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13 Commits

Author SHA1 Message Date
Marco Tylus
8bd4e08c80
Merge 8935c520c0 into 7d491570e4 2026-02-16 15:14:20 -08:00
fallenoak
7d491570e4
feat(ui): add CSimpleCamera::GetScene
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2026-02-15 21:02:06 -06:00
fallenoak
2711c752ba
chore(build): update typhoon 2026-02-15 20:28:56 -06:00
fallenoak
0e6f65f32e
feat(ui): implement CSimpleCamera::SetFacing with forward vector 2026-02-15 20:12:01 -06:00
fallenoak
86084516cd
feat(ui): add CSimpleCamera
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2026-02-15 12:42:14 -06:00
aomizu
8935c520c0 feat: Add texture matrix transform support to Metal shaders for animated textures 2025-12-26 17:03:37 +09:00
aomizu
7cf7127810 feat: Implement color animation in Metal shaders by using diffuse and emissive vertex constants for output color. 2025-12-25 15:11:18 +09:00
aomizu
8fb51991e0 revert: remove non-metal shader init from Client.cpp 2025-12-25 13:24:07 +09:00
aomizu
7fdd22545f feat: Convert GxTex_Argb4444 textures to RGBA8 during Metal upload to simplify handling 2025-12-25 13:10:25 +09:00
aomizu
15eafe92d7 feat: Implement fog and point size in Metal shaders and refine render state processing for textures and other states. 2025-12-25 13:10:25 +09:00
aomizu
1ad3679f90 feat: Implement initial Metal graphics device with comprehensive shader system and pipeline management. 2025-12-25 13:10:25 +09:00
aomizu
81970958a8 feat: Add debug rendering pipeline to draw a triangle in the Metal backend. 2025-12-25 13:10:25 +09:00
aomizu
a9cad5238d init metal backend 2025-12-25 13:10:25 +09:00
17 changed files with 2170 additions and 3 deletions

@ -1 +1 @@
Subproject commit 1c9e7831c874068e7c939a7dea8790eef6513d78 Subproject commit dc8f10e407daa8bdf7e90d9438b55d5883780825

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@ -32,6 +32,8 @@ if(WHOA_SYSTEM_MAC)
"-framework AppKit" "-framework AppKit"
"-framework Carbon" "-framework Carbon"
"-framework IOKit" "-framework IOKit"
"-framework Metal"
"-framework QuartzCore"
) )
install(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/mac/MainMenu.nib DESTINATION "bin") install(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/mac/MainMenu.nib DESTINATION "bin")

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@ -0,0 +1,9 @@
#ifndef APP_MAC_ENGINE_MTL_LAYER_VIEW_H
#define APP_MAC_ENGINE_MTL_LAYER_VIEW_H
#include "app/mac/EngineGLLayerView.h"
@interface EngineMTLLayerView : EngineGLLayerView
@end
#endif

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@ -0,0 +1,36 @@
#include "app/mac/EngineMTLLayerView.h"
#import <QuartzCore/CAMetalLayer.h>
@implementation EngineMTLLayerView
- (CALayer*)makeBackingLayer {
return [CAMetalLayer layer];
}
- (id)initWithFrame:(NSRect)frame glWindow:(GLWindow*)window {
self = [super initWithFrame:frame glWindow:window];
if (self) {
[self setWantsLayer:YES];
}
return self;
}
- (void)drawRect:(NSRect)dirtyRect {
// Rendering is driven by CGxDeviceMTL.
}
- (void)update {
[super update];
if (![self.layer isKindOfClass:[CAMetalLayer class]]) {
return;
}
CAMetalLayer* layer = (CAMetalLayer*)self.layer;
CGSize size = [self convertSizeToBacking:self.bounds.size];
layer.drawableSize = size;
}
@end

