#ifndef SOUND_SE_SOUND_HPP #define SOUND_SE_SOUND_HPP #include #include class SESound { public: // Static variables static FMOD::System* s_pGameSystem; // Static functions static FMOD::SoundGroup* CreateSoundGroup(const char* name, int32_t maxAudible); static void Init(int32_t maxChannels, int32_t (*a2), int32_t enableReverb, int32_t enableSoftwareHRTF, int32_t* numChannels, int32_t* outputDriverIndex, const char* outputDriverName, void (*a8), int32_t a9); static void Log_Write(int32_t line, const char* file, FMOD_RESULT result, const char* fmt, ...); }; #endif