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15 Commits

Author SHA1 Message Date
Marco Tylus
1347f509d4
Merge 8935c520c0 into 06186d1251 2026-02-20 22:56:36 +09:00
fallenoak
06186d1251
feat(ui): call CGCamera::SetupWorldProjection from CGWorldFrame::OnWorldUpdate
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2026-02-19 06:56:43 -06:00
fallenoak
e5cc9de486
feat(ui): add CGWorldFrame::OnFrameSizeChanged
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2026-02-18 19:34:52 -06:00
fallenoak
7682dba2c9
feat(ui): add CGCamera 2026-02-18 17:00:56 -06:00
fallenoak
c6e18336de
chore(build): update typhoon 2026-02-18 16:28:19 -06:00
fallenoak
e7bd5968cf
feat(gx): add GxRenderTargetGet
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2026-02-18 08:43:11 -06:00
fallenoak
a51e9ba082
feat(gx): add missing initializers to CGxDevice 2026-02-18 08:24:53 -06:00
aomizu
8935c520c0 feat: Add texture matrix transform support to Metal shaders for animated textures 2025-12-26 17:03:37 +09:00
aomizu
7cf7127810 feat: Implement color animation in Metal shaders by using diffuse and emissive vertex constants for output color. 2025-12-25 15:11:18 +09:00
aomizu
8fb51991e0 revert: remove non-metal shader init from Client.cpp 2025-12-25 13:24:07 +09:00
aomizu
7fdd22545f feat: Convert GxTex_Argb4444 textures to RGBA8 during Metal upload to simplify handling 2025-12-25 13:10:25 +09:00
aomizu
15eafe92d7 feat: Implement fog and point size in Metal shaders and refine render state processing for textures and other states. 2025-12-25 13:10:25 +09:00
aomizu
1ad3679f90 feat: Implement initial Metal graphics device with comprehensive shader system and pipeline management. 2025-12-25 13:10:25 +09:00
aomizu
81970958a8 feat: Add debug rendering pipeline to draw a triangle in the Metal backend. 2025-12-25 13:10:25 +09:00
aomizu
a9cad5238d init metal backend 2025-12-25 13:10:25 +09:00
25 changed files with 2262 additions and 11 deletions

@ -1 +1 @@
Subproject commit 4ba7e0a6c3836254daf97bab159807fae6cab039
Subproject commit 1e5366bbc6935e3363abf5921f0be12f902e790a

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@ -32,6 +32,8 @@ if(WHOA_SYSTEM_MAC)
"-framework AppKit"
"-framework Carbon"
"-framework IOKit"
"-framework Metal"
"-framework QuartzCore"
)
install(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/mac/MainMenu.nib DESTINATION "bin")

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@ -0,0 +1,9 @@
#ifndef APP_MAC_ENGINE_MTL_LAYER_VIEW_H
#define APP_MAC_ENGINE_MTL_LAYER_VIEW_H
#include "app/mac/EngineGLLayerView.h"
@interface EngineMTLLayerView : EngineGLLayerView
@end
#endif

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@ -0,0 +1,36 @@
#include "app/mac/EngineMTLLayerView.h"
#import <QuartzCore/CAMetalLayer.h>
@implementation EngineMTLLayerView
- (CALayer*)makeBackingLayer {
return [CAMetalLayer layer];
}
- (id)initWithFrame:(NSRect)frame glWindow:(GLWindow*)window {
self = [super initWithFrame:frame glWindow:window];
if (self) {
[self setWantsLayer:YES];
}
return self;
}
- (void)drawRect:(NSRect)dirtyRect {
// Rendering is driven by CGxDeviceMTL.
}
- (void)update {
[super update];
if (![self.layer isKindOfClass:[CAMetalLayer class]]) {
return;
}
CAMetalLayer* layer = (CAMetalLayer*)self.layer;
CGSize size = [self convertSizeToBacking:self.bounds.size];
layer.drawableSize = size;
}
@end

