#include "object/client/CGCorpse_C.hpp" CGCorpse_C::CGCorpse_C(uint32_t time, CClientObjCreate& objCreate) : CGObject_C(time, objCreate) { // TODO } CGCorpse_C::~CGCorpse_C() { // TODO } void CGCorpse_C::PostInit(uint32_t time, const CClientObjCreate& init, bool a4) { // TODO this->CGObject_C::PostInit(time, init, a4); // TODO } void CGCorpse_C::SetStorage(uint32_t* storage, uint32_t* saved) { this->CGObject_C::SetStorage(storage, saved); this->m_corpse = reinterpret_cast(&storage[CGCorpse::GetBaseOffset()]); this->m_corpseSaved = &saved[CGCorpse::GetBaseOffsetSaved()]; }