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@ -1,7 +1,9 @@
#include "app/mac/View.h" #include "app/mac/View.h"
#include "app/mac/EngineGLLayerView.h" #include "app/mac/EngineGLLayerView.h"
#include "app/mac/EngineMTLLayerView.h"
#include "app/mac/WindowCallbacks.h" #include "app/mac/WindowCallbacks.h"
#include "gx/gll/GLWindow.h" #include "gx/gll/GLWindow.h"
#include "gx/Device.hpp"
GLWindowCallbacks EngineViewCallbacks = { GLWindowCallbacks EngineViewCallbacks = {
&MacOnResized, &MacOnResized,
@ -23,5 +25,9 @@ void AssignEngineViewCallbacks(GLWindowCallbacks* callbacks) {
} }
Class GetEngineViewClass() { Class GetEngineViewClass() {
if (GxDevApi() == GxApi_Metal) {
return [EngineMTLLayerView class];
}
return [EngineGLLayerView class]; return [EngineGLLayerView class];
} }

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@ -2,6 +2,7 @@
#include "app/mac/MacClient.h" #include "app/mac/MacClient.h"
#include "event/Input.hpp" #include "event/Input.hpp"
#include "gx/gll/CGxDeviceGLL.hpp" #include "gx/gll/CGxDeviceGLL.hpp"
#include "gx/mtl/CGxDeviceMTL.hpp"
#include "gx/Device.hpp" #include "gx/Device.hpp"
#include "gx/Window.hpp" #include "gx/Window.hpp"
#include <bc/Debug.hpp> #include <bc/Debug.hpp>
@ -171,7 +172,11 @@ void MacOnResized(int32_t width, int32_t height, bool a3) {
return; return;
} }
if (GxDevApi() == GxApi_GLL) {
static_cast<CGxDeviceGLL*>(g_theGxDevicePtr)->Resize(width, height); static_cast<CGxDeviceGLL*>(g_theGxDevicePtr)->Resize(width, height);
} else if (GxDevApi() == GxApi_Metal) {
static_cast<CGxDeviceMTL*>(g_theGxDevicePtr)->Resize(width, height);
}
OsQueuePut(OS_INPUT_SIZE, width, height, 0, 0); OsQueuePut(OS_INPUT_SIZE, width, height, 0, 0);

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@ -6,6 +6,7 @@
#include "gx/Adapter.hpp" #include "gx/Adapter.hpp"
#include "gx/Device.hpp" #include "gx/Device.hpp"
#include <storm/Array.hpp> #include <storm/Array.hpp>
#include <cstdlib>
#include <cstring> #include <cstring>
static CGxDevice* s_device; static CGxDevice* s_device;
@ -417,6 +418,13 @@ void ConsoleDeviceInitialize(const char* title) {
api = GxApi_GLL; api = GxApi_GLL;
#endif #endif
#if defined(WHOA_SYSTEM_MAC)
const char* apiOverride = getenv("WHOA_GX_API");
if (apiOverride && !strcmp(apiOverride, "metal")) {
api = GxApi_Metal;
}
#endif
s_device = GxDevCreate(api, OsWindowProc, format); s_device = GxDevCreate(api, OsWindowProc, format);
// TODO // TODO