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@ -1,7 +1,9 @@
#include "app/mac/View.h"
#include "app/mac/EngineGLLayerView.h"
#include "app/mac/EngineMTLLayerView.h"
#include "app/mac/WindowCallbacks.h"
#include "gx/gll/GLWindow.h"
#include "gx/Device.hpp"
GLWindowCallbacks EngineViewCallbacks = {
&MacOnResized,
@ -23,5 +25,9 @@ void AssignEngineViewCallbacks(GLWindowCallbacks* callbacks) {
}
Class GetEngineViewClass() {
if (GxDevApi() == GxApi_Metal) {
return [EngineMTLLayerView class];
}
return [EngineGLLayerView class];
}

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@ -2,6 +2,7 @@
#include "app/mac/MacClient.h"
#include "event/Input.hpp"
#include "gx/gll/CGxDeviceGLL.hpp"
#include "gx/mtl/CGxDeviceMTL.hpp"
#include "gx/Device.hpp"
#include "gx/Window.hpp"
#include <bc/Debug.hpp>
@ -171,7 +172,11 @@ void MacOnResized(int32_t width, int32_t height, bool a3) {
return;
}
static_cast<CGxDeviceGLL*>(g_theGxDevicePtr)->Resize(width, height);
if (GxDevApi() == GxApi_GLL) {
static_cast<CGxDeviceGLL*>(g_theGxDevicePtr)->Resize(width, height);
} else if (GxDevApi() == GxApi_Metal) {
static_cast<CGxDeviceMTL*>(g_theGxDevicePtr)->Resize(width, height);
}
OsQueuePut(OS_INPUT_SIZE, width, height, 0, 0);

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@ -6,6 +6,7 @@
#include "gx/Adapter.hpp"
#include "gx/Device.hpp"
#include <storm/Array.hpp>
#include <cstdlib>
#include <cstring>
static CGxDevice* s_device;
@ -417,6 +418,13 @@ void ConsoleDeviceInitialize(const char* title) {
api = GxApi_GLL;
#endif
#if defined(WHOA_SYSTEM_MAC)
const char* apiOverride = getenv("WHOA_GX_API");
if (apiOverride && !strcmp(apiOverride, "metal")) {
api = GxApi_Metal;
}
#endif
s_device = GxDevCreate(api, OsWindowProc, format);
// TODO

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@ -18,6 +18,7 @@
#if defined(WHOA_SYSTEM_MAC)
#include "gx/gll/CGxDeviceGLL.hpp"
#include "gx/mtl/CGxDeviceMTL.hpp"
#include "gx/mac/Display.hpp"
#include <ApplicationServices/ApplicationServices.h>
#include <OpenGL/OpenGL.h>
@ -117,6 +118,8 @@ int32_t CGxDevice::AdapterFormats(EGxApi api, TSGrowableArray<CGxFormat>& adapte
CGxDevice::OpenGlAdapterFormats(adapterFormats);
} else if (api == GxApi_GLL) {
CGxDevice::GLLAdapterFormats(adapterFormats);
} else if (api == GxApi_Metal) {
CGxDevice::OpenGlAdapterFormats(adapterFormats);
}
#elif defined(WHOA_SYSTEM_LINUX)
@ -228,6 +231,11 @@ CGxDevice* CGxDevice::NewGLL() {
auto m = SMemAlloc(sizeof(CGxDeviceGLL), __FILE__, __LINE__, 0x0);
return new (m) CGxDeviceGLL();
}
CGxDevice* CGxDevice::NewMTL() {
auto m = SMemAlloc(sizeof(CGxDeviceMTL), __FILE__, __LINE__, 0x0);
return new (m) CGxDeviceMTL();
}
#endif
CGxDevice* CGxDevice::NewOpenGl() {
@ -924,6 +932,10 @@ CGxPool* CGxDevice::PoolCreate(EGxPoolTarget target, EGxPoolUsage usage, uint32_
return pool;
}
void CGxDevice::RenderTargetGet(EGxBuffer buffer, CGxTex*& gxTex) {
gxTex = this->m_textureTarget[buffer].m_texture;
}
void CGxDevice::RsGet(EGxRenderState which, int32_t& value) {
value = static_cast<int32_t>(this->m_appRenderStates[which].m_value);
}

