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fd28c55be8
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a9cad5238d |
@ -32,6 +32,8 @@ if(WHOA_SYSTEM_MAC)
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"-framework AppKit"
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"-framework Carbon"
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"-framework IOKit"
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"-framework Metal"
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"-framework QuartzCore"
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)
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install(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/mac/MainMenu.nib DESTINATION "bin")
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9
src/app/mac/EngineMTLLayerView.h
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9
src/app/mac/EngineMTLLayerView.h
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@ -0,0 +1,9 @@
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#ifndef APP_MAC_ENGINE_MTL_LAYER_VIEW_H
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#define APP_MAC_ENGINE_MTL_LAYER_VIEW_H
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#include "app/mac/EngineGLLayerView.h"
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@interface EngineMTLLayerView : EngineGLLayerView
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@end
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#endif
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36
src/app/mac/EngineMTLLayerView.mm
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36
src/app/mac/EngineMTLLayerView.mm
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@ -0,0 +1,36 @@
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#include "app/mac/EngineMTLLayerView.h"
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#import <QuartzCore/CAMetalLayer.h>
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@implementation EngineMTLLayerView
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- (CALayer*)makeBackingLayer {
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return [CAMetalLayer layer];
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}
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- (id)initWithFrame:(NSRect)frame glWindow:(GLWindow*)window {
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self = [super initWithFrame:frame glWindow:window];
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if (self) {
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[self setWantsLayer:YES];
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}
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return self;
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}
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- (void)drawRect:(NSRect)dirtyRect {
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// Rendering is driven by CGxDeviceMTL.
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}
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- (void)update {
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[super update];
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if (![self.layer isKindOfClass:[CAMetalLayer class]]) {
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return;
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}
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CAMetalLayer* layer = (CAMetalLayer*)self.layer;
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CGSize size = [self convertSizeToBacking:self.bounds.size];
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layer.drawableSize = size;
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}
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@end
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@ -1,7 +1,9 @@
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#include "app/mac/View.h"
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#include "app/mac/EngineGLLayerView.h"
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#include "app/mac/EngineMTLLayerView.h"
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#include "app/mac/WindowCallbacks.h"
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#include "gx/gll/GLWindow.h"
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#include "gx/Device.hpp"
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GLWindowCallbacks EngineViewCallbacks = {
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&MacOnResized,
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@ -23,5 +25,9 @@ void AssignEngineViewCallbacks(GLWindowCallbacks* callbacks) {
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}
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Class GetEngineViewClass() {
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if (GxDevApi() == GxApi_Metal) {
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return [EngineMTLLayerView class];
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}
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return [EngineGLLayerView class];
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}
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@ -2,6 +2,7 @@
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#include "app/mac/MacClient.h"
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#include "event/Input.hpp"
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#include "gx/gll/CGxDeviceGLL.hpp"
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#include "gx/mtl/CGxDeviceMTL.hpp"
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#include "gx/Device.hpp"
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#include "gx/Window.hpp"
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#include <bc/Debug.hpp>
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@ -171,7 +172,11 @@ void MacOnResized(int32_t width, int32_t height, bool a3) {
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return;
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}
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if (GxDevApi() == GxApi_GLL) {
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static_cast<CGxDeviceGLL*>(g_theGxDevicePtr)->Resize(width, height);
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} else if (GxDevApi() == GxApi_Metal) {
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static_cast<CGxDeviceMTL*>(g_theGxDevicePtr)->Resize(width, height);
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}
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OsQueuePut(OS_INPUT_SIZE, width, height, 0, 0);
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@ -6,6 +6,7 @@
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#include "gx/Adapter.hpp"
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#include "gx/Device.hpp"
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#include <storm/Array.hpp>
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#include <cstdlib>
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#include <cstring>
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static CGxDevice* s_device;
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@ -417,6 +418,13 @@ void ConsoleDeviceInitialize(const char* title) {
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api = GxApi_GLL;
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#endif
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#if defined(WHOA_SYSTEM_MAC)
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const char* apiOverride = getenv("WHOA_GX_API");
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if (apiOverride && !strcmp(apiOverride, "metal")) {
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api = GxApi_Metal;
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}
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#endif
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s_device = GxDevCreate(api, OsWindowProc, format);
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// TODO
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@ -1129,7 +1129,7 @@ void CGlueMgr::StatusDialogClick() {
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}
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case IDLE_REALM_LIST:
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case IDLE_5:
