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float facing;
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if (relativeTo->IsA(TYPE_UNIT)) {
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facing = static_cast<CGUnit_C*>(relativeTo)->GetRawSmoothFacing();
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auto transport = ClntObjMgrObjectPtr(relativeTo->GetTransportGUID(), TYPE_OBJECT, __FILE__, __LINE__);
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CVehicleCamera_C::ConvertSmoothFacingFromRawToWorld(facing, transport);
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} else {
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facing = relativeTo->GetFacing();
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}
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return C33Matrix::RotationAroundZ(facing);
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}
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C3Vector CGCamera::Right() const {
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if (this->m_relativeTo) {
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return this->CSimpleCamera::Right() * this->ParentToWorld();
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