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@ -77,6 +77,7 @@ class CGxDevice {
#endif
#if defined(WHOA_SYSTEM_MAC)
static CGxDevice* NewGLL();
static CGxDevice* NewMTL();
#endif
static CGxDevice* NewOpenGl();
static void OpenGlAdapterFormats(TSGrowableArray<CGxFormat>& adapterFormats);
@ -108,12 +109,12 @@ class CGxDevice {
uint32_t m_appMasterEnables = 0;
uint32_t m_hwMasterEnables = 0;
TSList<CGxPool, TSGetLink<CGxPool>> m_poolList;
CGxBuf* m_bufLocked[GxPoolTargets_Last];
CGxBuf* m_bufLocked[GxPoolTargets_Last] = {};
CGxPool* m_vertexPool = nullptr;
CGxPool* m_indexPool = nullptr;
CGxBuf* m_streamBufs[GxPoolTargets_Last];
CGxBuf* m_streamBufs[GxPoolTargets_Last] = {};
CGxVertexAttrib m_primVertexFormatAttrib[GxVertexBufferFormats_Last];
CGxBuf* m_primVertexFormatBuf[GxVertexBufferFormats_Last];
CGxBuf* m_primVertexFormatBuf[GxVertexBufferFormats_Last] = {};
uint32_t m_primVertexMask = 0;
uint32_t m_primVertexDirty = 0;
EGxVertexBufferFormat m_primVertexFormat = GxVertexBufferFormats_Last;
@ -124,7 +125,7 @@ class CGxDevice {
TSFixedArray<CGxAppRenderState> m_appRenderStates;
TSFixedArray<CGxStateBom> m_hwRenderStates;
// TODO
TextureTarget m_textureTarget[GxBuffers_Last];
TextureTarget m_textureTarget[GxBuffers_Last] = {};
// TODO
uint32_t m_baseMipLevel = 0; // TODO placeholder
@ -183,6 +184,7 @@ class CGxDevice {
void PrimVertexFormat(CGxBuf*, CGxVertexAttrib*, uint32_t);
void PrimVertexMask(uint32_t);
void PrimVertexPtr(CGxBuf*, EGxVertexBufferFormat);
void RenderTargetGet(EGxBuffer buffer, CGxTex*& gxTex);
void RsGet(EGxRenderState, int32_t&);
void RsSet(EGxRenderState, int32_t);
void RsSet(EGxRenderState, void*);

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@ -20,6 +20,7 @@ if(WHOA_SYSTEM_MAC)
file(GLOB MAC_SOURCES
"gll/*.cpp"
"gll/*.mm"
"mtl/*.mm"
"mac/*.cpp"
)

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@ -24,6 +24,8 @@ CGxDevice* GxDevCreate(EGxApi api, int32_t (*windowProc)(void* window, uint32_t
device = CGxDevice::NewOpenGl();
} else if (api == GxApi_GLL) {
device = CGxDevice::NewGLL();
} else if (api == GxApi_Metal) {
device = CGxDevice::NewMTL();
} else {
// Error
}

6
src/gx/RenderTarget.cpp Normal file
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@ -0,0 +1,6 @@
#include "gx/RenderTarget.hpp"
#include "gx/Device.hpp"
void GxRenderTargetGet(EGxBuffer buffer, CGxTex*& gxTex) {
g_theGxDevicePtr->RenderTargetGet(buffer, gxTex);
}