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case IDLE_CREATE_CHARACTER:
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case IDLE_DELETE_CHARACTER:
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case IDLE_ENTER_WORLD: {
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ClientServices::Connection()->Cancel(2);
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@ -20,7 +20,7 @@ class CGlueMgr {
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IDLE_ACCOUNT_LOGIN = 2,
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IDLE_CHARACTER_LIST = 3,
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IDLE_REALM_LIST = 4,
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IDLE_5 = 5,
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IDLE_CREATE_CHARACTER = 5,
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IDLE_DELETE_CHARACTER = 6,
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IDLE_7 = 7,
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IDLE_8 = 8,
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@ -18,6 +18,7 @@
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#if defined(WHOA_SYSTEM_MAC)
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#include "gx/gll/CGxDeviceGLL.hpp"
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#include "gx/mtl/CGxDeviceMTL.hpp"
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#include "gx/mac/Display.hpp"
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#include <ApplicationServices/ApplicationServices.h>
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#include <OpenGL/OpenGL.h>
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@ -117,6 +118,8 @@ int32_t CGxDevice::AdapterFormats(EGxApi api, TSGrowableArray<CGxFormat>& adapte
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CGxDevice::OpenGlAdapterFormats(adapterFormats);
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} else if (api == GxApi_GLL) {
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CGxDevice::GLLAdapterFormats(adapterFormats);
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} else if (api == GxApi_Metal) {
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CGxDevice::OpenGlAdapterFormats(adapterFormats);
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}
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#elif defined(WHOA_SYSTEM_LINUX)
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@ -228,6 +231,11 @@ CGxDevice* CGxDevice::NewGLL() {
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auto m = SMemAlloc(sizeof(CGxDeviceGLL), __FILE__, __LINE__, 0x0);
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return new (m) CGxDeviceGLL();
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}
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CGxDevice* CGxDevice::NewMTL() {
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auto m = SMemAlloc(sizeof(CGxDeviceMTL), __FILE__, __LINE__, 0x0);
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return new (m) CGxDeviceMTL();
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}
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#endif
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CGxDevice* CGxDevice::NewOpenGl() {
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@ -70,6 +70,7 @@ class CGxDevice {
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#endif
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#if defined(WHOA_SYSTEM_MAC)
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static CGxDevice* NewGLL();
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static CGxDevice* NewMTL();
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#endif
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static CGxDevice* NewOpenGl();
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static void OpenGlAdapterFormats(TSGrowableArray<CGxFormat>& adapterFormats);
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@ -20,6 +20,7 @@ if(WHOA_SYSTEM_MAC)
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file(GLOB MAC_SOURCES
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"gll/*.cpp"
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"gll/*.mm"
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"mtl/*.mm"
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"mac/*.cpp"
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)
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@ -24,6 +24,8 @@ CGxDevice* GxDevCreate(EGxApi api, int32_t (*windowProc)(void* window, uint32_t
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device = CGxDevice::NewOpenGl();
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} else if (api == GxApi_GLL) {
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device = CGxDevice::NewGLL();
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} else if (api == GxApi_Metal) {
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device = CGxDevice::NewMTL();
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} else {
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// Error
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}
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@ -35,7 +35,8 @@ enum EGxApi {
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GxApi_D3d10 = 3,
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GxApi_D3d11 = 4,
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GxApi_GLL = 5,
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GxApis_Last = 6
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GxApi_Metal = 6,
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GxApis_Last = 7
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};
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enum EGxBlend {
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81
src/gx/mtl/CGxDeviceMTL.hpp
Normal file
81
src/gx/mtl/CGxDeviceMTL.hpp
Normal file
@ -0,0 +1,81 @@
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#ifndef GX_MTL_C_GX_DEVICE_MTL_HPP
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#define GX_MTL_C_GX_DEVICE_MTL_HPP
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#include "gx/CGxDevice.hpp"
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#include "gx/gll/GLWindow.h"
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class CGxBatch;
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class CGxShader;
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class CGxDeviceMTL : public CGxDevice {
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public:
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// Member variables
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GLWindow m_window;
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// Virtual member functions
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void ITexMarkAsUpdated(CGxTex*) override;
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void IRsSendToHw(EGxRenderState) override;
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int32_t DeviceCreate(int32_t (*windowProc)(void* window, uint32_t message, uintptr_t wparam, intptr_t lparam), const CGxFormat&) override;
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int32_t DeviceSetFormat(const CGxFormat&) override;
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void* DeviceWindow() override;
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void DeviceWM(EGxWM wm, uintptr_t param1, uintptr_t param2) override {};
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void CapsWindowSize(CRect&) override;
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void CapsWindowSizeInScreenCoords(CRect& dst) override;
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void ScenePresent() override;
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void SceneClear(uint32_t, CImVector) override;
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void Draw(CGxBatch* batch, int32_t indexed) override;
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void PoolSizeSet(CGxPool*, uint32_t) override;
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char* BufLock(CGxBuf*) override;
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int32_t BufUnlock(CGxBuf*, uint32_t) override;
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void BufData(CGxBuf* buf, const void* data, size_t size, uintptr_t offset) override;