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@ -18,6 +18,7 @@
#if defined(WHOA_SYSTEM_MAC) #if defined(WHOA_SYSTEM_MAC)
#include "gx/gll/CGxDeviceGLL.hpp" #include "gx/gll/CGxDeviceGLL.hpp"
#include "gx/mtl/CGxDeviceMTL.hpp"
#include "gx/mac/Display.hpp" #include "gx/mac/Display.hpp"
#include <ApplicationServices/ApplicationServices.h> #include <ApplicationServices/ApplicationServices.h>
#include <OpenGL/OpenGL.h> #include <OpenGL/OpenGL.h>
@ -117,6 +118,8 @@ int32_t CGxDevice::AdapterFormats(EGxApi api, TSGrowableArray<CGxFormat>& adapte
CGxDevice::OpenGlAdapterFormats(adapterFormats); CGxDevice::OpenGlAdapterFormats(adapterFormats);
} else if (api == GxApi_GLL) { } else if (api == GxApi_GLL) {
CGxDevice::GLLAdapterFormats(adapterFormats); CGxDevice::GLLAdapterFormats(adapterFormats);
} else if (api == GxApi_Metal) {
CGxDevice::OpenGlAdapterFormats(adapterFormats);
} }
#elif defined(WHOA_SYSTEM_LINUX) #elif defined(WHOA_SYSTEM_LINUX)
@ -228,6 +231,11 @@ CGxDevice* CGxDevice::NewGLL() {
auto m = SMemAlloc(sizeof(CGxDeviceGLL), __FILE__, __LINE__, 0x0); auto m = SMemAlloc(sizeof(CGxDeviceGLL), __FILE__, __LINE__, 0x0);
return new (m) CGxDeviceGLL(); return new (m) CGxDeviceGLL();
} }
CGxDevice* CGxDevice::NewMTL() {
auto m = SMemAlloc(sizeof(CGxDeviceMTL), __FILE__, __LINE__, 0x0);
return new (m) CGxDeviceMTL();
}
#endif #endif
CGxDevice* CGxDevice::NewOpenGl() { CGxDevice* CGxDevice::NewOpenGl() {

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@ -70,6 +70,7 @@ class CGxDevice {
#endif #endif
#if defined(WHOA_SYSTEM_MAC) #if defined(WHOA_SYSTEM_MAC)
static CGxDevice* NewGLL(); static CGxDevice* NewGLL();
static CGxDevice* NewMTL();
#endif #endif
static CGxDevice* NewOpenGl(); static CGxDevice* NewOpenGl();
static void OpenGlAdapterFormats(TSGrowableArray<CGxFormat>& adapterFormats); static void OpenGlAdapterFormats(TSGrowableArray<CGxFormat>& adapterFormats);

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@ -20,6 +20,7 @@ if(WHOA_SYSTEM_MAC)
file(GLOB MAC_SOURCES file(GLOB MAC_SOURCES
"gll/*.cpp" "gll/*.cpp"
"gll/*.mm" "gll/*.mm"
"mtl/*.mm"
"mac/*.cpp" "mac/*.cpp"
) )

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@ -24,6 +24,8 @@ CGxDevice* GxDevCreate(EGxApi api, int32_t (*windowProc)(void* window, uint32_t
device = CGxDevice::NewOpenGl(); device = CGxDevice::NewOpenGl();
} else if (api == GxApi_GLL) { } else if (api == GxApi_GLL) {
device = CGxDevice::NewGLL(); device = CGxDevice::NewGLL();
} else if (api == GxApi_Metal) {
device = CGxDevice::NewMTL();
} else { } else {
// Error // Error
} }

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@ -35,7 +35,8 @@ enum EGxApi {
GxApi_D3d10 = 3, GxApi_D3d10 = 3,
GxApi_D3d11 = 4, GxApi_D3d11 = 4,
GxApi_GLL = 5, GxApi_GLL = 5,
GxApis_Last = 6 GxApi_Metal = 6,
GxApis_Last = 7
}; };
enum EGxBlend { enum EGxBlend {