10
src/gx/RenderTarget.hpp Normal file
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@ -0,0 +1,10 @@
#ifndef GX_RENDER_TARGET_HPP
#define GX_RENDER_TARGET_HPP
#include "gx/Types.hpp"
class CGxTex;
void GxRenderTargetGet(EGxBuffer buffer, CGxTex*& gxTex);
#endif

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@ -35,7 +35,8 @@ enum EGxApi {
GxApi_D3d10 = 3,
GxApi_D3d11 = 4,
GxApi_GLL = 5,
GxApis_Last = 6
GxApi_Metal = 6,
GxApis_Last = 7
};
enum EGxBlend {

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@ -0,0 +1,81 @@
#ifndef GX_MTL_C_GX_DEVICE_MTL_HPP
#define GX_MTL_C_GX_DEVICE_MTL_HPP
#include "gx/CGxDevice.hpp"
#include "gx/gll/GLWindow.h"
class CGxBatch;
class CGxShader;
class CGxDeviceMTL : public CGxDevice {
public:
// Member variables
GLWindow m_window;
// Virtual member functions
void ITexMarkAsUpdated(CGxTex*) override;
void IRsSendToHw(EGxRenderState) override;
int32_t DeviceCreate(int32_t (*windowProc)(void* window, uint32_t message, uintptr_t wparam, intptr_t lparam), const CGxFormat&) override;
int32_t DeviceSetFormat(const CGxFormat&) override;
void* DeviceWindow() override;
void DeviceWM(EGxWM wm, uintptr_t param1, uintptr_t param2) override {};
void CapsWindowSize(CRect&) override;
void CapsWindowSizeInScreenCoords(CRect& dst) override;
void ScenePresent() override;
void SceneClear(uint32_t, CImVector) override;
void Draw(CGxBatch* batch, int32_t indexed) override;
void PoolSizeSet(CGxPool*, uint32_t) override;
char* BufLock(CGxBuf*) override;
int32_t BufUnlock(CGxBuf*, uint32_t) override;
void BufData(CGxBuf* buf, const void* data, size_t size, uintptr_t offset) override;
void TexDestroy(CGxTex* texId) override;
void IShaderCreate(CGxShader*) override;
void ShaderCreate(CGxShader*[], EGxShTarget, const char*, const char*, int32_t) override;
int32_t StereoEnabled(void) override;
void XformSetProjection(const C44Matrix& matrix) override;
// Member functions
CGxDeviceMTL();
void Resize(uint32_t width, uint32_t height);
private:
void ISetCaps(const CGxFormat& format);
void EnsureLibrary();
void BeginFrame();
void* GetPipeline(EGxVertexBufferFormat format, bool useColor, bool useSkin, bool useTex, int32_t blendMode);
void* GetPoolBuffer(CGxPool* pool);
void ITexCreate(CGxTex* texId);
void ITexUpload(CGxTex* texId);
void* GetTexture(CGxTex* texId);
void* GetSampler(CGxTex* texId);
void EnsureFallbackTexture();
void EnsureDepthTexture(uint32_t width, uint32_t height);
void* GetDepthState(bool depthTest, bool depthWrite, uint32_t depthFunc);
void* m_device = nullptr;
void* m_commandQueue = nullptr;
void* m_layer = nullptr;
void* m_shaderLibrary = nullptr;
void* m_pipelineColor[GxVertexBufferFormats_Last][GxBlends_Last] = {};
void* m_pipelineSolid[GxVertexBufferFormats_Last][GxBlends_Last] = {};
void* m_pipelineSkin[GxVertexBufferFormats_Last][GxBlends_Last] = {};
void* m_pipelineColorTex[GxVertexBufferFormats_Last][GxBlends_Last] = {};
void* m_pipelineSolidTex[GxVertexBufferFormats_Last][GxBlends_Last] = {};
void* m_pipelineSkinTex[GxVertexBufferFormats_Last][GxBlends_Last] = {};
void* m_pipelineColorTex2[GxVertexBufferFormats_Last][GxBlends_Last] = {};
void* m_pipelineSolidTex2[GxVertexBufferFormats_Last][GxBlends_Last] = {};
void* m_pipelineSkinTex2[GxVertexBufferFormats_Last][GxBlends_Last] = {};
void* m_frameCommandBuffer = nullptr;
void* m_frameEncoder = nullptr;
void* m_frameDrawable = nullptr;
uint32_t m_frameHasDraw = 0;
uint32_t m_clearMask = 0;
uint32_t m_clearColor = 0;
void* m_fallbackTexture = nullptr;
void* m_fallbackSampler = nullptr;
void* m_depthTexture = nullptr;
uint32_t m_depthWidth = 0;
uint32_t m_depthHeight = 0;
void* m_depthStates[2][2][4] = {};
};
#endif