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void TexDestroy(CGxTex* texId) override;
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void IShaderCreate(CGxShader*) override;
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void ShaderCreate(CGxShader*[], EGxShTarget, const char*, const char*, int32_t) override;
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int32_t StereoEnabled(void) override;
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void XformSetProjection(const C44Matrix& matrix) override;
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// Member functions
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CGxDeviceMTL();
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void Resize(uint32_t width, uint32_t height);
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private:
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void ISetCaps(const CGxFormat& format);
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void EnsureLibrary();
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void BeginFrame();
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void* GetPipeline(EGxVertexBufferFormat format, bool useColor, bool useSkin, bool useTex, int32_t blendMode);
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void* GetPoolBuffer(CGxPool* pool);
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void ITexCreate(CGxTex* texId);
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void ITexUpload(CGxTex* texId);
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void* GetTexture(CGxTex* texId);
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void* GetSampler(CGxTex* texId);
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void EnsureFallbackTexture();
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void EnsureDepthTexture(uint32_t width, uint32_t height);
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void* GetDepthState(bool depthTest, bool depthWrite, uint32_t depthFunc);
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void* m_device = nullptr;
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void* m_commandQueue = nullptr;
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void* m_layer = nullptr;
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void* m_shaderLibrary = nullptr;
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void* m_pipelineColor[GxVertexBufferFormats_Last][GxBlends_Last] = {};
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void* m_pipelineSolid[GxVertexBufferFormats_Last][GxBlends_Last] = {};
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void* m_pipelineSkin[GxVertexBufferFormats_Last][GxBlends_Last] = {};
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void* m_pipelineColorTex[GxVertexBufferFormats_Last][GxBlends_Last] = {};
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void* m_pipelineSolidTex[GxVertexBufferFormats_Last][GxBlends_Last] = {};
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void* m_pipelineSkinTex[GxVertexBufferFormats_Last][GxBlends_Last] = {};
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void* m_pipelineColorTex2[GxVertexBufferFormats_Last][GxBlends_Last] = {};
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void* m_pipelineSolidTex2[GxVertexBufferFormats_Last][GxBlends_Last] = {};
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void* m_pipelineSkinTex2[GxVertexBufferFormats_Last][GxBlends_Last] = {};
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void* m_frameCommandBuffer = nullptr;
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void* m_frameEncoder = nullptr;
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void* m_frameDrawable = nullptr;
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uint32_t m_frameHasDraw = 0;
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uint32_t m_clearMask = 0;
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uint32_t m_clearColor = 0;
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void* m_fallbackTexture = nullptr;
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void* m_fallbackSampler = nullptr;
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void* m_depthTexture = nullptr;
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uint32_t m_depthWidth = 0;
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uint32_t m_depthHeight = 0;
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void* m_depthStates[2][2][4] = {};
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};
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#endif
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1855
src/gx/mtl/CGxDeviceMTL.mm
Normal file
1855
src/gx/mtl/CGxDeviceMTL.mm
Normal file
File diff suppressed because it is too large
Load Diff
@ -60,11 +60,11 @@ enum NETMESSAGE {
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CMSG_AUTH_SRP6_BEGIN = 0x0033,
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CMSG_AUTH_SRP6_PROOF = 0x0034,
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CMSG_AUTH_SRP6_RECODE = 0x0035,
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CMSG_CREATE_CHARACTER = 0x0036,
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CMSG_CHAR_CREATE = 0x0036,
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CMSG_ENUM_CHARACTERS = 0x0037,
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CMSG_CHAR_DELETE = 0x0038,
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SMSG_AUTH_SRP6_RESPONSE = 0x0039,
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SMSG_CREATE_CHAR = 0x003A,
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SMSG_CHAR_CREATE = 0x003A,
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SMSG_ENUM_CHARACTERS_RESULT = 0x003B,
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SMSG_DELETE_CHAR = 0x003C,
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CMSG_PLAYER_LOGIN = 0x003D,
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@ -19,7 +19,7 @@ int32_t RealmConnection::MessageHandler(void* param, NETMESSAGE msgId, uint32_t
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break;
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}
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case SMSG_CREATE_CHAR: {
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case SMSG_CHAR_CREATE: {
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// TODO
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break;
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}
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@ -91,7 +91,7 @@ RealmConnection::RealmConnection(RealmResponse* realmResponse) {
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this->SetMessageHandler(SMSG_AUTH_RESPONSE, &RealmConnection::MessageHandler, this);
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this->SetMessageHandler(SMSG_ADDON_INFO, &RealmConnection::MessageHandler, this);
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this->SetMessageHandler(SMSG_ENUM_CHARACTERS_RESULT, &RealmConnection::MessageHandler, this);
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this->SetMessageHandler(SMSG_CREATE_CHAR, &RealmConnection::MessageHandler, this);
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this->SetMessageHandler(SMSG_CHAR_CREATE, &RealmConnection::MessageHandler, this);
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this->SetMessageHandler(SMSG_CHARACTER_LOGIN_FAILED, &RealmConnection::MessageHandler, this);
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this->SetMessageHandler(SMSG_LOGOUT_COMPLETE, &RealmConnection::MessageHandler, this);
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this->SetMessageHandler(SMSG_LOGOUT_CANCEL_ACK, &RealmConnection::MessageHandler, this);
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@ -23,6 +23,8 @@ if(WHOA_SYSTEM_MAC)
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"-framework AppKit"
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"-framework Carbon"
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"-framework IOKit"
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"-framework Metal"
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"-framework QuartzCore"
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)
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endif()
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Reference in New Issue
Block a user