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373378cf76
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373378cf76 |
@ -1 +1 @@
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Subproject commit 489f2149b74b2ca8302ec1cbcec9c6250057f7a1
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Subproject commit 1e5366bbc6935e3363abf5921f0be12f902e790a
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@ -111,10 +111,6 @@ C3Vector CGObject_C::GetPosition() const {
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return { 0.0f, 0.0f, 0.0f };
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}
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WOWGUID CGObject_C::GetTransportGUID() const {
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return 0;
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}
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int32_t CGObject_C::IsInReenable() {
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return this->m_inReenable;
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}
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@ -40,8 +40,6 @@ class CGObject_C : public CGObject, public TSHashObject<CGObject_C, CHashKeyGUID
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// TODO
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virtual float GetFacing() const;
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// TODO
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virtual WOWGUID GetTransportGUID() const;
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// TODO
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virtual int32_t GetModelFileName(const char*& name) const;
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// TODO
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virtual int32_t CanHighlight();
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@ -183,14 +183,6 @@ C3Vector CGUnit_C::GetPosition() const {
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return this->CGUnit::GetPosition();
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}
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float CGUnit_C::GetRawSmoothFacing() const {
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return this->m_smoothFacing;
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}
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WOWGUID CGUnit_C::GetTransportGUID() const {
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return this->m_localMove.GetTransportGUID();
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}
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void CGUnit_C::PostInit(uint32_t time, const CClientObjCreate& init, bool a4) {
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// TODO
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@ -32,8 +32,6 @@ class CGUnit_C : public CGObject_C, public CGUnit {
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// TODO
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virtual float GetFacing() const;
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// TODO
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virtual WOWGUID GetTransportGUID() const;
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// TODO
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virtual int32_t GetModelFileName(const char*& name) const;
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// TODO
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virtual int32_t CanHighlight();
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@ -44,7 +42,6 @@ class CGUnit_C : public CGObject_C, public CGUnit {
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CGUnit_C(uint32_t time, CClientObjCreate& objCreate);
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int32_t GetDisplayID() const;
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CreatureModelDataRec* GetModelData() const;
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float GetRawSmoothFacing() const;
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void PostInit(uint32_t time, const CClientObjCreate& init, bool a4);
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void PostMovementUpdate(const CClientMoveUpdate& move, int32_t activeMover);
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void SetStorage(uint32_t* storage, uint32_t* saved);
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@ -68,8 +65,6 @@ class CGUnit_C : public CGObject_C, public CGUnit {
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// TODO
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int32_t m_localDisplayID = 0;
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// TODO
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float m_smoothFacing;
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// TODO
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};
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#endif
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@ -1,6 +0,0 @@
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#include "object/client/CVehicleCamera_C.hpp"
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#include "object/client/CGObject_C.hpp"
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int32_t CVehicleCamera_C::ConvertSmoothFacingFromRawToWorld(float& smoothFacing, CGObject_C* relativeTo) {
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return 0;
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}
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@ -1,13 +0,0 @@
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#ifndef OBJECT_CLIENT_C_VEHICLE_CAMERA_C_HPP
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#define OBJECT_CLIENT_C_VEHICLE_CAMERA_C_HPP
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#include <cstdint>
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class CGObject_C;
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class CVehicleCamera_C {
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public:
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// Public static functions
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static int32_t ConvertSmoothFacingFromRawToWorld(float& smoothFacing, CGObject_C* relativeTo);
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};
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#endif
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@ -32,7 +32,3 @@ C3Vector CPassenger::GetPosition(const C3Vector& position) const {
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return position;
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}
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WOWGUID CPassenger::GetTransportGUID() const {
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return this->m_transportGUID;
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}
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@ -16,7 +16,6 @@ class CPassenger {
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float GetFacing(float facing) const;
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C3Vector GetPosition() const;
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C3Vector GetPosition(const C3Vector& position) const;
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WOWGUID GetTransportGUID() const;
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protected:
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// Protected member variables
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@ -1,12 +1,10 @@
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#include "ui/game/CGCamera.hpp"
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#include "console/CVar.hpp"
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#include "object/Client.hpp"
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#include "object/client/CVehicleCamera_C.hpp"
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#include "ui/game/Types.hpp"
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#include "console/CVar.hpp"
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#include "world/World.hpp"
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#include <algorithm>
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#include <storm/String.hpp>
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#include <tempest/Math.hpp>
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#include <algorithm>
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static CVar* s_cameraView;
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@ -77,23 +75,8 @@ int32_t CGCamera::HasModel() const {
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}
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C33Matrix CGCamera::ParentToWorld() const {
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auto relativeTo = ClntObjMgrObjectPtr(this->m_relativeTo, TYPE_OBJECT, __FILE__, __LINE__);
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if (!relativeTo) {
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// TODO
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return {};
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}
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float facing;
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if (relativeTo->IsA(TYPE_UNIT)) {
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facing = static_cast<CGUnit_C*>(relativeTo)->GetRawSmoothFacing();
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auto transport = ClntObjMgrObjectPtr(relativeTo->GetTransportGUID(), TYPE_OBJECT, __FILE__, __LINE__);
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CVehicleCamera_C::ConvertSmoothFacingFromRawToWorld(facing, transport);
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} else {
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facing = relativeTo->GetFacing();
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}
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return C33Matrix::RotationAroundZ(facing);
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}
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C3Vector CGCamera::Right() const {
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