1855
src/gx/mtl/CGxDeviceMTL.mm Normal file

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97
src/ui/game/CGCamera.cpp Normal file
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@ -0,0 +1,97 @@
#include "ui/game/CGCamera.hpp"
#include "ui/game/Types.hpp"
#include "console/CVar.hpp"
#include "world/World.hpp"
#include <storm/String.hpp>
#include <tempest/Math.hpp>
#include <algorithm>
static CVar* s_cameraView;
CGCamera::CameraViewData CGCamera::s_cameraViewDataDefault[MAX_CAMERA_VIEWS] = {
{ "0.0", "0.0", "0.0" }, // VIEW_FIRST_PERSON
{ "0.0", "0.0", "0.0" }, // VIEW_THIRD_PERSON_A
{ "5.55", "10.0", "0.0" }, // VIEW_THIRD_PERSON_B
{ "5.55", "20.0", "0.0" }, // VIEW_THIRD_PERSON_C
{ "13.88", "30.0", "0.0" }, // VIEW_THIRD_PERSON_D
{ "13.88", "10.0", "0.0" }, // VIEW_THIRD_PERSON_E
{ "0.0", "0.0", "0.0" }, // VIEW_COMMENTATOR
{ "5.0", "10.0", "0.0" }, // VIEW_BARBER_SHOP
};
namespace {
bool ValidateCameraView(CVar* var, const char* oldValue, const char* value, void* arg) {
auto view = SStrToFloat(value);
auto min = static_cast<float>(VIEW_FIRST_PERSON);
auto max = static_cast<float>(VIEW_BARBER_SHOP);
if (view >= min && view <= max) {
return true;
}
// TODO ConsoleWriteA("Value out of range (%f - %f)\n", DEFAULT_COLOR, min, max);
return false;
}
}
CGCamera::CGCamera() : CSimpleCamera(CWorld::GetNearClip(), CWorld::GetFarClip(), 90.0f * CMath::DEG2RAD) {
this->m_relativeTo = 0;
this->m_view = s_cameraView->GetInt();
this->m_distance = SStrToFloat(CGCamera::s_cameraViewDataDefault[this->m_view].m_distance);
this->m_yaw = 0.0f;
this->m_pitch = SStrToFloat(CGCamera::s_cameraViewDataDefault[this->m_view].m_pitch);
this->m_roll = 0.0f;
this->m_fovOffset = 0.0f;
}
float CGCamera::FOV() const {
// Clamp offset-adjusted FOV between 0pi and 1pi
return std::min(std::max(this->m_fov + this->m_fovOffset, 0.0f), CMath::PI);
}
C3Vector CGCamera::Forward() const {
if (this->m_relativeTo) {
return this->CSimpleCamera::Forward() * this->ParentToWorld();
}
return this->CSimpleCamera::Forward();
}
C33Matrix CGCamera::ParentToWorld() const {
// TODO
return {};
}
C3Vector CGCamera::Right() const {
if (this->m_relativeTo) {
return this->CSimpleCamera::Right() * this->ParentToWorld();
}
return this->CSimpleCamera::Right();
}
void CGCamera::SetupWorldProjection(const CRect& projRect) {
this->SetGxProjectionAndView(projRect);
}
C3Vector CGCamera::Up() const {
if (this->m_relativeTo) {
return this->CSimpleCamera::Up() * this->ParentToWorld();
}
return this->CSimpleCamera::Up();
}
void CameraRegisterCVars() {
// TODO
s_cameraView = CVar::Register("cameraView", nullptr, 0x10, "2", &ValidateCameraView, DEFAULT);
// TODO
}

