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4 Commits
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207a7ee285
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207a7ee285 | ||
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d859670f7b | ||
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05d949523c | ||
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04c3dac382 |
@ -121,6 +121,10 @@ bool ComponentCompressCallback(CVar* var, const char* oldValue, const char* valu
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return true;
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}
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void ReplaceParticleColor(CM2Model* model, int32_t particleColorID) {
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// TODO
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}
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int32_t CCharacterComponent::AddHandItem(CM2Model* model, const ItemDisplayInfoRec* displayRec, INVENTORY_SLOTS invSlot, SHEATHE_TYPE sheatheType, bool sheathed, bool shield, bool a7, int32_t visualID) {
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if (!model || !displayRec || invSlot > INVSLOT_TABARD) {
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return -1;
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@ -247,6 +251,26 @@ CCharacterComponent* CCharacterComponent::AllocComponent() {
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return component;
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}
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void CCharacterComponent::ApplyMonsterGeosets(CM2Model* model, const CreatureDisplayInfoRec* displayInfoRec) {
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if (!model || !displayInfoRec || !displayInfoRec->m_creatureGeosetData) {
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return;
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}
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for (int32_t group = 100, dataOfs = 0; group < 900; group += 100, dataOfs += 4) {
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auto section = (displayInfoRec->m_creatureGeosetData >> dataOfs) & 0xF;
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if (section) {
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// Hide all sections in group
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model->SetGeometryVisible(group, group + 99, false);
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// Show matching section
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model->SetGeometryVisible(group + section, group + section, true);
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}
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}
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model->OptimizeVisibleGeometry();
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}
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void CCharacterComponent::ComponentCloseFingers(CM2Model* model, COMP_HAND_SLOT handSlot) {
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uint32_t firstBone;
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uint32_t lastBone;
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@ -789,6 +813,54 @@ void CCharacterComponent::RemoveLinkpt(CM2Model* model, GEOCOMPONENTLINKS link)
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}
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}
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void CCharacterComponent::ReplaceMonsterSkin(CM2Model* model, const CreatureDisplayInfoRec* displayInfoRec, const CreatureModelDataRec* modelDataRec) {
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if (!model || !displayInfoRec || !modelDataRec) {
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return;
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}
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CStatus status;
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char texturePath[STORM_MAX_PATH];
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// Copy model path to use as base path for texture
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auto src = modelDataRec->m_modelName;
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auto dst = texturePath;
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while (*src) {
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*dst++ = *src++;
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}
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*dst = '\0';
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// Locate start of model file name
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auto lastSlash = strrchr(texturePath, '\\');
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auto modelFileName = lastSlash ? lastSlash + 1 : texturePath;
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auto textureFlags = CGxTexFlags(GxTex_LinearMipLinear, 1, 1, 0, 0, 0, 1);
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for (uint32_t i = 0; i < 3; i++) {
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auto textureName = displayInfoRec->m_textureVariation[i];
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if (textureName[0] == '\0') {
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continue;
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}
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// Replace model file name with texture name
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src = textureName;
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dst = modelFileName;
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while (*src) {
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*dst++ = *src++;
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}
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*dst = '\0';
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auto texture = TextureCreate(texturePath, textureFlags, &status, 0);
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if (texture) {
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model->ReplaceTexture(11 + i, texture);
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HandleClose(texture);
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}
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}
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ReplaceParticleColor(model, displayInfoRec->m_particleColorID);
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}
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void CCharacterComponent::UpdateBaseTexture(EGxTexCommand cmd, uint32_t width, uint32_t height, uint32_t depth, uint32_t mipLevel, void* userArg, uint32_t& texelStrideInBytes, const void*& texels) {
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auto component = static_cast<CCharacterComponent*>(userArg);
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@ -10,6 +10,8 @@
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class CACHEENTRY;
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class CCharacterComponent;
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class CharSectionsRec;
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class CreatureDisplayInfoRec;
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class CreatureModelDataRec;
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class ItemDisplayInfoRec;
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struct BlpPalPixel;
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@ -51,6 +53,7 @@ class CCharacterComponent {
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static int32_t AddHandItem(CM2Model* model, const ItemDisplayInfoRec* displayRec, INVENTORY_SLOTS invSlot, SHEATHE_TYPE sheatheType, bool sheathed, bool shield, bool a7, int32_t a8);
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static void AddLink(CM2Model* parent, GEOCOMPONENTLINKS link, char const* modelPath, char const* texturePath, int32_t visualID, const ItemDisplayInfoRec* displayRec);
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static CCharacterComponent* AllocComponent();
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static void ApplyMonsterGeosets(CM2Model* model, const CreatureDisplayInfoRec* displayInfoRec);
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static void ComponentCloseFingers(CM2Model* model, COMP_HAND_SLOT handSlot);
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static void ComponentOpenFingers(CM2Model* model, COMP_HAND_SLOT handSlot);
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static HTEXTURE CreateTexture(const char* fileName, CStatus* status);
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@ -68,6 +71,7 @@ class CCharacterComponent {
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static void PasteTransparent4Bit(void* srcTexture, const BlpPalPixel* srcPal, MipBits* dstMips, const C2iVector& dstPos, uint32_t dstWidth, const C2iVector& srcPos, const C2iVector& srcSize, TCTEXTUREINFO& srcInfo, int32_t srcMipLevel, int32_t dstMipLevelOfs);
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static void PasteTransparent8Bit(void* srcTexture, const BlpPalPixel* srcPal, MipBits* dstMips, const C2iVector& dstPos, uint32_t dstWidth, const C2iVector& srcPos, const C2iVector& srcSize, TCTEXTUREINFO& srcInfo, int32_t srcMipLevel, int32_t dstMipLevelOfs);
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static void RemoveLinkpt(CM2Model* model, GEOCOMPONENTLINKS link);
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static void ReplaceMonsterSkin(CM2Model* model, const CreatureDisplayInfoRec* displayInfoRec, const CreatureModelDataRec* modelDataRec);