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@ -0,0 +1,81 @@
#ifndef GX_MTL_C_GX_DEVICE_MTL_HPP
#define GX_MTL_C_GX_DEVICE_MTL_HPP
#include "gx/CGxDevice.hpp"
#include "gx/gll/GLWindow.h"
class CGxBatch;
class CGxShader;
class CGxDeviceMTL : public CGxDevice {
public:
// Member variables
GLWindow m_window;
// Virtual member functions
void ITexMarkAsUpdated(CGxTex*) override;
void IRsSendToHw(EGxRenderState) override;
int32_t DeviceCreate(int32_t (*windowProc)(void* window, uint32_t message, uintptr_t wparam, intptr_t lparam), const CGxFormat&) override;
int32_t DeviceSetFormat(const CGxFormat&) override;
void* DeviceWindow() override;
void DeviceWM(EGxWM wm, uintptr_t param1, uintptr_t param2) override {};
void CapsWindowSize(CRect&) override;
void CapsWindowSizeInScreenCoords(CRect& dst) override;
void ScenePresent() override;
void SceneClear(uint32_t, CImVector) override;
void Draw(CGxBatch* batch, int32_t indexed) override;
void PoolSizeSet(CGxPool*, uint32_t) override;
char* BufLock(CGxBuf*) override;
int32_t BufUnlock(CGxBuf*, uint32_t) override;
void BufData(CGxBuf* buf, const void* data, size_t size, uintptr_t offset) override;
void TexDestroy(CGxTex* texId) override;
void IShaderCreate(CGxShader*) override;
void ShaderCreate(CGxShader*[], EGxShTarget, const char*, const char*, int32_t) override;
int32_t StereoEnabled(void) override;
void XformSetProjection(const C44Matrix& matrix) override;
// Member functions
CGxDeviceMTL();
void Resize(uint32_t width, uint32_t height);
private:
void ISetCaps(const CGxFormat& format);
void EnsureLibrary();
void BeginFrame();
void* GetPipeline(EGxVertexBufferFormat format, bool useColor, bool useSkin, bool useTex, int32_t blendMode);
void* GetPoolBuffer(CGxPool* pool);
void ITexCreate(CGxTex* texId);
void ITexUpload(CGxTex* texId);
void* GetTexture(CGxTex* texId);
void* GetSampler(CGxTex* texId);
void EnsureFallbackTexture();
void EnsureDepthTexture(uint32_t width, uint32_t height);
void* GetDepthState(bool depthTest, bool depthWrite, uint32_t depthFunc);
void* m_device = nullptr;
void* m_commandQueue = nullptr;
void* m_layer = nullptr;
void* m_shaderLibrary = nullptr;
void* m_pipelineColor[GxVertexBufferFormats_Last][GxBlends_Last] = {};
void* m_pipelineSolid[GxVertexBufferFormats_Last][GxBlends_Last] = {};
void* m_pipelineSkin[GxVertexBufferFormats_Last][GxBlends_Last] = {};
void* m_pipelineColorTex[GxVertexBufferFormats_Last][GxBlends_Last] = {};
void* m_pipelineSolidTex[GxVertexBufferFormats_Last][GxBlends_Last] = {};
void* m_pipelineSkinTex[GxVertexBufferFormats_Last][GxBlends_Last] = {};
void* m_pipelineColorTex2[GxVertexBufferFormats_Last][GxBlends_Last] = {};
void* m_pipelineSolidTex2[GxVertexBufferFormats_Last][GxBlends_Last] = {};
void* m_pipelineSkinTex2[GxVertexBufferFormats_Last][GxBlends_Last] = {};
void* m_frameCommandBuffer = nullptr;
void* m_frameEncoder = nullptr;
void* m_frameDrawable = nullptr;
uint32_t m_frameHasDraw = 0;
uint32_t m_clearMask = 0;
uint32_t m_clearColor = 0;
void* m_fallbackTexture = nullptr;
void* m_fallbackSampler = nullptr;
void* m_depthTexture = nullptr;
uint32_t m_depthWidth = 0;
uint32_t m_depthHeight = 0;
void* m_depthStates[2][2][4] = {};
};
#endif