48
src/ui/game/CGCamera.hpp Normal file
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@ -0,0 +1,48 @@
#ifndef UI_GAME_C_G_CAMERA_HPP
#define UI_GAME_C_G_CAMERA_HPP
#include "ui/simple/CSimpleCamera.hpp"
#include "util/GUID.hpp"
class CGCamera : public CSimpleCamera {
public:
// Public structs
struct CameraViewData {
const char* m_distance;
const char* m_pitch;
const char* m_yaw;
};
// Public static variables
static CameraViewData s_cameraViewDataDefault[];
// Virtual public member functions
virtual ~CGCamera() = default;
virtual float FOV() const;
virtual C3Vector Forward() const;
virtual C3Vector Right() const;
virtual C3Vector Up() const;
// Public member functions
CGCamera();
C33Matrix ParentToWorld() const;
void SetupWorldProjection(const CRect& projRect);
private:
// Private member variables
// TODO
WOWGUID m_relativeTo;
// TODO
int32_t m_view;
// TODO
float m_distance;
float m_yaw;
float m_pitch;
float m_roll;
// TODO
float m_fovOffset;
};
void CameraRegisterCVars();
#endif

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@ -8,6 +8,7 @@
#include "ui/game/ActionBarScript.hpp"
#include "ui/game/BattlefieldInfoScript.hpp"
#include "ui/game/BattlenetUI.hpp"
#include "ui/game/CGCamera.hpp"
#include "ui/game/CGCharacterModelBase.hpp"
#include "ui/game/CGCooldown.hpp"
#include "ui/game/CGDressUpModelFrame.hpp"
@ -284,4 +285,8 @@ void CGGameUI::RegisterGameCVars() {
CVar::Register("fullSizeFocusFrame", "Increases the size of the focus frame to that of the target frame", 0x20, "0", nullptr, GAME);
// TODO
CameraRegisterCVars();
// TODO
}

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@ -1,6 +1,8 @@
#include "ui/game/CGWorldFrame.hpp"
#include "gx/Coordinate.hpp"
#include "gx/Shader.hpp"
#include "gx/Transform.hpp"
#include "ui/game/CGCamera.hpp"
#include "ui/game/PlayerName.hpp"
#include <storm/Memory.hpp>
#include <tempest/Matrix.hpp>
@ -46,6 +48,10 @@ CGWorldFrame::CGWorldFrame(CSimpleFrame* parent) : CSimpleFrame(parent) {
this->EnableEvent(SIMPLE_EVENT_MOUSEWHEEL, -1);
// TODO
this->m_camera = STORM_NEW(CGCamera);
// TODO
}
void CGWorldFrame::OnFrameRender(CRenderBatch* batch, uint32_t layer) {
@ -56,10 +62,37 @@ void CGWorldFrame::OnFrameRender(CRenderBatch* batch, uint32_t layer) {
}
}
void CGWorldFrame::OnFrameSizeChanged(const CRect& rect) {
this->CSimpleFrame::OnFrameSizeChanged(rect);
// Screen rect (DDC)
this->m_screenRect.minX = std::max(this->m_rect.minX, 0.0f);
this->m_screenRect.minY = std::max(this->m_rect.minY, 0.0f);
this->m_screenRect.maxX = std::min(this->m_rect.maxX, NDCToDDCWidth(1.0f));
this->m_screenRect.maxY = std::min(this->m_rect.maxY, NDCToDDCHeight(1.0f));
// Camera aspect ratio
if (this->m_camera) {
this->m_camera->SetScreenAspect(this->m_screenRect);
}
// Viewport (NDC)
DDCToNDC(this->m_rect.minX, this->m_rect.minY, &this->m_viewport.minX, &this->m_viewport.minY);
DDCToNDC(this->m_rect.maxX, this->m_rect.maxY, &this->m_viewport.maxX, &this->m_viewport.maxY);
this->m_viewport.minX = std::max(this->m_viewport.minX, 0.0f);
this->m_viewport.minY = std::max(this->m_viewport.minY, 0.0f);
this->m_viewport.maxX = std::min(this->m_viewport.maxX, 1.0f);
this->m_viewport.maxY = std::min(this->m_viewport.maxY, 1.0f);
}
void CGWorldFrame::OnWorldRender() {
// TODO
}
void CGWorldFrame::OnWorldUpdate() {
// TODO
this->m_camera->SetupWorldProjection(this->m_screenRect);
// TODO
}

