#include "ui/game/CharacterInfoScript.hpp" #include "db/Db.hpp" #include "ui/FrameScript.hpp" #include "util/Lua.hpp" #include "util/Unimplemented.hpp" namespace { int32_t Script_GetInventorySlotInfo(lua_State* L) { if (!lua_isstring(L, 1)) { luaL_error(L, "Invalid inventory slot in GetInventorySlotInfo"); return 0; } auto slotName = lua_tostring(L, 1); PaperDollItemFrameRec* slotRec = nullptr; for (int32_t i = 0; i < g_paperDollItemFrameDB.GetNumRecords(); i++) { auto paperDollItemFrameRec = g_paperDollItemFrameDB.GetRecordByIndex(i); if (paperDollItemFrameRec && !SStrCmpI(slotName, paperDollItemFrameRec->m_itemButtonName)) { slotRec = paperDollItemFrameRec; break; } } if (!slotRec) { luaL_error(L, "Invalid inventory slot in GetInventorySlotInfo"); return 0; } // id lua_pushnumber(L, slotRec->m_slotNumber); // textureName lua_pushstring(L, slotRec->m_slotIcon); // checkRelic if (slotRec->m_slotNumber == EQUIPPED_LAST) { lua_pushnumber(L, 1.0); } else { lua_pushnil(L); } return 3; } int32_t Script_GetInventoryItemsForSlot(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_GetInventoryItemTexture(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_GetInventoryItemBroken(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_GetInventoryItemCount(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_GetInventoryItemQuality(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_GetInventoryItemCooldown(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_GetInventoryItemDurability(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_GetInventoryItemLink(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_GetInventoryItemID(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_GetInventoryItemGems(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_KeyRingButtonIDToInvSlotID(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_PickupInventoryItem(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_UseInventoryItem(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_SocketInventoryItem(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_IsInventoryItemLocked(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_PutItemInBag(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_PutItemInBackpack(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_PickupBagFromSlot(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_CursorCanGoInSlot(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_ShowInventorySellCursor(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_SetInventoryPortraitTexture(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_GetGuildInfo(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_GetInventoryAlertStatus(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_UpdateInventoryAlertStatus(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_OffhandHasWeapon(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_HasInspectHonorData(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_RequestInspectHonorData(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_GetInspectHonorData(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_GetInspectArenaTeamData(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_ClearInspectPlayer(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_GetWeaponEnchantInfo(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_HasWandEquipped(lua_State* L) { WHOA_UNIMPLEMENTED(0); } } static FrameScript_Method s_ScriptFunctions[] = { { "GetInventorySlotInfo", &Script_GetInventorySlotInfo }, { "GetInventoryItemsForSlot", &Script_GetInventoryItemsForSlot }, { "GetInventoryItemTexture", &Script_GetInventoryItemTexture }, { "GetInventoryItemBroken", &Script_GetInventoryItemBroken }, { "GetInventoryItemCount", &Script_GetInventoryItemCount }, { "GetInventoryItemQuality", &Script_GetInventoryItemQuality }, { "GetInventoryItemCooldown", &Script_GetInventoryItemCooldown }, { "GetInventoryItemDurability", &Script_GetInventoryItemDurability }, { "GetInventoryItemLink", &Script_GetInventoryItemLink }, { "GetInventoryItemID", &Script_GetInventoryItemID }, { "GetInventoryItemGems", &Script_GetInventoryItemGems }, { "KeyRingButtonIDToInvSlotID", &Script_KeyRingButtonIDToInvSlotID }, { "PickupInventoryItem", &Script_PickupInventoryItem }, { "UseInventoryItem", &Script_UseInventoryItem }, { "SocketInventoryItem", &Script_SocketInventoryItem }, { "IsInventoryItemLocked", &Script_IsInventoryItemLocked }, { "PutItemInBag", &Script_PutItemInBag }, { "PutItemInBackpack", &Script_PutItemInBackpack }, { "PickupBagFromSlot", &Script_PickupBagFromSlot }, { "CursorCanGoInSlot", &Script_CursorCanGoInSlot }, { "ShowInventorySellCursor", &Script_ShowInventorySellCursor }, { "SetInventoryPortraitTexture", &Script_SetInventoryPortraitTexture }, { "GetGuildInfo", &Script_GetGuildInfo }, { "GetInventoryAlertStatus", &Script_GetInventoryAlertStatus }, { "UpdateInventoryAlertStatus", &Script_UpdateInventoryAlertStatus }, { "OffhandHasWeapon", &Script_OffhandHasWeapon }, { "HasInspectHonorData", &Script_HasInspectHonorData }, { "RequestInspectHonorData", &Script_RequestInspectHonorData }, { "GetInspectHonorData", &Script_GetInspectHonorData }, { "GetInspectArenaTeamData", &Script_GetInspectArenaTeamData }, { "ClearInspectPlayer", &Script_ClearInspectPlayer }, { "GetWeaponEnchantInfo", &Script_GetWeaponEnchantInfo }, { "HasWandEquipped", &Script_HasWandEquipped }, }; void CharacterInfoRegisterScriptFunctions() { for (auto& func : s_ScriptFunctions) { FrameScript_RegisterFunction(func.name, func.method); } }