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static void UpdateBaseTexture(EGxTexCommand cmd, uint32_t width, uint32_t height, uint32_t depth, uint32_t mipLevel, void* userArg, uint32_t& texelStrideInBytes, const void*& texels);
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// Member variables
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@ -1604,6 +1604,10 @@ void CM2Model::LinkToCallbackListTail() {
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this->m_shared->m_callbackListTail = &this->m_callbackNext;
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}
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void CM2Model::OptimizeVisibleGeometry() {
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// TODO
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}
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int32_t CM2Model::ProcessCallbacks() {
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// TODO
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return 1;
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@ -178,6 +178,7 @@ class CM2Model {
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int32_t IsDrawable(int32_t a2, int32_t a3);
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int32_t IsLoaded(int32_t a2, int32_t attachments);
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void LinkToCallbackListTail();
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void OptimizeVisibleGeometry();
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int32_t ProcessCallbacks();
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void ProcessCallbacksRecursive();
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uint32_t Release();
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@ -1,4 +1,6 @@
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#include "object/client/CGUnit_C.hpp"
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#include "component/CCharacterComponent.hpp"
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#include "model/Model2.hpp"
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#include "object/client/ObjMgr.hpp"
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#include "db/Db.hpp"
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#include "ui/Game.hpp"
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@ -175,6 +177,17 @@ void CGUnit_C::PostInit(uint32_t time, const CClientObjCreate& init, bool a4) {
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this->CGObject_C::PostInit(time, init, a4);
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// TODO
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if (this->m_displayInfo) {
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CCharacterComponent::ApplyMonsterGeosets(this->m_model, this->m_displayInfo);
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CCharacterComponent::ReplaceMonsterSkin(this->m_model, this->m_displayInfo, this->m_modelData);
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if (this->m_modelData) {
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this->m_model->m_flag4 = (this->m_modelData->m_flags & 0x200) ? true : false;
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}
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}
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// TODO
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}
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void CGUnit_C::PostMovementUpdate(const CClientMoveUpdate& move, int32_t activeMover) {
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@ -1,5 +1,9 @@
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#include "ui/game/CGWorldFrame.hpp"
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#include "gx/Shader.hpp"
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#include "gx/Transform.hpp"
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#include "ui/game/PlayerName.hpp"
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#include <storm/Memory.hpp>
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#include <tempest/Matrix.hpp>
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CSimpleFrame* CGWorldFrame::Create(CSimpleFrame* parent) {
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// TODO use CDataAllocator
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@ -7,6 +11,27 @@ CSimpleFrame* CGWorldFrame::Create(CSimpleFrame* parent) {
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return STORM_NEW(CGWorldFrame)(parent);
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}
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void CGWorldFrame::RenderWorld(void* param) {
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auto frame = reinterpret_cast<CGWorldFrame*>(param);
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C44Matrix savedProj;
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GxXformProjection(savedProj);
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C44Matrix savedView;
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GxXformView(savedView);
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frame->OnWorldUpdate();
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PlayerNameUpdateWorldText();
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frame->OnWorldRender();
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PlayerNameRenderWorldText();
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GxXformSetProjection(savedProj);
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GxXformSetView(savedView);
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CShaderEffect::UpdateProjMatrix();
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}
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CGWorldFrame::CGWorldFrame(CSimpleFrame* parent) : CSimpleFrame(parent) {
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// TODO
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@ -14,9 +39,27 @@ CGWorldFrame::CGWorldFrame(CSimpleFrame* parent) : CSimpleFrame(parent) {
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// TODO
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this->SetFrameStrata(FRAME_STRATA_WORLD);
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this->EnableEvent(SIMPLE_EVENT_KEY, -1);
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this->EnableEvent(SIMPLE_EVENT_MOUSE, -1);
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this->EnableEvent(SIMPLE_EVENT_MOUSEWHEEL, -1);
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// TODO
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}
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void CGWorldFrame::OnFrameRender(CRenderBatch* batch, uint32_t layer) {
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this->CSimpleFrame::OnFrameRender(batch, layer);
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if (layer == DRAWLAYER_BACKGROUND) {
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batch->QueueCallback(&CGWorldFrame::RenderWorld, this);
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}
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}
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void CGWorldFrame::OnWorldRender() {
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// TODO
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}
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void CGWorldFrame::OnWorldUpdate() {
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// TODO
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}
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@ -11,9 +11,15 @@ class CGWorldFrame : public CSimpleFrame {
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// Static functions
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static CSimpleFrame* Create(CSimpleFrame* parent);
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static void RenderWorld(void* param);
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// Virtual member functions
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virtual void OnFrameRender(CRenderBatch* batch, uint32_t layer);
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// Member functions
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CGWorldFrame(CSimpleFrame* parent);
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void OnWorldRender();
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void OnWorldUpdate();
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};
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#endif
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9
src/ui/game/PlayerName.cpp
Normal file
9
src/ui/game/PlayerName.cpp
Normal file
@ -0,0 +1,9 @@
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#include "ui/game/PlayerName.hpp"
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void PlayerNameRenderWorldText() {
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// TODO
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}
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void PlayerNameUpdateWorldText() {
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// TODO
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}
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8
src/ui/game/PlayerName.hpp
Normal file
8
src/ui/game/PlayerName.hpp
Normal file
@ -0,0 +1,8 @@
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#ifndef UI_GAME_PLAYER_NAME_HPP
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#define UI_GAME_PLAYER_NAME_HPP
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void PlayerNameRenderWorldText();
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void PlayerNameUpdateWorldText();
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#endif
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