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@ -4,6 +4,8 @@
#include "ui/simple/CSimpleFrame.hpp"
#include <cstdint>
class CGCamera;
class CGWorldFrame : public CSimpleFrame {
public:
// Static variables
@ -15,11 +17,22 @@ class CGWorldFrame : public CSimpleFrame {
// Virtual member functions
virtual void OnFrameRender(CRenderBatch* batch, uint32_t layer);
// TODO
virtual void OnFrameSizeChanged(const CRect& rect);
// Member functions
CGWorldFrame(CSimpleFrame* parent);
void OnWorldRender();
void OnWorldUpdate();
private:
// Private member variables
// TODO
CRect m_screenRect;
CRect m_viewport;
// TODO
CGCamera* m_camera;
// TODO
};
#endif

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@ -13,4 +13,16 @@ enum SCRIPTEVENT {
// TODO
};
enum CAMERA_VIEW {
VIEW_FIRST_PERSON = 0,
VIEW_THIRD_PERSON_A = 1,
VIEW_THIRD_PERSON_B = 2,
VIEW_THIRD_PERSON_C = 3,
VIEW_THIRD_PERSON_D = 4,
VIEW_THIRD_PERSON_E = 5,
VIEW_COMMENTATOR = 6,
VIEW_BARBER_SHOP = 7,
MAX_CAMERA_VIEWS,
};
#endif

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@ -104,10 +104,6 @@ void CSimpleCamera::SetFieldOfView(float fov) {
this->m_fov = fov;
}
void CSimpleCamera::SetNearZ(float nearZ) {
this->m_nearZ = nearZ;
}
void CSimpleCamera::SetGxProjectionAndView(const CRect& projRect) {
// Projection
@ -127,6 +123,14 @@ void CSimpleCamera::SetGxProjectionAndView(const CRect& projRect) {
GxXformSetView(viewMat);
}
void CSimpleCamera::SetNearZ(float nearZ) {
this->m_nearZ = nearZ;
}
void CSimpleCamera::SetScreenAspect(const CRect& screenRect) {
this->m_aspect = (screenRect.maxX - screenRect.minX) / (screenRect.maxY - screenRect.minY);
}
C3Vector CSimpleCamera::Up() const {
return { this->m_facing.c0, this->m_facing.c1, this->m_facing.c2 };
}

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@ -25,6 +25,7 @@ class CSimpleCamera {
void SetFieldOfView(float fov);
void SetGxProjectionAndView(const CRect& projRect);
void SetNearZ(float nearZ);
void SetScreenAspect(const CRect& screenRect);
protected:
// Protected member variables

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@ -23,6 +23,8 @@ if(WHOA_SYSTEM_MAC)
"-framework AppKit"
"-framework Carbon"
"-framework IOKit"
"-framework Metal"
"-framework QuartzCore"
)
endif()