1855
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@ -0,0 +1,112 @@
#include "ui/simple/CSimpleCamera.hpp"
#include "model/Model2.hpp"
#include <tempest/Math.hpp>
namespace {
void FaceDirection(const C3Vector& direction, C3Vector& xPrime, C3Vector& yPrime, C3Vector& zPrime) {
STORM_ASSERT(CMath::fnotequal(direction.SquaredMag(), 0.0f));
// Forward
xPrime = direction;
// Right
if (CMath::fequal(xPrime.SquaredMag(), 0.0f)) {
yPrime.x = 1.0f;
yPrime.y = 0.0f;
yPrime.z = 0.0f;
} else {
yPrime.x = -xPrime.y;
yPrime.y = xPrime.x;
yPrime.z = 0.0f;
CMath::normalize(yPrime.x, yPrime.y);
}
// Up (Forward cross Right)
zPrime = C3Vector::Cross(xPrime, yPrime);
}
void BuildBillboardMatrix(const C3Vector& direction, C33Matrix& rotation) {
C3Vector xPrime = {};
C3Vector yPrime = {};
C3Vector zPrime = {};
FaceDirection(direction, xPrime, yPrime, zPrime);
// Forward
rotation.a0 = xPrime.x;
rotation.a1 = xPrime.y;
rotation.a2 = xPrime.z;
// Right
rotation.b0 = yPrime.x;
rotation.b1 = yPrime.y;
rotation.b2 = yPrime.z;
// Up
rotation.c0 = zPrime.x;
rotation.c1 = zPrime.y;
rotation.c2 = zPrime.z;
}
}
CSimpleCamera::CSimpleCamera(float nearZ, float farZ, float fov) {
this->m_scene = nullptr;
this->m_nearZ = nearZ;
this->m_farZ = farZ;
this->m_fov = fov;
this->m_aspect = 1.0f;
this->SetFacing(0.0f, 0.0f, 0.0f);
}
float CSimpleCamera::FOV() {
return this->m_fov;
}
C3Vector CSimpleCamera::Forward() const {
return { this->m_facing.a0, this->m_facing.a1, this->m_facing.a2 };
}
CM2Scene* CSimpleCamera::GetScene() {
if (!this->m_scene) {
this->m_scene = M2CreateScene();
}
return this->m_scene;
}
C3Vector CSimpleCamera::Right() const {
return { this->m_facing.b0, this->m_facing.b1, this->m_facing.b2 };
}
void CSimpleCamera::SetFacing(const C3Vector& forward) {
BuildBillboardMatrix(forward, this->m_facing);
}
void CSimpleCamera::SetFacing(const C3Vector& forward, const C3Vector& up) {
// TODO
}
void CSimpleCamera::SetFacing(float yaw, float pitch, float roll) {
this->m_facing.FromEulerAnglesZYX(yaw, pitch, roll);
}
void CSimpleCamera::SetFarZ(float farZ) {
this->m_farZ = farZ;
}
void CSimpleCamera::SetFieldOfView(float fov) {
this->m_fov = fov;
}
void CSimpleCamera::SetNearZ(float nearZ) {
this->m_nearZ = nearZ;
}
C3Vector CSimpleCamera::Up() const {
return { this->m_facing.c0, this->m_facing.c1, this->m_facing.c2 };
}

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@ -0,0 +1,38 @@
#ifndef UI_SIMPLE_C_SIMPLE_CAMERA_HPP
#define UI_SIMPLE_C_SIMPLE_CAMERA_HPP
#include <tempest/Matrix.hpp>
#include <tempest/Vector.hpp>
class CM2Scene;
class CSimpleCamera {
public:
// Virtual public member functions
virtual float FOV();
virtual C3Vector Forward() const;
virtual C3Vector Right() const;
virtual C3Vector Up() const;
// Public member functions
CSimpleCamera(float nearZ, float farZ, float fov);
CM2Scene* GetScene();
void SetFacing(const C3Vector& forward);
void SetFacing(const C3Vector& forward, const C3Vector& up);
void SetFacing(float yaw, float pitch, float roll);
void SetFarZ(float farZ);
void SetFieldOfView(float fov);
void SetNearZ(float nearZ);
protected:
// Protected member variables
CM2Scene* m_scene;
C3Vector m_position;
C33Matrix m_facing;
float m_nearZ;
float m_farZ;
float m_fov;
float m_aspect;
};
#endif

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@ -23,6 +23,8 @@ if(WHOA_SYSTEM_MAC)
"-framework AppKit" "-framework AppKit"
"-framework Carbon" "-framework Carbon"
"-framework IOKit" "-framework IOKit"
"-framework Metal"
"-framework QuartzCore"
) )
endif() endif()