#include "ui/game/CGQuestPOIFrame.hpp" #include "ui/game/CGQuestPOIFrameScript.hpp" int32_t CGQuestPOIFrame::s_metatable; int32_t CGQuestPOIFrame::s_objectType; CSimpleFrame* CGQuestPOIFrame::Create(CSimpleFrame* parent) { // TODO use CDataAllocator return STORM_NEW(CGQuestPOIFrame)(parent); } void CGQuestPOIFrame::CreateScriptMetaTable() { auto L = FrameScript_GetContext(); CGQuestPOIFrame::s_metatable = FrameScript_Object::CreateScriptMetaTable(L, &CGQuestPOIFrame::RegisterScriptMethods); } int32_t CGQuestPOIFrame::GetObjectType() { if (!CGQuestPOIFrame::s_objectType) { CGQuestPOIFrame::s_objectType = ++FrameScript_Object::s_objectTypes; } return CGQuestPOIFrame::s_objectType; } void CGQuestPOIFrame::RegisterScriptMethods(lua_State* L) { CSimpleFrame::RegisterScriptMethods(L); FrameScript_Object::FillScriptMethodTable(L, CGQuestPOIFrameMethods, NUM_CG_QUEST_POI_FRAME_SCRIPT_METHODS); } CGQuestPOIFrame::CGQuestPOIFrame(CSimpleFrame* parent) : CSimpleFrame(parent) { // TODO } int32_t CGQuestPOIFrame::GetScriptMetaTable() { return CGQuestPOIFrame::s_metatable; }